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DJ-NYRO's Achievements
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Okay after using the new update after forced wipe and still having the same issue, i was looking once more in the config file, it didn't gave me a error message but it seems there were some monuments i have done the config wrong i had it like this: "Kit": ["npc1,cratenpc,van1+,van3+"], but it has to be like this: "Kit": ["npc1","cratenpc","van1+","van3+"], So it was just my fault, this change has fixed my issue
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No still an issue because they can't use my custom kits anymore
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Thanks for your reply, and can't wait till everything is working as usual again! Yes luckily they are now not naked and without gun anymore, i have also gave them the frankenstein look (tired of the default blue hazmat suit haha)
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Brandley Guards spawn then run off down the road.
DJ-NYRO replied to AtomicTexan's Support Request in Support
Yes same issue here they run far away and also don't shoot back -
Yes there is no more error message now in console, thanks a lot!
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Hi, Before updating the plugin it gave me the error message, also after the new update, i changed the config file from price and fuel so it doesn;t say "0", but still getting error, plugin works fine on the server, any solution for this? Failed to call hook 'OnServerInitialized' on plugin 'WaterBikes v1.2.3' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0 at Oxide.Plugins.WaterBikes.OnServerInitialized (System.Boolean initial) [0x0008a] in :0 at Oxide.Plugins.WaterBikes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000da] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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No wait i'm not having any issue with the bots spawning one by one and the message sending to the in game chat. this from the screenshot is not about that process, it is apart from that. it does send every message in a row, but there are no bots re/spawning atm, so why does it send this message all the time every X time of minutes?
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i just bought it, and i had to buy it because a lot of players liked the BotsSpawn plugin so much, and thinking of it for how long this plugin was for free, honestly i really think he 100% deserve to get finally paid for this plugin. and as it says in the description "with new features and ideas to come in the near future" so i think the price would be fair, imagine what already was possible with the free version! this one only will get better i think, so no need to complain imo! looking forward to see what will be added in the future in this brand new plugin from this great developer!
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First of all i want to say im really impressed about the fact this amazing map he made was his first map what i really like about this map: + the map is designed in a shape of a skull + the skulls on the mountains/waterfalls + a lot of small islands + the long road which connect all the small islands + many trees spots + many berry`s spots + a lot of locations where u can find loot (balanced) + cannibal village + infected docks + a lot of puzzles also small puzzles + structure of the map a lot of spots for building + positioning from monumets,you have so many monuments but it doesn`t feel like its too busy (balanced) + underground way looks really cool,i like the big rocket in the tunnel + map is not too big but it has everything u want/need on it + only 11K prefabs + price of the map is a big + let me close my review with the words,i really like this map it really looks beautiful and there is spend a lot of attention to balance it,and also my players liked it a lot! looking forward to his new maps in the future!
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