Yaki's Wishlist
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Spooky Sky
Halloween is here early!
Spooky Sky turns your server into an eerie blood-red paradise - featuring intensity & cloud coverage options, you can tweak the sky to your liking and give your players a hauntingly unique experience!
Perfect for zombie, roleplay & survival servers or just your yearly Halloween event! It even affects water reflections in case you're brave enough to swim in it 👻
Config:
{ "AtmosphereBrightness": 0.3, // higher = brighter "AtmosphereContrast": 1.5, // higher = more contrast - can be used to darken sky more "CloudBrightness": 0.1, // higher = brighter clouds "CloudCoverage": 0.2, // higher = more clouds "FogLevel": 0.2, // higher = more fog "MieIntensity": 1.0, // slightly affects colour, won't do much "RayleighMultiplier": 10.0, // higher = more intensity on sky effect/colour "SkyDarkening": 0.1, // lower = darker sky "StormClouds": true, "Thunder": true }
- #halloween
- #spooky
- (and 4 more)
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Europa Semper
By Ionut Shiro in Maps
Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel.
The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map.
Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging.
Custom Monuments :
Lumber Yard
Radio Tower
Nuclear Power Plant
City Market
Fallen City
Dam
Weapons Factory
Abandoned City
Custom Lighthouse
Decorated Procedural Monuments
Entity Count : 80000
- #6000 map
- #rust custom map
- (and 14 more)
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Ganja
By The_Kiiiing in Plugins
This plugin allows players to gather weed from hemp plants and craft joints using a mixing table. There are different types of weed where each type can be found in a different biome. Joints can be crafted at a mixing table and will give the player configurable buffs and healing with each tier having different effects.
Features:
Fully customizable Different types of weed Configurable effects for each type Custom crafting UI integrates in the mixing table UI Configurable recipes for mixing table Yield amount and chance configurable for each type Ideal for Roleplay Servers
New in v2.0.15: Advanced modifiers
Advanced modifiers allow you to use any tea/pie modifier that's currently in the game. I did not test all of them so there is a chance that some modifiers might not work as expected.
List of modifiers:
Wood_Yield, Ore_Yield, Radiation_Resistance, Radiation_Exposure_Resistance, Max_Health, Scrap_Yield, MoveSpeed, ObscureVision, Warming, Cooling, CoreTemperatureMinAdjustment, CoreTemperatureMaxAdjustment, Crafting_Quality, VisionCare, MetabolismBooster, Harvesting, DigestionBoost, FishingBoost, Collectible_DoubleYield, Farming_BetterGenes, HorseGallopSpeed, HorseDungProductionBoost, Comfort, Clotting, HunterVision, Radiation,
Configuration Example:
"Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Warming", "Duration (seconds)": 60.0, "Value": 10.0 } ]
New in v2.0.10: Give command
Server owners can use this command to give weed or joints to themselves or a certain player. The identifier has to be specified in the config file for every type of weed or joint.
ganja.give <weed|joint> <identifier> <amount> <player?>
Permission:
ganja.give - Required to use ganja.give command
New in v2.0.0: Fully configurable crafting:
With Version 2.0.0 the crafting system has been integrated in the mixing table. Joints can now be crafted by using the right ingredients in the right slot. The crafting recipes are fully configurable. New recipes can also be added.
New in v1.0.8: Loot Table integration:
This plugin now supports the custom item api of Loot Table and Stack Size GUI, so you can easily add weed to the loot table. When both plugins are installed on the server, the weed items will show up in the custom items tab of Loottable (right image):
Different tiers:
Depending on the biome, you will receive different tiers of weed, the biomes can also be changed in the config. By default, tier2 weed can be gathered in the snow biome, tier1 in the desert and tier0 everywhere else.
Names, droprates, and boosts can also be configured individually for each tier.
Controls:
With a joint selected in the hot bar:
Right click to ignite / extinguish a joint When joint is bruning: left click to use a joint
Permissions:
Permissions can be disabled in the config, making gathering and crafting accessible to everyone regardless of permissions.
ganja.craft - Required to craft joints ganja.gather - Required to obtain weed
Biome masks:
The biome mask is a simple 4-bit number that determines where a certain tier of weed can be found. Each biome has its own number; add these numbers together to select multiple biomes. The numbers for each biome are as follows:
1 - Arid 2 - Temperate 4 - Tundra 8 - Arctic 16 - Jungle 32 - Deep Sea For example: Low Quality Weed has the biome mask 6 by default (see configuration below). That means it can be found in the Temperate and the Tundra biome.
Configuration:
{ "Weed configuration": [ { "Drop chance when harvesting (1 = 100%)": 0.4, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 6, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 1, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": -1 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "low_quality", "Custom item name (null = default name)": "Low Quality Weed", "Item short name": "sticks", "Item skin id": 2661029427 }, { "Drop chance when harvesting (1 = 100%)": 0.3, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 1, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 1, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": -1 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "med_quality", "Custom item name (null = default name)": "Medium Quality Weed", "Item short name": "sticks", "Item skin id": 2661031542 }, { "Drop chance when harvesting (1 = 100%)": 0.1, "Drop amount when harvesting": { "min": 1, "max": 2 }, "Biome mask (see description for details)": 8, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 1, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": -1 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "high_quality", "Custom item name (null = default name)": "High Quality Weed", "Item short name": "sticks", "Item skin id": 2660588149 } ], "Crafting Recipes": [ { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 } }, "Produced Item": { "Amount": 1, "Custom item name (null = default name)": "Low Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101592 }, "Identifier (used with ganja.give command)": "low_quality", "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.4, "Wood boost duration (seconds)": 20.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 1.0, "Health regeneration per use": 0.0, "Poisoning per use(a negative value will decrease poisoning)": 0.0, "Radiation poisoning per use (a negative value will decrease radiation)": 0.0, "Bleeding per use (a negative value will decrease bleeding)": 0.0, "Calories per use (a negative value will decrease calories)": 0.0, "Hydration per use (a negative value will decrease hydration)": 0.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 }, "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Warming", "Duration (seconds)": 60.0, "Value": 10.0 } ] }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 } }, "Produced Item": { "Amount": 1, "Custom item name (null = default name)": "Medium Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101290 }, "Identifier (used with ganja.give command)": "med_quality", "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.8, "Ore boost duration (seconds)": 20.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 4.0, "Health regeneration per use": 0.0, "Poisoning per use(a negative value will decrease poisoning)": 0.0, "Radiation poisoning per use (a negative value will decrease radiation)": 0.0, "Bleeding per use (a negative value will decrease bleeding)": 0.0, "Calories per use (a negative value will decrease calories)": 0.0, "Hydration per use (a negative value will decrease hydration)": 0.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 }, "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Warming", "Duration (seconds)": 60.0, "Value": 20.0 } ] }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 } }, "Produced Item": { "Amount": 1, "Custom item name (null = default name)": "High Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2893700325 }, "Identifier (used with ganja.give command)": "high_quality", "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 1.0, "Scrap boost duration (seconds)": 30.0, "Max Health percentage (1 = 100%)": 0.3, "Max Health duration (seconds)": 30.0, "Healing per use": 8.0, "Health regeneration per use": 0.0, "Poisoning per use(a negative value will decrease poisoning)": 0.0, "Radiation poisoning per use (a negative value will decrease radiation)": 0.0, "Bleeding per use (a negative value will decrease bleeding)": 0.0, "Calories per use (a negative value will decrease calories)": 0.0, "Hydration per use (a negative value will decrease hydration)": 0.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 }, "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Cooling", "Duration (seconds)": 60.0, "Value": 10.0 } ] } ], "Require permission for crafting": true, "Require permission for gathering": true, "Disable built-in stack fix (set to true if you have problems with item stacking/splitting)": false, "Automatically extinguish joint when unequiping it": true } -
Karuza Vehicle Hammer
This Plugin allows you to turn Karuza Custom Vehicles back into Deployable Items! It also features Server Rewards and Economics as optional Dependencies, to have the option for players to pay for pickup and prevent exploiting the Pickup Feature.
Config features command changing, cooldown options, and price for pickup and option to disable charging. There is safety checks in line, if a vehicles inventory has contents it wont allow pickup so those items wont be lost, if there is infinite ammo or fuel, this check is bypassed, Otherwise the player is notified via Game Tip.
Video Demo
COMMAND
DEFAULT /VH - Requires KaruzaVehicleHammer.use - Allows the Players hammer to pickup a Karuza Vehicle Back into a Deployable.
PERMISSIONS
KaruzaVehicleHammer.use - Allows Use KaruzaVehicleHammer.bypass - Allows unrestricted use
CONFIG
{ "Hammer Options": { "Chat Command To Enable Hammer": "vh", "How Long to Enable Hammer Via Command": 30, "How Long of a Cooldown After Successful Pickup": 600 }, "Economy Options": { "Disabled = 0 - Economics = 1 - ServerRewards = 2": 2, "Price to Pickup Vehicle": 10000 } }
LANG
{ "ALREADYACTIVE": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer is already active.", "DEACTIVATED": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer Deactivated.", "ACTIVATED": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer Activated for <color=yellow>{0}</color> Seconds.", "COOLDOWN": "[<color=red>K</color><color=yellow>VH</color>] You are on Cooldown.", "NOOWNERSHIP": "[<color=red>K</color><color=yellow>VH</color>] You do not own this Vehicle.", "REMOVEITEMS": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=yellow>Items</color> before Pickup.", "REMOVEFUEL": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=green>Fuel</color> before Pickup.", "REMOVEAMMO": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=red>Ammo</color> before Pickup.", "PICKEDUP": "[<color=red>K</color><color=yellow>VH</color>] Picked up your <color=yellow>{0}</color>.", "CANTAFFORD": "[<color=red>K</color><color=yellow>VH</color>] It costs <color=green>{0}</color> <color=yellow>{1}</color> to pickup a Vehicle." }
- #karuza
- #karuza vehicle
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(and 1 more)
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