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  1. More information about "Skill Tree Items: Pro"

    $11.99

    Skill Tree Items: Pro

    The Ultimate Expansion for Skill Tree Progression
    Skill Tree Items: Pro is a powerful DLC plugin for the Skill Tree system that breathes new life into your server's loot tables. Instead of players just earning XP through grinding, they can now discover unique, consumable items that boost their progression, provide instant rewards, or grant temporary buffs directly from Skill Tree.
    Whether it’s a rare XP injection found on a Scientist or a biome-specific gathering boost hidden in an Arctic crate, this plugin adds a layer of excitement and strategy to every lootable object on your map.
     
    Advanced Consumable Types
    This plugin introduces four distinct item categories, each fully customizable to fit your server's economy:
    XP Boosters: Provide temporary XP multipliers. Go granular with filters for specific gather types, time-of-day restrictions (e.g., "Night Owl" boosts), or biome-specific requirements. XP Injections: Instant gratification. Set up various "vials" or "manuals" that grant a flat or randomized range of XP upon consumption. SP Injections: Extremely rare rewards that grant Skill Points directly, bypass the grind, and give players a reason to hunt for high-tier loot. Temporary Buffs: Grant any buff from the Skill Tree—including Ultimates—for a limited time. These stack with existing skills, allowing players to feel the power of high-level perks early on.  
    Dynamic Loot Distribution
    The core of Skill Tree Items: Pro is its highly sophisticated loot engine. You aren't limited to just crates and barrels; you can inject these items into almost every interaction in Rust.
    See a comprehensive list of supported LootSources below.
     
    Granular Configuration
    For the power users, the LootProfile system allows for surgical precision. You don't just set "Crates"; you can target specific prefab names, specific NPC profiles, or even the tier of a Raidable Base.
    Key Profile Features:
    Identifier System: Target specific entities (e.g., only "Elite" crates or a specific Boss from BossMonster). Skin ID Filtering: Require specific skin IDs for the source to trigger. Blacklisting: Exclude specific items or entities from dropping loot. Modifier Integration: Toggle whether player "ItemPerk" modifiers should influence the drop rates. Weight-Based Tables: Use a weighted dictionary system to determine exactly which items drop and how often.  

    Command: stip.give <target> <profile>
    Tyoe: Console
    Permission required: skilltreeitemspro.admin
    Action: Gives the target player the specified item.
    Command: stip.giveall
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Gives the user all items in the config.
    Command: stip.moveicon
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Moves the active boost icon for all players.
     

    This is a comprehensive list of loot sources that can be used to setup loot profiles.
    Crate: Triggered when a player opens a crate for the first time. Barrel: Triggered when a player breaks a barrel. BossMonster: Triggered when a boss monster is killed by a player. Event: Triggered when an event is completed (Convoy, SurvivalArena, Armored train, Powerplant etc). ScientistNPC: Triggered when a scientist NPC is killed. HumanNPC: Triggered when a human npc, such as a tunner dweller, is killed. BetterNPC: Triggered when a NpcSpawn npc is killed. Woodcutting: Triggered when a tree is fully cut down. Mining: Triggered when a node is fully mined out. Skinning: Triggered when an animal is fully skinned. Foraging: Triggered when the player collects a map collectible (hemp, pumpkins, diesel barrels etc). Farming: Triggered when the player collects a player-grown collectible. Fishing: Triggered when the player catches a fish. Crafting: Triggered when an item is successfully crated. BotReSpawn: Triggered when an BotReSpawn npc is killed. NpcRaider: Triggered when an npc from NpcRaider is killed. RaidableBase: Triggered when a Raidable Base is spawned.  

    The effect types dictate how the item will behave. You can have any number of effect types attached to an item. For example, you can create an item that gives the player 1000xp with the XPInjection type, gives them a temporary boost with the XPBoost type, and gives them access to the Raiding Ultimate from Skill Tree with the TemporaryBuff type.
    XPInjection: Provides the player with an injection of xp when consumed. SPInjection: Provides the player with an injection of skill points when consumed. TemporaryBuff: Provides the player with temporary access to any Skill Tree buff (including ultimates). XPBoost: Provides the player with a temporary xp boost when consumed.  XP Source can be set so only the specified xp source provides the bonus. Timeframe can be set, so the player can only get xp during the specified time of day (ie 6pm to 6pm etc). Multiple Biomes can be added to restrict the xp bonus to sources inside of those biome types (ie a player can only gain xp while in the Arctic or Jungle). Biomes: Any, Arid, Temperate, Tundra, Arctic, Jungle.   

    Here is a list of Skill Tree XP Sources that can be used with the XPBoost effect.
    All NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildPlant CollectGrownPlant BuildingBlockDeployed FishCaught CatchOrangeRoughy CatchSalmon CatchSmallShark CatchSmallTrout CatchYellowPerch CatchAnchovy CatchHerring CatchSardine CatchTrash Crafting ScientistNormal TunnelDweller UnderwaterDweller ScientistHeavy SmallAnimal MediumAnimal LargeAnimal RoadSign Barrel Scarecrow Mission BradleyAPC LootHackedCrate LootHeliCrate LootBradleyCrate CookingMealXP RaidableBaseCompletion_Easy RaidableBaseCompletion_Medium RaidableBaseCompletion_Hard RaidableBaseCompletion_Expert RaidableBaseCompletion_Nightmare Win_HungerGames Win_ScubaArena Win_Skirmish Gut_Fish default_botrespawn crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic crate_ammunition crate_food_1 crate_food_2 crate_fuel crate_medical supply_drop detect_diggable Harbor_Event_Winner Junkyard_Event_Winner PowerPlant_Event_Winner Satellite_Event_Winner Water_Event_Winner Air_Event_Winner Armored_Train_Winner Convoy_Winner SurvivalArena_Winner swipe_card_level_1 swipe_card_level_2 swipe_card_level_3 boss_monster Zombie Raider JetPilot ArcticBaseEvent_Winner GasStationEvent_Winner SputnikEvent_Winner ShipWreckEvent_Winner Triangulation_Winner Caravan_Winner SupermarketEvent_Winner GingerbreadNPC PVP AutoTurret  

    You can get a list of Skill Tree Buffs from the Skill Tree plugin page.
     

     
  2. More information about "Gun Game"

    $19.99

    Gun Game

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging.
    The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event.
    When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin.
    Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round.
    The plugin ships with 2 default profiles:
    Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long.  
    This plugin works with most PVE plugins.
     
     

    Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths.  

    Command: ggstart <arena name>
    Description: Starts the gun game event using the specified arena.
    Permission: gungame.admin
    Command: ggend
    Description: Ends the active gun game event.
    Permission: gungame.admin
    Command: ggsetcentrepoint <arena name>
    Description: Sets the spawn location for the specified arena.
    Permission: gungame.admin
    There are a number of commands that can be changed in the config that handle:
    Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore]  

    // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName);  
    Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
     

     
     
  3. More information about "Shop UI"

    $32.99

    Shop UI

    Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
    This plugin also supports selling commands, wipe block, no escape, sales, permission access.
      Multi-currency support
    Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.

     
      Restrictions
    Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.
     
     
      Appearance  
    Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
      Customization
    Widely customizable and feature rich Shop which will  fit all needs of your community.    

     
      Field Tested
    Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.
     
     
      Discord  
    Customer support available on discord,


     
    Installation
    - unzip downloaded package and place Shop.cs file into your plugin folder.
    - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
    - take data files provided in plugin package and drop them into your Shop data folder

    After finishing these steps your shop is ready to used.      
      Server Currency  
    If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)

    "eco" for Economics
    "rp" for ServerRewards
    "scrap" or any other ingame item
      Shop Categories
    To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
      Items
    Changing prices
    In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.  

    Removing items
    If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.

    Adding new items
    To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...
      Commands
    Adding new commands
    Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.

    Listing commands in categories
    Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
      Cooldowns
    These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.  
      Restrictions
    Raid and Combat Block
    Managed by NoEscape plugin, option to enable these two block can be found in config file.

    Building Block
    Prevents players from using shop while they are building block, option can be found in config file.

    Spawn Block
    Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.

    Wipe Block
    Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
      Sales
    By Permission (config file)
    Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.

    By Category (categories data file)
    Discount for every item within specified category.

    By Item
    Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
      WelcomePanel integration
    To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.

       
     
     
     


     
     
     
     
  4. More information about "Power Plant Event"

    $25.00

    Power Plant Event

    It’s an Event in the Power Plant location
     

    Description
    The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
    When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
    When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
    It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
    When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
    There is a camera in the location for viewing the event.
    When an event appears, a marker will display on the map (it can set up in the configuration file).
    All players in the event area have a timer with countdown to the end of the event
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /ppstart - start the event
    /ppstop - end the event
    /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
     
    Console commands (RCON only)
    ppstart - start the event
    ppstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnPowerPlantEventStart() – called when the event starts
    void OnPowerPlantEventEnd() – called when the event ends
    void OnPowerPlantEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  5. More information about "Loading Messages"

    $9.99

    Loading Messages

    Loading Messages is a high-performance plugin that features customizable loading panel messages with adjustable display times and icons.

     Custom Messages for Queued and Loading Players  Language Support - Display messages in local languages  Loading Messages on Respawn and Teleport Loading Screens  Configurable Display Time per Message  High Performance Plugin!



    Loading Messages has three main message types:
    Queued - When a player is in the server queue Joining - When a player is joining the server Loading - The loading screen displayed when a player is teleporting or in a pending gamemode state Each custom type allows for options including icon ID, next message display time & message content.
    You can also use the placeholder {{PLAYERNAME}} in any message to display the player name inside a loading message.
    New Lines - if you want to have text displayed over two lines the only way to achieve this is by using a lot of spaces to split a single line in two.
    Loading Messages can use the following rich text tags -   color, b, u, and i



    To display local languages set:   "Use Language Support": true in you configuration. Custom languages will only be displayed after the first time a user connects to the server.
    Add multiple languages in the configuration listing:
    "Lang Messages": { "es-ES": { "Queue Messages": [ { "iconID": "0", "NextMessageTime": 5.0, "Message": "Estás en la cola" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Por favor espera" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Reporta tramposos usando f7" } ] } }  

    You can see a list of most of the icons by going to https://fontawesome.com/icons.


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