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geekyplaster

Posted

Hi,

I would like to see an  image of the map and the rail & stations layout. is it possible to add these to the description.

thanks in advance.

flouONEs

Posted

Hi, I added them to the image files, they should be

flouONEs

Posted

7 minutes ago, geekyplaster said:

Hi,

I would like to see an  image of the map and the rail & stations layout. is it possible to add these to the description.

thanks in advance.

Very strange, but there are none)

flouONEs

Posted

Some kind of bug, I can't add, I'll send it to you herSunrise_TheLastPlaceofBeing_g_m.png.cffa49cc90fc9f249df751921e2b8b06.pngmap.png.64ba91b12ad9f2a13cb005c62d98bdda.pngSunrise_TheLastPlaceofBeing_g_m_t.png.95a8c1d0368699f261ee0f5dfcfea012.pnge

  • Like 1
Billstmaxx

Posted

Id like to leave a note to the creator of this map.. There is an error on the railway track at the bottom left of J12. There is some rock on the track that stops the train dead

image.png.909bb14723502941c1b7d394ed79c75b.pngimage.png.e40ec8413d6a056efce53187e3193342.png

flouONEs

Posted

Thanks, I'll fix it today.

6 hours ago, Billstmaxx said:

Id like to leave a note to the creator of this map.. There is an error on the railway track at the bottom left of J12. There is some rock on the track that stops the train dead

image.png.909bb14723502941c1b7d394ed79c75b.pngimage.png.e40ec8413d6a056efce53187e3193342.png

 

hid333

Posted

If i use a custom BetterNPC attached file, you will receive a large amount of spam with the following error: Once removed, the error will disappear.
What could be the cause?

Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpc v1.3.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BetterNpc+ControllerSpawnPoint.IsOtherNpc (NPCPlayer npc) [0x00024] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpc+<>c__DisplayClass94_0.<OnEntitySpawned>b__0 (Oxide.Plugins.BetterNpc+ControllerSpawnPoint s) [0x00008] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpc.OnEntitySpawned (NPCPlayer ent) [0x00014] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006c9] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0

 

flouONEs

Posted

22 minutes ago, hid333 said:

If i use a custom BetterNPC attached file, you will receive a large amount of spam with the following error: Once removed, the error will disappear.
What could be the cause?

Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpc v1.3.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BetterNpc+ControllerSpawnPoint.IsOtherNpc (NPCPlayer npc) [0x00024] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpc+<>c__DisplayClass94_0.<OnEntitySpawned>b__0 (Oxide.Plugins.BetterNpc+ControllerSpawnPoint s) [0x00008] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpc.OnEntitySpawned (NPCPlayer ent) [0x00014] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006c9] in <b2dae80ae2834daabe23595570a0ffff>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0

 

The question is good, I think this question should be asked to the plugin developer.

hid333

Posted

1 hour ago, flouONEs said:

The question is good, I think this question should be asked to the plugin developer.

excuse me. Because no errors have occurred with the previous settings and the settings attached to other custom MAPs.
I thought there there may be some inconsistency in the attached file.
so I asked. I'll ask on BetterNPC.
 

flouONEs

Posted

2 hours ago, hid333 said:

excuse me. Because no errors have occurred with the previous settings and the settings attached to other custom MAPs.
I thought there there may be some inconsistency in the attached file.
so I asked. I'll ask on BetterNPC.
 

Maybe they can, but I can't help you with that, because initially everything started without errors, most likely something broke with the update, but I don't understand anything about the plugin, so it's better to ask the plugin developer

  • Like 1
flouONEs

Posted

17 hours ago, hid333 said:

excuse me. Because no errors have occurred with the previous settings and the settings attached to other custom MAPs.
I thought there there may be some inconsistency in the attached file.
so I asked. I'll ask on BetterNPC.
 

Hi, send me the configs of the plugin that you use with this error, I talked to the developer. You can send it to my discord (flouones)

SlayersRust

Posted

Do all maps have to be updated? What was the update that was done for the forced wipe? 

flouONEs

Posted

5 minutes ago, SlayersRust said:

Do all maps have to be updated? What was the update that was done for the forced wipe? 

All I know is that the developers Rust moved the lake_v2 prefab to another folder, which is why the lakes disappeared, I replaced them on all my maps. You don't have to update the map, but then you won't have lakes on the map.

  • Sad 1

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