okay it might be that i have set up a zone in zone manager so it now doesnt have room for more thant 3 bases on this small map.
the thing about loot is just wierd because another nightmare base will spawn the right loot table.. but i will keep look into it then
only error i get is this
System.NullReferenceException: Object reference not set to an instance of an object
at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x000a3] in <3b3a2a28fdbf42838d414681138ddf4a>:0
at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <3b3a2a28fdbf42838d414681138ddf4a>:0
at BaseAIBrain.Think (System.Single delta) [0x00071] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at BaseAIBrain.DoThink () [0x0000d] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at NPCPlayer.ServerThink_Internal () [0x0000d] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at HumanNPC.TryThink () [0x00000] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <1e2339b3c14c4013a9875b3aadcae4cf>:0
but right now all my mods is fucking up, raidable bases mostly, stackmodifier, we can use diffrent items in our hotbar or place items. so much fucking up XD cant figure it out
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 5,
"Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
"Include PVE Bases": true,
"Include PVP Bases": true,
"Minimum Required Players Online": 1,
"Maximum Limit Of Players Online": 300,
"Time To Wait Between Spawns": 10.0,
"Convert PVE To PVP": true,
"Convert PVP To PVE": false,
"Ignore Safe Checks": false,
"Ignore Safe Checks In X Radius Only": 0.0,
"Ignore Player Entities At Custom Spawn Locations": false,
"Spawn Bases X Distance Apart": 60.0,
"Spawns Database File (Optional)": "none"
"Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
"Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
"Easy": 1,
"Medium": 2,
"Hard": 2,
"Expert": 1,
"Nightmare": 1
and i only have 3 spawning on the map.
I also have the nightmare base only spawning with 19 loot items. but loot table is set to minimum spawn 70 items
my problem now is tho only 3 bases spawning, even tho maintain event is set to true and 5. i have 4 bases for each difficulty and all bases match names in copypaste and profile
bases are all of the sudden loading in half build / decayed ?
gues its a stability problem ?
and yes CopyPaste stability is set to false
also my expert difficulty has one base that will only spawn with 30 items to loot, even tho loot table is 110 items and max amount is set to 150 ??
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/train_tunnels/corridor_prefabs/corridor_straight_a_3m.prefab/Reverb"
new problem, everytime i changed this
"Chance To Automatically Spawn Each Difficulty (-1 = ignore)": {
"Use Cumulative Probability": true,
"Easy": -1.0,
"Medium": -1.0,
"Hard": -1.0,
"Expert": -1.0,
"Nightmare": -1.0
it reverts to this default settings after server.writecfg
server issue - resolved
By the way, what defines the actually outpout spawned, i have edited my loost list for the amount and probability, soo i set "amount of items to spawn" to like 99999, would it then spawn my loost list up to that amount or just the amount defined in my loot list. hope i make sense
Ive finally got all bases to work and spawn the right loot tables, but somehow its only spawning ecavtly 30 items in all difficulties. i think i remember ive changed a function somewhere from 100 to 30, but iam scratching my head finding that line of code again ? am i dreaming ? how to change ? help please
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