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Mr01sam's Achievements
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Hey, from what I can see you config looks good for what you want to accomplish. You need to make sure that all your players have the raidprotection.level.1 permission. Once they have that, they *should* be able to see the protection panel when they open a tool cupboard. On that panel it should give some more information on what needs to be done to receive protection. Would you be able to send me a screenshot of that panel?
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Performance Risks Detected in RaidProtection Plugin
Mr01sam replied to SunShine ツ's Support Request in Support
That performance warning comes from carbon and it can be ignored because it's being used appropriately here. Raid Protection needs to query all cupboards on the server in order to track them, but it only does this on plugin load, so it's not a concern. -
Mr01sam started following Walls are despawning , Performance Risks Detected in RaidProtection Plugin , No Protection? and 1 other
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Can you post your config settings? External walls might fall under something that you might not be expecting.
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Changed Status from Pending to Closed Changed Fixed In to 3.4.6
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Changed Status from Pending to Closed Changed Fixed In to 3.4.6
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Changed Status from Not a Bug to Closed Changed Fixed In to 3.4.6
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Changed Status from Not a Bug to Closed Changed Fixed In to 3.4.6
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Changed Status from Pending to Closed Changed Fixed In to 3.4.6
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Can't Reproduce
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I have not, but I will take note of if I see this reported again. Marking as can't reproduce for now.
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I will take a look! Are you using oxide or carbon?
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Hello! I think everything you're asking for can be done with the plugin already within the config, let me break it down: - Z13 Virus should already periodically apply damage to players who have it. You can change the amount of damage with the "Damage Scale" value, and you can change how frequently it occurs with the "Interval Min/Max Seconds" values. - By default there is no max duration for it, but you can set one using the "Duration Min/Max Seconds" values. Theres unfortunately no way to make them instantly die once the duration ends though, my recommendation would be to just ramp up the damage scale! Let me know if that helps!