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Covfefe

Posted

BetterNpc folder just goes straight into oxide/data ?

flouONEs

Posted

Yes, but you need this plugin BetterNpc

flouONEs

Posted

Read the readme file for instructions.

 

flouONEs

Posted

5 minutes ago, Covfefe said:

BetterNpc folder just goes straight into oxide/data ?

Yes, but you need this plugin BetterNpc
Read the readme file for instructions.

Covfefe

Posted (edited)

god damn it, i thought it came with betternpc.cs, that's 30 extra dollars! I already use botrespawn 😫

Why couldn't you make them spawn at custom monuments without plugins like all the other custom maps?

Can you add support for botrespawn since most people are already using that?

Edited by Covfefe
flouONEs

Posted (edited)

11 minutes ago, Covfefe said:

god damn it, i thought it came with betternpc.cs, that's 30 extra dollars! I already use botrespawn 😫

Why couldn't you make them spawn at custom monuments without plugins like all the other custom maps?

Can you add support for botrespawn since most people are already using that?

Where did you see that on all custom maps there are such NPCs as I have installed? With skins, and normal intelligence, etc.? And I don't understand how you can supply a $30-35 plugin to a $50 map, so the map should cost $20? NPC is an add-on and NPS is not a mandatory use, when I wanted to make NPC through the plugin that you are using, I looked at its work, and at the load of that plugin, and I realized that it is better not to do this. Therefore, our team makes its own plugins and combines them with maps and other objects, because we make only high-quality products

Edited by flouONEs
  • Like 1
whatup

Posted

Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.09 seconds
Starting Navmesh Build with 117685 sources
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh candycanes_worldmodel_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh candycanes_worldmodel_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
Calling UpdateNavMesh took 0.3419342

 

hellow~

when i open my server console shows this error

how can i solve this problem? 

flouONEs

Posted

41 minutes ago, whatup said:

Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.09 seconds
Starting Navmesh Build with 117685 sources
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh pumpkin_standalone_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh candycanes_worldmodel_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh candycanes_worldmodel_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snow_pile_3x6_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh snowman_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Box_2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh giant_candy_cane_LOD1 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh Santa-Hat is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
Calling UpdateNavMesh took 0.3419342

 

hellow~

when i open my server console shows this error

how can i solve this problem? 

this is not an error, it's just information that there are such objects on the map

  • Like 1
co1eTr4in

Posted (edited)

Thanks

 

Edited by co1eTr4in
flouONEs

Posted

12 minutes ago, co1eTr4in said:

Is there anwayy to edit the loot on top of the volcano so its not so much stuff?

Yes, I have a password in the archive with the map, you can delete the boxes you don't need. According to the lore of the map, I installed boxes there, if you change the spawn time of the boxes, then yes there will be a lot of such loot, if the boxes are by default, then it's fine

co1eTr4in

Posted (edited)

Thanks

Edited by co1eTr4in
co1eTr4in

Posted

On 2/12/2023 at 3:35 AM, flouONEs said:

Yes, I have a password in the archive with the map, you can delete the boxes you don't need. According to the lore of the map, I installed boxes there, if you change the spawn time of the boxes, then yes there will be a lot of such loot, if the boxes are by default, then it's fine

The map password isnt working with rust edit

flouONEs

Posted

1 hour ago, co1eTr4in said:

The map password isnt working with rust edit

write to DM in discord)))

The Friendly Chap

Posted

Hi,
I have a monthly vote on my server for the next map I buy to deploy, and this map leads right now with a fat margin, so I figured I'd ask a few questions to be 100% sure:
1. Do I still get the map password for editing (for use on my own server only, of course)
2. Do I need to purchase any separate prefabs to edit, or are all prefabs already ungrouped so I don't need them to edit?
3. Is the map's surface rail system compatible with the Automated Workcarts plugin?
 

flouONEs

Posted

30 minutes ago, The Friendly Chap said:

Hi,
I have a monthly vote on my server for the next map I buy to deploy, and this map leads right now with a fat margin, so I figured I'd ask a few questions to be 100% sure:
1. Do I still get the map password for editing (for use on my own server only, of course)
2. Do I need to purchase any separate prefabs to edit, or are all prefabs already ungrouped so I don't need them to edit?
3. Is the map's surface rail system compatible with the Automated Workcarts plugin?
 

Hi!
1) Yes, the password is in the archive
2) Yes, everything is sorted out, you can edit the entire map
3) I don't know what kind of plugin, but I think yes it will work

flouONEs

Posted

1 minute ago, flouONEs said:

Hi!
1) Yes, the password is in the archive
2) Yes, everything is sorted out, you can edit the entire map
3) I don't know what kind of plugin, but I think yes it will work

My map does not limit the work of plugins, so I think it will work.

The Friendly Chap

Posted

Automated Workcarts should probably work, the only time I have had issues was with a custom map that has tunnels through a mountain.

flouONEs

Posted

1 hour ago, The Friendly Chap said:

Automated Workcarts should probably work, the only time I have had issues was with a custom map that has tunnels through a mountain.

you need to update the plugin

flouONEs

Posted

28 minutes ago, flouONEs said:

you need to update the plugin

There is also a tunnel on this map, if the plugin still does not allow you to drive through tunnels, then you need to update the plugin. The Workcartspawner plugin that I recommend easily drives through tunnels.

  • Like 1
The Friendly Chap

Posted

Yeah, it should work, even if it doesn't still gonna buy the map as soon as my Patreon comes through.

 

zloy.online

Posted

Extreme fast loot respawn locations: Volcano -412.77, 133.37, 989.09 King Kong - Tomb 635.80, 28.78, 169.20

You can "win the game" just stay there and loot nonstop.

flouONEs

Posted

18 minutes ago, zloy.online said:

Extreme fast loot respawn locations: Volcano -412.77, 133.37, 989.09 King Kong - Tomb 635.80, 28.78, 169.20

You can "win the game" just stay there and loot nonstop.

Why fast, the respawn loot time is standard

planeat

Posted

Hi! This map support adem shipwreck plugin?

flouONEs

Posted

1 minute ago, planeat said:

Hi! This map support adem shipwreck plugin?

I do not know, ask the plugin developer, because plugins are put on the map, not the map on plugins

HighOnTek

Posted

I don't suppose you happen to know of, or have a server setup with this map ... I'd like to go and check it out, before committing. 🙂

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