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Message added by fullwiped,

All of our bases from Easy to Nightmare are equipped with turret protection. If there’s a prefab in your raid bases that you don’t want, you can easily remove it using the method below.
data/RaidableBases/Profiles open the JSON files inside with a text editor and apply the following:

"Kill These Prefabs After Paste": [
    "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
    "autoturret_deployed"
],

According to the new TOS, do not use DLC items. We recommend disabling them in your Raidable Base configs by setting the value to false. Also, download the latest Copy Paste plugin and set the following section in its config as shown:

"DLC items and deployables (true/false)": false,
"Skins (0=no skins, 1=all, 2=no paid skins, 3=allow specified only, 4=block specified only)": 0,

LAST UPDATE: 25.07.2025
Mandatory improvements for compliance with the new TOS rules:

All raidable base buildings had DLC items such as lights, storage barrels, etc. removed. (Bases might still contain DLC items. We checked behind thousands of walls, but some may have been overlooked. It is your responsibility to check and ensure compliance. If any are found, please report them. Coffins are not DLC items and may still exist in some bases.)

and

All raid bases have been reworked. The number of coffins has been significantly reduced. HQM ceiling block barriers that made TC access extremely difficult have been slightly weakened.

Turrets in Easy and Medium tier bases have been balanced. Their numbers have been nearly halved. Shotgun traps have been added inside these buildings.


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Note: This pack includes two loot variants for the same 5-tier structure (Easy to Nightmare):
- Vanilla-style base_loot
- Enhanced base_loot
(Only one version can be used at a time.)

Please check the "WORKS WITH" section before buying base packs to see if they're compatible with others. Some packs share the same base designs. If you want a full package, you can get the:

https://codefling.com/bases/raidable-bases-mega-pack-loot-tables-210-bases

2 Screenshots

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

0g.Ghost.7373

Posted

So no one else is getting this error when adding these?

Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01a09] in <50befea46fb848fdb00765070b4bc208>:0 
  at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <50befea46fb848fdb00765070b4bc208>:0 
  at Oxide.Plugins.CopyPaste+<>c__DisplayClass48_0.<PasteLoop>b__0 () [0x00000] in <50befea46fb848fdb00765070b4bc208>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 

 

fullwiped

Posted

14 minutes ago, 0g.Ghost.7373 said:

So no one else is getting this error when adding these?

Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01a09] in <50befea46fb848fdb00765070b4bc208>:0 
  at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <50befea46fb848fdb00765070b4bc208>:0 
  at Oxide.Plugins.CopyPaste+<>c__DisplayClass48_0.<PasteLoop>b__0 () [0x00000] in <50befea46fb848fdb00765070b4bc208>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 

 

If it doesn’t affect the base spawns, you can ignore it. I’m not sure about the reason either, it might be a bug related to the CopyPaste plugin. We haven’t seen this happen elsewhere so far, but we can’t say for sure.

 

0g.Ghost.7373

Posted

It's the use of "oldID": 1, in the files . 

Ill give it a try with ignoring the error.

 

  • Like 1

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