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Stark

Posted

Is that a Typo on the Price?

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Keirox

Posted (edited)

5 hours ago, Stark said:

Is that a Typo on the Price?

There was indeed an issue with the price, on my website the currency is EUR and here USD but the price did not match. Fixed

Edited by Keirox
Keirox

Posted

1 hour ago, httpsfour said:

Prefab ct?

41500, it's in the description, map load really fast

SensoryX

Posted

Will there be a update for the new Harbor monument coming this weeks update ?

SensoryX

Posted

Hey buddy, just wondering if the new OIL RIGS were also updated ?

HighOnTek

Posted

@KeiroxIn your update, the readme states there should be - BRADLEYCONTROL.CS (Included, RECOMMENDED), I see the included config file but there is no PLUGIN (.cs) file in your zipped folder. How do I obtain this plugin?

SensoryX

Posted

I checked my download on LoneDesign, the CS files are in that zip, within the plugin folder, are you sure ?

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HighOnTek

Posted

7 minutes ago, SensoryX said:

I checked my download on LoneDesign, the CS files are in that zip, within the plugin folder, are you sure ?

yes I'm positive... I only see MapProtection.cs and then a couple folders for config and data. I've checked those folders and there ais no bradleycontrol plugin in either of them.

EdibleDabs

Posted

Having the Same issue. Only MapProtection.cs file included no bradleycontrol plugin is included. Also had to install the CustomMapName.cs plugin myself as it was not  included

 

forlandoo

Posted

80€ lol! You can exaggerate

original4d

Posted (edited)

.

Edited by original4d
Keirox

Posted

On 4/4/2024 at 7:56 PM, HighOnTek said:

@KeiroxIn your update, the readme states there should be - BRADLEYCONTROL.CS (Included, RECOMMENDED), I see the included config file but there is no PLUGIN (.cs) file in your zipped folder. How do I obtain this plugin?

Plugin CS files are not included on Codefling for clarification. You have to download them at their source.

Keirox

Posted

On 4/25/2024 at 1:30 AM, forlandoo said:

80€ lol! You can exaggerate

This map have incoming content upgrade and also free updates, but none force you to buy it if you dont like the price.

HighOnTek

Posted

On 4/30/2024 at 10:54 AM, Keirox said:

Plugin CS files are not included on Codefling for clarification. You have to download them at their source.

For an $80 map I would expect more, plus far better support... I still have an unresolved / pending open support ticket from last wipe. This map is probably one of the biggest disappointments I've had so far for 2024 in terms of map quality for $$ paid. Don't get me wrong, its an "OK" map, but it definitely isn't worth what your asking. Anyways, that aside you should update your readme to include a URL to source .cs... remove the verbiage (included) as its clearly not included, and causes confusion as it did in my case. I'm on my 2nd wipe now with this map, will be replacing next wipe as it does not work with teleport plugins... and no one can use MLRS rockets they've been collecting ...  you changed outpost to refuge, fine... least make it outpost on the backend so peoples teleportation plugins work when they /outpost... Bandit Camp, still called bandit camp on the map but who knows what you've called it on the backend because /bandit isn't recognized either... or least provide in the readme what to use for yours to get it working... you know?  Next availability for shallow, relatively flat land on the shores or flat land anywhere for that matter except for couple spots near airport for larger clan bases is almost non-existent... so this is more or less recommended for solo / duo servers only IMO. But is what it is ... real shame, rest of it was decent. 😭

 

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Keirox

Posted

On 5/10/2024 at 11:12 AM, HighOnTek said:

For an $80 map I would expect more, plus far better support... I still have an unresolved / pending open support ticket from last wipe. This map is probably one of the biggest disappointments I've had so far for 2024 in terms of map quality for $$ paid. Don't get me wrong, its an "OK" map, but it definitely isn't worth what your asking. Anyways, that aside you should update your readme to include a URL to source .cs... remove the verbiage (included) as its clearly not included, and causes confusion as it did in my case. I'm on my 2nd wipe now with this map, will be replacing next wipe as it does not work with teleport plugins... and no one can use MLRS rockets they've been collecting ...  you changed outpost to refuge, fine... least make it outpost on the backend so peoples teleportation plugins work when they /outpost... Bandit Camp, still called bandit camp on the map but who knows what you've called it on the backend because /bandit isn't recognized either... or least provide in the readme what to use for yours to get it working... you know?  Next availability for shallow, relatively flat land on the shores or flat land anywhere for that matter except for couple spots near airport for larger clan bases is almost non-existent... so this is more or less recommended for solo / duo servers only IMO. But is what it is ... real shame, rest of it was decent. 😭

 

This is a custom map with brand new monuments and safezones. Some plugins based on Facepunch monuments obviously wont work as they are intended to work on the monuments they are based on. If the plugin maker made a support for custom maps and allowed to set custom monuments in their settings this wouldnt be a problem. I'll try to get a solution for this and talk to plugin makers. Changing safezone names wont help either as the coordinates wont be the same as setup on the plugin.

For the plugins, there's a mistake indeed with the readmefile as i swapped an old one by mistake, the links to plugins was included.

For the MLRS issue i'll take a look.

 

For further issues you can reach me on my discord and i'll answer as fast as i can. https://discord.gg/Yec8RP6

EdibleDabs

Posted

On 5/10/2024 at 3:12 AM, HighOnTek said:

For an $80 map I would expect more, plus far better support... I still have an unresolved / pending open support ticket from last wipe. This map is probably one of the biggest disappointments I've had so far for 2024 in terms of map quality for $$ paid. Don't get me wrong, its an "OK" map, but it definitely isn't worth what your asking. Anyways, that aside you should update your readme to include a URL to source .cs... remove the verbiage (included) as its clearly not included, and causes confusion as it did in my case. I'm on my 2nd wipe now with this map, will be replacing next wipe as it does not work with teleport plugins... and no one can use MLRS rockets they've been collecting ...  you changed outpost to refuge, fine... least make it outpost on the backend so peoples teleportation plugins work when they /outpost... Bandit Camp, still called bandit camp on the map but who knows what you've called it on the backend because /bandit isn't recognized either... or least provide in the readme what to use for yours to get it working... you know?  Next availability for shallow, relatively flat land on the shores or flat land anywhere for that matter except for couple spots near airport for larger clan bases is almost non-existent... so this is more or less recommended for solo / duo servers only IMO. But is what it is ... real shame, rest of it was decent. 😭

 

My man. You do realize that most teleport plugins on custom maps require you to set those locations in game. Every wipe. Or you could just go into the plugins .json file after setting the location in game. write down the coordinates, and plug those in to the teleports locations so that it stays after wipes. though its a simple login, fly to spots, set tp and boom.

Be sure to include height as it could spawn them beneath or far above the map.

 

HighOnTek

Posted

29 minutes ago, EdibleDabs said:

My man. You do realize that most teleport plugins on custom maps require you to set those locations in game. Every wipe. Or you could just go into the plugins .json file after setting the location in game. write down the coordinates, and plug those in to the teleports locations so that it stays after wipes. though its a simple login, fly to spots, set tp and boom.

Be sure to include height as it could spawn them beneath or far above the map.

 

Yes, fully aware... its set in configuration so does NOT reset after every wipe. I use Chaos code TeleportGUI, not the NTeleportation.

Hwang85

Posted

Is anyone running this map so I can take a look at it?

original4d

Posted

i am yes client.connect 156.236.84.209:28020

EdibleDabs

Posted

On 5/16/2024 at 8:15 PM, Hwang85 said:

Is anyone running this map so I can take a look at it?

Yes, you can check out Exile Lands!
104.129.133.21:28089
[US] Exile Lands PVP | Max 8 | Leveling | Weed

EdibleDabs

Posted

Is there a reason the Cathedral Catacombs has no loot in the "large wooden box" in the shape of barrels? 9 Barrels searched with nothing in them. Loottable GUI plugin doesnt show those particular loot crates either

 

Keirox

Posted

On 5/23/2024 at 8:27 AM, EdibleDabs said:

Is there a reason the Cathedral Catacombs has no loot in the "large wooden box" in the shape of barrels? 9 Barrels searched with nothing in them. Loottable GUI plugin doesnt show those particular loot crates either

 

Those are placed for style, you can open them but there wont be any loot inside, sadly they are not counted as a decor object but as static. It's just for easthetic, even tho i'd prefer you could not loot them but they do looks cool in that environment so i used them until there's a solution to make them unlootable.

sema42

Posted

I played on this map when browsing the custom maps servers in Rust and, damn the airport is huge! I did like this map but 1 thing did temper the joy is when we all were at the big market place the casino train wagon  had no light, so we couldn't have fun games in this awesome location.
Also those recyclers where slow bugy as hell. Are those minor point's fixed?

VerbotenViscus

Posted

is there going to be an update to include the new monument?

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