Nutzu
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A plugin with some nice and interesting features. Stumbled upon some roadblocks across the way which I managed to fix by myself, but the author gave me a helping hand as well. Setting up the custom items is pretty straightforward and making them available for use doesn't necessarily require crafting, as you can add them in the loottables, shop etc.
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Nutzu started following Console Calling Hooks Spam and new version issues
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I got it working, thank you!
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Having the same issue, please let me add something more after my previous comment. The plugin consumes a lot of RAM memory, this is why I suggested that caching some data might help. In just a few hours (3-4h), the RAM consumed by this plugin exceeded 1GB so you can imagine what it can do in 24h. And this happened on a low-pop server where the players didn't exaggerate with the building sizes. I'm thinking that it's worth maybe having some dictionary with the entities that are used more often, because the way I see it in the print attached in the previous comment, it's iterating through all of them. As an example, I don't know many players that use the Computer Station, unless they wanna open an Internet Cafe.
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Hello, I got a few issues with the newest version: 1. When you add the plugin (22:20:25) | Loaded plugin AdvancedEntityLimit v1.0.6 by M&B-Studios [330ms] (22:20:25) | Failed to call internal hook 'OnServerInitialized' on plugin 'AdvancedEntityLimit v1.0.6' [1330569572] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedEntityLimit.OnServerInitialized() in .../carbon/plugins/AdvancedEntityLimit.cs:line 120 at object Oxide.Plugins.AdvancedEntityLimit.InternalCallHook(uint hook, object[] args) in AdvancedEntityLimit.cs/Internal:line 302 (22:21:03) | Unloaded plugin AdvancedEntityLimit v1.0.6 by M&B-Studios 2. When you place down a block (22:25:02) | Failed to call internal hook 'CanBuild' on plugin 'AdvancedEntityLimit v1.0.6' [2885508992] (Value cannot be null. Parameter name: source) at bool System.Linq.Enumerable.Any<Groups>(IEnumerable<Groups> source, Func<Groups, bool> predicate) at bool Oxide.Plugins.AdvancedEntityLimit.IsGroupedEntity(string name) in .../carbon/plugins/AdvancedEntityLimit.cs:line 406 at int Oxide.Plugins.AdvancedEntityLimit+LimitData.GetLimitForEntity(BasePlayer player, string name) in .../carbon/plugins/AdvancedEntityLimit.cs:line 73 at KeyValuePair<int, bool> Oxide.Plugins.AdvancedEntityLimit.CanPlayerBuild(BasePlayer player, string prefabname) in .../carbon/plugins/AdvancedEntityLimit.cs:line 386 at object Oxide.Plugins.AdvancedEntityLimit.CanBuild(Planner planner, Construction prefab, Target target) in .../carbon/plugins/AdvancedEntityLimit.cs:line 218 at object Oxide.Plugins.AdvancedEntityLimit.InternalCallHook(uint hook, object[] args) in AdvancedEntityLimit.cs/Internal:line 42 3. The /limits command doesn't seem to work anymore, even if I have the admin permission Thanks in advance!
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If it helps, I'm also using the Cooking plugin (got that one from Lone) and I don't have this issue for the ingredients, as there's no issue if I split them (cookingHandleSplits = true).
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I can subscribe here. The next foreach is killing any trail of performance... I've uninstalled the plugin until it will get fixed. In other words, it needs some caching.
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Just the StackManager from Carbon
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Hello! Currently, if you're stacking more of them, on the 'unwrap' action you'll consume them all, only receiving the number of points corresponding to their tier. I tried toggling the manage_stacks property, but it didn't help. Another issue is that when you have a stack and split it, the item that you'll take out will turn into a Small Present. Thank you!