Vinni_TV_'s Wishlist
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My Supply
By Rustonauts in Plugins
Allows server admins more control over supply drops.
Features
Shows all un-looted supply drops as blue dots on map (disappears after 3 secs) Enable/disable auto drop supplies every 10 min (default, and configurable) randomly across the map. Enable or disable loot restriction to the owner(and team) of the supply signal thrown. Allow or remove the plane animation across the map. Enable or disable the parachute prefab. Enable or disable the ability to loot the supply drop while mid-air (likely via mini). Offers command support via chat and console Config option to load up supply drops with extra crates Enable NPCs to guard supply drops Admin can call in supply drop at specific and random locations as required
Future
admin config UI developer API allow admin complete management of existing unlooted supply drops (inc custom event for soon to be expiring supply drops)
Commands
/supplies - shows all landed supply drops across the map as blue dots (disappears after 3 secs) /mysupply - calls in a supply drop at a random map location /mysupply (30,43,233) - providing a vector3 position (as a string) calls in a supply drop for that position /mysupply me - calls in a supply drop at the position of the player calling it in /msauto - starts the automatic random deployment of supply drops per configured frequency (10 min is default) /msautoend - ends the automatic deployment
Configuration
{ "Version": { "Major": 2, "Minor": 1, "Patch": 0 }, "Loaded Crates List: [short_name from prefab, min qty, max qty]": [ { "short_name": "bradley_crate", "min": 1, "max": 2, "is_active": false }, { "short_name": "crate_elite", "min": 0, "max": 3, "is_active": true }, { "short_name": "crate_tools", "min": 1, "max": 3, "is_active": true } ], "is_owner_locked: Is the supply drop locked to its owner?": true, "is_vanilla: Vanilla Rust?": false, "is_plane: Allow for the cargo plane annimation, or drop in the sky immediately?": false, "is_parachute: Include a standard parachute prefab, or defy the laws of modern physics?": true, "is_air_lootable: Can we loot supply drops mid-air with a mini?": true, "is_loaded: If yes, extra crates accompany the supply crate": true, "is_guarded: If yes, extra scientists will guard the supply crate": false, "guards_count (if is_guarded): How many scientists with guard the supply crate?": 2, "is_plummet: If yes, the supply drop will plummet to the earth": true, "auto_seconds: seconds between each supply drop, if on auto": 600.0 }
Permissions
mysupply.call - allows a player to call in a supply drop via command mysupply.supplies - allows a player to view landed supply drops across the map mysupply.admin - can start/end auto drop
- #supply drop
- #supply signal
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Auto Pilot
Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there!
Features:
🚗 Autopilot for Ground, Air and Water Vehicles
• Works with cars, motorcycles, bicycles, helicopters and boats.
🎯 Navigation System
• AI determines the most efficient route to the selected destination.
• Obstacle detection helps prevent car crashes.
⚙ Complete Customization & Control
• Adjust maximum speed and AI behavior for ground vehicles.
• Fine-tune altitude, pitch, and throttle strength for helicopters.
💡 How to Use:
1️⃣ Type /autopilot in chat.
2️⃣ Select a location on the in-game map.
3️⃣ Your AI autopilot will take over and drive or fly you there!
📜 Permissions:
🚗 Land Vehicles
autopilot.modularcar – Grants access to autopilot for modular cars.
autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles)
autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles)
🚁 Air Vehicles
autopilot.attackhelicopter – Grants access to autopilot for attack helicopters
autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters
autopilot.minicopter – Grants access to autopilot for minicopters
🚤 Water Vehicles
autopilot.motorrowboat – Grants access to autopilot for motor rowboats
autopilot.rhib – Grants access to autopilot for RHIBs
autopilot.tugboat – Grants access to autopilot for tugboats
📸 See It in Action! Watch the Video
📄 Configuration:
{ "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
- #rust
- #walkinrey
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Nuke Event
Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak!
Christmas Update
How It Works:
Nuclear Missile Launch
A nuclear missile is launched and explodes near each player
Event Warnings:
Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat.
Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message.
Optional alarm sounds are used to enhance the urgency and realism.
Nuclear Blast and Audio Effects:
A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact!
Fully customizable via the config file!
Radiation:
Players not equipped with a hazmat suit will suffer from radiation poisoning.
Hazmat suits and arctic suits offer protection against radiation.
Fully customizable via the config file!
Fog Effect:
Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time.
Zombie Spawning:
The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration.
Post-Nuke Message:
After the explosion and initial chaos, players receive a message about the ongoing zombie threat.
Jet Care Package:
A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file
Event Triggers:
Automatic Launch: The event can be set to trigger automatically at specified intervals.
Manual Command: Authorized players can start the event using the /nuke command.
Auto Cleanup System:
Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention.
Key Features:
Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications.
Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density.
Radiation Protection: Configure protective clothing options and radiation settings
Zombies: Adjust spawn radius, quantity, and active duration for zombies.
Custom Care Package: Add your own loot to spawn in the care package
AutoLaunch: Set intervals for automatic event triggers.
Auto Cleanup: Automatically clears zombies, fog, radiation and other effects
Permissions: nukeevent.use (Admin Only)
Command: /nuke (Admin Only)
Console command: launchnuke (Admin Only)
https://www.youtube.com/watch?v=lsO5ngpW-KM
Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing !
https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s
{ "AutoLaunch": { "EnableAutoLaunch": true, "Interval": 7200.0 }, "Countdown": { "Interval": 1.0 }, "EventSettings": { "EnableAlarmSound": true, "EnableFireballs": true, "EnableUIWarnings": true, "EnableFlashEffect": true }, "NukeSettings": { "EnableNuclearMissile": true, "NukeEffect": { "BrightDuration": 3.0, "FadeDuration": 1.5, "FadeSteps": 10, "FireballCount": 5, "FireballRadius": 75.0, "FogDuration": 300.0,//Sync with end event duration for full effect "NukeSoundDelay": 0.0, "NukeSoundPaths": [ "assets/prefabs/tools/c4/effects/c4_explosion.prefab", "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab", "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab", "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", "assets/prefabs/tools/c4/effects/c4_explosion.prefab" ] } }, "RadiationSettings": { "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends "EnableRadiation": true, "RadiationDamage": 1.0, "RadiationEffect": 200.0, "RadiationLevel": 200.0 }, "RadiationProtection": { "EnableProtectiveClothing": true, "PoisonSleepingPlayers": false, "ProtectiveClothing": [ "hazmatsuit", "hazmatsuit.arcticsuit" ] }, "CarePackageSettings": { "EnableCustomLoot": true, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "SupplyDrop": { "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 5, "ShortName": "antiradpills", "SkinID": 0 }, { "Amount": 10, "ShortName": "bandage", "SkinID": 0 }, { "Amount": 2, "ShortName": "largemedkit", "SkinID": 0 } ] } }, "ChristmasSettings": { "EnablePresentDrop": true, "PresentDropPerZombie": 3, "EnableSupplyDropPresents": true, "PresentDropPerSupplyDrop": 2, "ZombieNpcLoadout": { "EnableCustomLoadout": true, "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "WeaponSkinID": 0, "Ammo": "ammo.rifle", "AmmoAmount": 10000 } }, "ZombieCustomLootSettings": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 1, "ShortName": "supply.signal", "SkinID": 0 }, { "Amount": 1, "ShortName": "rifle.ak", "SkinID": 0 }, { "Amount": 5, "ShortName": "bandage", "SkinID": 0 } ] }, "ZombieSpawnPerPlayerSettings": { "SpawnCount": 10, "SpawnRadius": 125.0 }, "ZombieGlobalSpawnSettings": { "SpawnGlobalZombies": false,//Zombies will spawn randomly across the map rather than near each player "GlobalZombieCount": 200 //Add more zombies at your own risk }, "WarningMessageSettings": { "Warnings": { "InitialWarningDuration": 6.0, "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!" }, "SecondWarning": { "SecondWarningDuration": 10.0, "SecondWarningMessage": "Nuke incoming! Brace for impact!" }, "SecondWarningDelay": 10.0, "PostNuke": { "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!", "MessageDuration": 5.0 }, "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!", "PostRemovalMessageDuration": 5.0 }, "EndEventSettings": { "EventDuration": 300.0 } }
- #nuke
- #nuke event
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MBMainMenu
By Barry_Allenn in Plugins
🌟 MBMainMenu — Premium Main Menu for Rust 🚀
MBMainMenu is a stylish, animated, and fully customizable main menu that welcomes players from the very first seconds on your server and turns a regular login into a true WOW-experience 🔥
Your server will look modern, professional, and premium.
🧭 Core Features
📊 Live Server Status (Real-Time) 👥 Online players 🎯 Max player limit 🚪 Joining players ⏳ Queue size 🕒 Server time 🗺 Map size ⚡ Server rates 👨👩👧 Team size 🎮 Game mode (PvP / PvE / Solo / Duo / Trio, etc.) 🚁 Real-Time Event Tracking
Icons automatically switch between ON / OFF states:
📦 Airdrop 🚢 Cargo Ship 🚁 Chinook 🚨 Patrol Helicopter 🛡 Bradley APC Players always know what’s happening on the server right now!
💰 Economy & Rewards
Supports 3 popular economy systems:
✅ Economics ✅ ServerRewards ✅ MBCoins Features:
💳 Balance progress bar 🎁 First join reward ⏰ Online-time rewards ⏱ Total playtime display 🌐 Website & Social Media Integration
All links open in beautiful separate windows with QR codes:
🌍 Website 💬 Discord 🎵 TikTok 📸 Instagram ▶️ YouTube Each window includes:
✅ Copy button ✅ QR code ✅ Stylish banner ✅ Quick close button 🌍 Multi-Language Support
Full multilingual support Separate welcome texts for each language Automatic language detection 🎨 Visual Style
✨ Blurred background ✨ Smooth animations ✨ Clean and modern design ✨ Custom background images ✨ NPC character in the menu ✨ Online & balance progress bars Your server will look like a top-tier Rust project, not a basic server 🔥
⚙️ Fully Configurable via Config
You can customize absolutely everything:
Server name Website & all social links All QR codes Game mode Rates Max online players Team size Economy system Rewards Max balance value ⚙️ Configuration
{ "Multilingual welcome text for the second block. Configure the text for each language separately.": { "en": { "Enabled": true, "Text": "To the <color=#FFD700>MAX 5</color> server of the <color=#0057B7>M</color><color=#FFD700>B</color> project" }, "ru": { "Enabled": true, "Text": "На сервер <color=#FFD700>MAX 5</color> проекта <color=#0057B7>M</color><color=#FFD700>B</color>" }, "uk": { "Enabled": true, "Text": "На сервер <color=#FFD700>MAX 5</color> проекту <color=#0057B7>M</color><color=#FFD700>B</color>" } }, "Server Name": "Rust", "Website Link": "", "QR Code to Website": "https://i.ibb.co/8LcDd6bp/free-png-ru-38.png", "Discord Link": "", "QR Code на Discord": "https://i.ibb.co/8LcDd6bp/free-png-ru-38.png", "TikTok Link": "", "QR Code на TikTok": "https://i.ibb.co/8LcDd6bp/free-png-ru-38.png", "Instagram Link": "", "QR Code на Instagram": "https://i.ibb.co/8LcDd6bp/free-png-ru-38.png", "YouTube Link": "", "QR Code на YouTube": "https://i.ibb.co/8LcDd6bp/free-png-ru-38.png", "Maximum number of players on the server (limit)": "NO", "Game mode (e.g. Solo, Duo, Trio, PvE, etc.)": "PVP", "Team limits (for example: 2, 3, 5, 10, 20, 32)": "5", "Server rates (eg: x2, x5, x10)": "x2", "First Join Reward Amount": 5, "Online reward interval (minutes)": 360, "Online reward amount": 1, "Balance label": "MB:", "NPC Image URL": "https://i.ibb.co/r2Ft9sJQ/MBNPC.png", "Economy System Type (Economics, ServerRewards, MBCoins)": "MBCoins", "Maximum balance for filling the bar": 500.0 } 📦 Requirements
✅ ImageLibrary ✅ One economy plugin: Economics ServerRewards MBCoins 👨💻 Author
Baryy_Allenn 🛠 Ongoing support & updates 💬 Support Discord https://discord.gg/6b5tkpDb57 -
Santa's Secret Workshop
Let me introduce you to my new monument: Santa's Secret Workshop. It is based in an innocent, unassuming barn in the North Pole, operated by farmers. However, this barn holds a secret—below its floor lies Santa's workshop, where his elves are hard at work on a bustling production line.
Quick Start
Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it. Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help
If you need to contact me discord is best: RobJ2210#2553
For help/support my discord group is best: Join RobJ Maps Discord
- #xmas
- #christmas monument
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