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bsdinis

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About bsdinis

  • Birthday May 25

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Collaborator (7/15)

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  1. bsdinis

    Not working on Motorbikes

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. bsdinis

    Not working on Motorbikes

    The fields for modifying the Bike's fuel consumption were private on the first release of oxide, I included the code in my plugin but it is commented out as it wouldn't compile. I will check again later today, when I have time, to see if the fields are finally public. You can try removing the forward slash and asterisk /* from lines 186 and 348, and the asterisk and forward slash */ from lines 192 and 354, if the plugin compiles it means the fields are public and it should work.
  3. Changed Fixed In to 0.1.8
  4. Changed Fixed In to 0.3.2
  5. bsdinis

    will you be including?

    Changed Status from Pending to Not a Bug
  6. bsdinis

    will you be including?

    I have already added them to the default config. You can add them manually to your existing config file, copy from the plugin's description page, or delete your current config file and reload the plugin.
  7. Sorry for the delay, I moved to another country and I didn't bring my own computer.
  8. bsdinis

    Broken after force wipe 06/06

    Changed Fixed In to 0.1.0
  9. bsdinis

    Plugin is broken

    Changed Status from Pending to Not a Bug
  10. bsdinis

    Plugin is broken

    Here is a simpler version without embeds, edit the webhook URL on line 22. Test2DiscordMessageAPI.cs
  11. bsdinis

    Plugin is broken

    This plugin is meant to be used by other plugins, not on its own. It does not create or use a config file. Here is an example, edit the webhook URL on line 23 and then use console command `sdm` to send a Discord message. TestDiscordMessageAPI.cs
  12. bsdinis

    Not working for modular car

    Changed Status from Pending to Can't Reproduce
  13. bsdinis

    Not working for modular car

    I just tried the latest version of this plugin on my test server and everything seems to be working correctly. I spawned a modular car with 0 consumption and only 1 low grade fuel, and the fuel settings persisted after a server restart. { "Vehicles": { "4module_car_spawned.entity": { "StartingFuel": 1, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "3module_car_spawned.entity": { "StartingFuel": 1, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "2module_car_spawned.entity": { "StartingFuel": 1, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null } }, "ModularCarsSpawnFullHealth": false, "EngineModules": { "1module_cockpit_with_engine": { "PartsTier": 3, "LockContainer": false, "IdleFuelPerSecond": 0.0, "MaxFuelPerSecond": 0.0 }, "1module_engine": { "PartsTier": 3, "LockContainer": false, "IdleFuelPerSecond": 0.0, "MaxFuelPerSecond": 0.0 } } }
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