Jump to content

OutlawOperator

Member
  • Posts

    14
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

OutlawOperator's Achievements

Apprentice

Apprentice (3/15)

  • One Month Later
  • Week One Done
  • Collaborator
  • Dedicated
  • Reacting Well

Recent Badges

3

Reputation

  1. okay it might be that i have set up a zone in zone manager so it now doesnt have room for more thant 3 bases on this small map. the thing about loot is just wierd because another nightmare base will spawn the right loot table.. but i will keep look into it then only error i get is this System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x000a3] in <3b3a2a28fdbf42838d414681138ddf4a>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <3b3a2a28fdbf42838d414681138ddf4a>:0 at BaseAIBrain.Think (System.Single delta) [0x00071] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at BaseAIBrain.DoThink () [0x0000d] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at HumanNPC.TryThink () [0x00000] in <1e2339b3c14c4013a9875b3aadcae4cf>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
  2. but right now all my mods is fucking up, raidable bases mostly, stackmodifier, we can use diffrent items in our hotbar or place items. so much fucking up XD cant figure it out
  3. "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 5, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 10.0, "Convert PVE To PVP": true, "Convert PVP To PVE": false, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 60.0, "Spawns Database File (Optional)": "none" "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 1, "Medium": 2, "Hard": 2, "Expert": 1, "Nightmare": 1 and i only have 3 spawning on the map. I also have the nightmare base only spawning with 19 loot items. but loot table is set to minimum spawn 70 items
  4. my problem now is tho only 3 bases spawning, even tho maintain event is set to true and 5. i have 4 bases for each difficulty and all bases match names in copypaste and profile
  5. dont know why this happened, it stopped doing it xD
  6. bases are all of the sudden loading in half build / decayed ? gues its a stability problem ? and yes CopyPaste stability is set to false also my expert difficulty has one base that will only spawn with 30 items to loot, even tho loot table is 110 items and max amount is set to 150 ??
  7. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/train_tunnels/corridor_prefabs/corridor_straight_a_3m.prefab/Reverb"
  8. new problem, everytime i changed this "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Use Cumulative Probability": true, "Easy": -1.0, "Medium": -1.0, "Hard": -1.0, "Expert": -1.0, "Nightmare": -1.0 it reverts to this default settings after server.writecfg server issue - resolved
  9. allright thats what ive done, gues i will start counting and put the right number thank you
  10. By the way, what defines the actually outpout spawned, i have edited my loost list for the amount and probability, soo i set "amount of items to spawn" to like 99999, would it then spawn my loost list up to that amount or just the amount defined in my loot list. hope i make sense
  11. oh yeah nice ! thank you i found it finally haha, god damn looking at that code for hours now couldnt find it, thanks
  12. Ive finally got all bases to work and spawn the right loot tables, but somehow its only spawning ecavtly 30 items in all difficulties. i think i remember ive changed a function somewhere from 100 to 30, but iam scratching my head finding that line of code again ? am i dreaming ? how to change ? help please
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.