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  1. More information about "The Walking Dead"

    $8.50

    The Walking Dead

    The "Walking Dead" plugin was developed to add an extra challenge to the Rust game world. It introduces zombies into the game, which appear when specific scientists are defeated. Upon their demise, a gravestone spawns, begins to smoke, and zombies emerge.

    Updating to version 1.0.8 requires to generate a new cfg file !!!
    Features and Configurations:
    The plugin allows for the activation of zombies in the game world when certain scientists are defeated. The plugin's configuration includes settings for various NPC types, including the number of zombies to appear, the duration of the smoke effect after the NPC's death, and whether this feature should be enabled. The plugin also enables the creation of smoke effects and gravestones at the NPC death locations to enhance the atmosphere. Zombie entities are randomly placed around the NPC's death location to make the gameplay varied and exciting. There is an automatic cleanup function that removes NPC bodies after a short delay to maintain server performance.
    Default Configuration:
    The default configuration includes predefined settings for various NPC types and their zombie parameters. For example, you can set how many zombies should appear, how long the smoke effect should last, and whether the feature should be active for specific NPCs. The default configuration also includes predefined smoke and zombie prefabs.
    Installation and Usage:
    - Upload the "Walking Dead" plugin to your Rust server and place it in the appropriate folder.
    - Restart the server or manually reload the plugin.
    - Customize the configuration to your preferences to define the desired zombie effects and NPC types.
    - Enjoy the game and experience the added excitement when NPCs are defeated, and zombies appear.
    This plugin offers a unique and thrilling addition to the Rust game world by enriching the survival experience with unexpected challenges and encounters with the undead. "Walking Dead" can make the gameplay on your Rust server more exhilarating and add a new dimension to survival.

    API:
     
    (bool) Interface.CallHook("CanSpawnWalkingDeadNPC" , entity , info); (void) Interface.CallHook("OnWalkingDeadNpcKilled" , zombie , info); (bool) IsWalkingDeadNpc(ScarecrowNPC zombie)
    Current Maintainer : Krungh CRow.
  2. More information about "Junkpile NPC"

    $8.50

    Junkpile NPC

    Brings back the Junkpile scientists and the possibility to add Scarecrows.
    Video :  Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate)
     

    Features :
    Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration :
    example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits
    { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
  3. More information about "Graves"

    $8.50

    Graves

    When killing scarecrows ,scientists ,animals or players they have a set chance to spawn a collectable grave (Halloween event).
    Features :
    Supports Scarecrows ,Scientists ,Animals and players (any normal surface npc) Set spawn chance through cfg which spawns a random grave (Halloween event) when the npc is killed. This is a remake of the first ever plugin I made years ago . Random Collectable Graves : stone iron sulfur wood bones (Halloween grave piles). Graves can spawn on any surface location a npc could walk and spawn   on. Graves can spawn inside buildings/caves/tunnels/sewers/underwater labs. Set grave pile prefabs from a list. Permissions :
    graves.canfind  : To be able to trigger killing surface npc. graves.canfindanimal : To be able to trigger killing animals. graves.canfindplayer : To be able to trigger player kills or suicides. Configuration :
    set the chance between 0 and 1.
    { "Show Chat messages": true, "Grave prefabs": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-bone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-sulfur-collectible.prefab" ], "Spawn Chance (0 - 1)": { "Scientist": 0.2, "Scarecrow": 0.2, "Player": 0.1, "Bear": 0.2, "Boar": 0.2, "Chicken": 0.2, "Wild Horse": 0.2, "Stag": 0.2, "Wolf": 0.2 } } Localisation :
    English language file included to use a different language just make a new file in the language folder.
    { "Graves": "You killed <color=#4A95CC>{0}</color> leaving a unmarked grave!", "GravesAnimal": "You killed a <color=#4A95CC>{0}</color> leaving a unmarked grave!", "AnimalBear": "Bear", "AnimalBoar": "Boar", "AnimalChicken": "Chicken", "AnimalHorse": "Horse", "AnimalStag": "Stag", "AnimalWolf": "Wolf" }  
  4. More information about "Scrap Keeper"

    $20.00

    Scrap Keeper

    Do your players have Excess scrap with nothing to use it on?
    Help players get rid of it and competing / working together with Scrap Keeper.
    Scrap Keeper is an NPC that has a UI for depositing and viewing the top scrap contributors for the wipe.
    When the Top Spot has been taken, players will be notified who the new leader is. 
    The plugin also has broadcasts at your interval, and can send the info to discord, on wipe, discord can be notified who contributed the top amount if you would like to gift that player a special perk next wipe.
    The Scrap Keeper can be spawned at a monument of your choice dynamically, or spawned on your position.
    Players can also work together to complete threshold rewards.
    Set a goal at 10k Scrap - and grant all players that have contributed towards the goal a command. 
    Set as many goals as you like.
    The UI panel is customizable, use my existing PNG and create your own on top of it to make it your own. 
     
    Commands 
    /SK - SPAWNS A SCRAP KEEPER AT YOUR POSITION
    /SKREMOVE - REMOVES THAT SCRAP KEEPER YOU ARE LOOKING AT 
    /SKWIPE - WIPES DATA
    /SCRAPANNOUNCE - TRIGGERS THE TOP ANNOUNCEMENT MANUALLY
     
     
    VIDEO
     
     
    CONFIG
    { "Max Characters in Name to Display in Leaderboard": 10, "Dynamic Spawn Of The NPC Enabled?": false, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 6.74, "y": 1.4, "z": -40.78 }, { "x": -25.3, "y": 2.02, "z": -3.45 } ], "Dynamic Spawn Rotation Correction": 0, "Announce Scrap Leaderboard To Chat Every x Seconds (0 To Disable)": 3660, "Enable Threshold Rewards?": false, "Threshold Rewards": [ { "Threshold": 1000000, "Description": "Chad Reward", "Commands": [ "say Another command goes here", "oxide.usergroup add {id} Chad" ] }, { "Threshold": 10000000, "Description": "GigaChad Reward", "Commands": [ "say Another command goes here", "oxide.usergroup add {id} GigaChad" ] }, { "Threshold": 100000000, "Description": "SuperChad Reward", "Commands": [ "say Another command goes here", "oxide.usergroup add {id} SuperChad" ] } ], "Enable Prize Message On Announce?": true, "Prize Message": "<color=#FF5733>Scrap Keeper</color>\n\nContribute <color=#FF5733>Scrap</color> to the <color=#FF5733>Scrap Keeper</color> in the <color=yellow>Offering room in /town </color>, This Wipes Prize, 1. place = Custom Personal Skin! 2. place = Custom Crop Item! 3. place = Random Custom Item Name ", "Leaderboard Panel ImageURL": "https://www.dropbox.com/scl/fi/40iy1y1rne2neiv1hxyr2/scrapleaderboard-1.png?rlkey=aw4bsumws8n271rohofft7dud&st=0de3xomk&dl=1", "Deposit Panel ImageURL": "https://www.dropbox.com/scl/fi/9opxevktd5wevkgo57nuk/ScrapConfirmation.png?rlkey=n55xkhow7v2logpmxxvdhy0g8&st=8unvusxu&dl=1", "Discord Webhook URL": "", "NPC Clothing Options": [ { "Shortname": "metal.plate.torso", "Skin": 3280605481 }, { "Shortname": "metal.facemask", "Skin": 3280621382 }, { "Shortname": "shoes.boots", "Skin": 2830476912 }, { "Shortname": "hoodie", "Skin": 3223886138 }, { "Shortname": "pants", "Skin": 3223902740 }, { "Shortname": "gloweyes", "Skin": 0 } ] }  
     
    Lang
    { "NoScrap": "<color=#FF5733>Scrap Keeper</color> \n\nYou have no <color=#FF5733>Scrap</color> to Deposit...", "ScrapDeposit": "<color=#FF5733>Scrap Keeper</color>\n\nYou have deposited <color=#33ffbd>{0}</color> <color=#FF5733>Scrap</color>.\n\nFor a Total value of <color=#33ffbd>{1}</color> <color=#FF5733>Scrap</color> contributed this Wipe.", "CurrentRank": "<color=#FF5733>Scrap Keeper</color>\n\nYour Current Ranking on The <color=#FF5733>Scrap Leaderboard</color> is: <color=#33ffbd>{0}</color>", "ScrapWiped": "<color=#FF5733>Scrap Keeper</color>\n\nScrap Contributions Wiped.", "PlayerRankAndTotal": "<color=#FF5733>Scrap Keeper</color>\n\nYour current rank on the <color=#FF5733>Scrap</color> Leaderboard is: <color=#33ffbd>{0}</color> \nYou have contributed a total of <color=#33ffbd>{1}</color> <color=#FF5733>Scrap</color>.", "NoScrapContributed": "<color=#FF5733>Scrap Keeper</color>\n\nYou have not contributed any <color=#FF5733>Scrap</color> yet.", "ThresholdRewardClaimed": "[<color=orange>Scrap Keeper</color>] \nThreshold Reward Claimed: <color=orange>{0}</color>. \n<color=orange>Scrap</color> Contributed For Reward: <color=orange>{1}</color>. \nTotal Accumulated <color=orange>Scrap</color>: <color=orange>{2}</color>", "UnclaimedThresholdReward": "[<color=orange>Scrap Keeper</color>] \nUnclaimed Threshold Reward: <color=orange>{0}</color>. \nAmount of <color=orange>Scrap</color> needed: <color=orange>{1}</color>", "NewTopLeader": "<color=#FF5733>Scrap Keeper</color> {0} has just taken the <color=#33ff33>#1</color> spot on the <color=#FF5733>Scrap Leaderboard</color>!" }  
     
    Thank you to @Luuxen for the help testing.
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