What's New in Version 1.3 See changelog
Released
This update is an early preparation for upcoming May 6th update that will overhaul nearly all visual aspects of Rust. This will look different on pre-May versions of the game, perhaps even worse than v1.2.3.
- Splat overhaul for HDRP backport update
- Removed nearly all custom foliage prefabs since Rust has a pretty neat and dense procedural foliage now, should slightly help with the performance
- Fixed one of doors having bugged colliders
- Replaced bandit camp fog with a different fog volume
- Added a small custom rock formation
- Some very minor decor tweaks