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  1. More information about "Traffic Drivers"

    $30.00

    Traffic Drivers

    Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!
    Features:
    🚗 Dynamic AI Traffic
     • AI-powered vehicles patrol Rust’s roads with armed drivers and companions.
     • Customizable AI reactions – decide how they respond to attacks!
     • Companions will fiercely protect their driver.
      
    🔥 High-Speed Combat & Encounters
     • Bots fight back when their vehicle is attacked.
     • Drivers can temporarily accelerate when under fire.
     • Setup damage rates, loot tables, and AI health settings.
      
    🔧 Full Vehicle Customization
     • Set fuel limits or enable infinite fuel.
     • Adjust max speed, destroy rules, and car respawn times.
     • Optional locks for security
      
    💰 Loot & Rewards System
     • Configure loot inside storage modules – control drop rates and item amounts.
     • Customize driver & companion inventory – weapons, clothes, and other supplies.  
       
    ⚙ Spawn Control
     • Set limits on active traffic vehicles.
     • Adjust minimum road length
     • Configure auto-destruction for stuck cars.
     • Prevent AI from attacking friendly drivers and companions.  
       
    Total Customization & Control:
      
    🛠️ Vehicle Presets:
     • Adjust fuel, speed, engine durability, and others.
     • Define loot contents inside storage modules.
      
    🎯 Driver & Companion AI:
     • Set driver names, health, appearance, and clothing.
     • Configure damage resistance and response to attacks.
     • Equip companions with custom armor, health, and weapons to protect their driver.  
       
    📸 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Behavior when Convoy spawns": {       "Pause events when Convoy starts?": true     },     "Marker text color": {       "Color (for HEX, put # at the beginning)": "0.2 0.21 0.62 1"     },     "Event name for the marker": "EVENT CAR",     "Route recording settings": {       "Enable recorded routes usage?": true,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 20.0,       "Minimum number of points to save (used when recording route)": 50.0     },     "Route generation": {       "Enable route generation": true     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.0     }   },   "Car settings": [     {       "Activate this event?": true,       "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Module2",       "Driver name (key) from driver settings in DriverController plugin": "DriverCar",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Engine settings": {         "Engine parts level (1 - 3)": 1,         "Drop the parts when destroying vehicle?": false       },       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesCar"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 60.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings (will add the specified amount to each suitable module)": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "Max turrets amount": 1,         "At what percentage of the module's remaining health remove the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 1.0,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random3Module",       "Driver name (key) from driver settings in DriverController plugin": "DriverCar",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Engine settings": {         "Engine parts level (1 - 3)": 1,         "Drop the parts when destroying vehicle?": false       },       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesCar"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 60.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings (will add the specified amount to each suitable module)": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "Max turrets amount": 1,         "At what percentage of the module's remaining health remove the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 1.0,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.arcticsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion3": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
  2. More information about "Heli Pilots"

    $30.00

    Heli Pilots

    Want more intense air combat and dynamic patrols on your Rust server?
    HeliPilots introduces AI helicopter pilots ready to dominate the skies and attack players from the air. Customize everything - from helicopter type and pilot behavior to flight routes!
     
    Features:
    🚁 Helicopter Setup
    • Supports Scrap Transport Helicopter and Minicopter.
    • Customizable AI pilots with adjustable health, clothes, weapons, and combat behaviour.
    • Define specific flight behavior, speed, altitude, and route paths — random or pre-defined.
    🔥 Combat & AI Behavior
    • Pilots dynamically engage or avoid player attacks.
    • Customize aggression level — determine whether AI attacks immediately or must be provoked.
    • Customize damage, accuracy, and targeting behavior.
    ⚙ Advanced Heli Customization
    • Modify flight speed, fuel consumption, durability, and damage rate.
    • Customize helicopter loot tables and drop rates.
    • Configure crash behavior, detonator and other.
    🎯 Pilot Customization
    • Set health, clothes, weapon loadouts, and equipment.
    • Custom damage multipliers.
    • Customize pilot loot, including weapons, items and resources.
    🛠 Event & Path System
    • Record custom flight paths or let the plugin auto-generate patrol routes.
    • Control event triggers, spawn rates, patrol frequency, and respawn timers.
    🖥 Admin Commands (permission drivercontroller.admin)
    • spawnhelitest – Spawn a test helicopter with AI pilot.
    • removehelitest – Delete spawned test helicopters.
    • visibleheli – Toggle admin visibility of AI helicopters.
    • recordhelipath – Record a custom helicopter patrol path.
    📺 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Delete the event if ran out of fuel?": true,     "Marker text color": {       "Color (for HEX, put # at the beginning)": "0.4 0.5 0.6 1"     },     "Event name for the marker": "EVENT HELI",     "Route recording settings": {       "Enable recorded routes usage?": true,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 40.0,       "Minimum number of points to save (used when recording route)": 30.0,       "Recorder route height": 50.0     },     "Route generation": {       "Enable route generation": true,       "Maximum number of monuments for a flight, when generating a route": 5,       "Names of monuments, prefabs or their part, for the blacklist (will be excluded when generating a route)": [         "Outpost"       ]     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.0     }   },   "Loot container position settings": {     "Minicopter": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.95,         "z": -0.8       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     },     "TransportHeli": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.95,         "z": -0.8       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     }   },   "Heli settings": [     {       "Activate this event?": true,       "Transport type for event(Minicopter, TransportHeli)": "Minicopter",       "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesHeli"         ]       },       "Сontroller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacles detected (km/h)": 15.0,         "Height for flying along the route": {           "Min": 30.0,           "Max": 60.0         },         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 250.0,           "Chase timer": 120.0,           "Maximum speed during chase (km/h)": 60.0,           "Height for flying during chase": {             "Min": 10.0,             "Max": 30.0           }         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.1,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event(Minicopter, TransportHeli)": "TransportHeli",       "Driver name (key) from driver settings in DriverController plugin": "PilotHeli",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesHeli"         ]       },       "Сontroller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacles detected (km/h)": 15.0,         "Height for flying along the route": {           "Min": 40.0,           "Max": 70.0         },         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 250.0,           "Chase timer": 120.0,           "Maximum speed during chase (km/h)": 60.0,           "Height for flying during chase": {             "Min": 5.0,             "Max": 20.0           }         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.arcticsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion3": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
  3. More information about "Bike Drivers"

    $30.00

    Bike Drivers

    Want more action on Rust roads? Bike Drivers adds AI bikers with ready to defend armed companions. Customize everything: from bike type and loot to AI behavior and path generation, including off-road support (beta) to surprise your players!
    Features:
    🏍️ Bike Setup
    - Supports multiple bike types: MotorBike, MotorBike with Sidecar, Pedal Bike, and Pedal Trike.
    - AI drivers and companions with customizable health, weapons, and behavior.
    - Fully configurable event scheduling, custom route recording and automatic path generation (on road and off-road, beta).
      
    🔥 Combat & AI Behavior
    - AI bikers react dynamically to attacks, accepting or evading danger.
    - Configure bot aggression — set if they fight back or ignore.
    - Adjustable damage rates for bikes, drivers, and companions.
    - Bike Customization & Settings
    - Set max speed, fuel limits, and damage resistance for each bike type.
    - Define storage capacity and loot inside bike container.
    - Adjust bike durability and destroy options
      
    🎯 Customizable Drivers & Companions
    - Configure health, armor, weapons, and clothing for each bot.
    - Set different damage rate per driver or companion.
    - Customize bot’s loot — weapons, resources, and custom items.
      
    🛠️ Event & Path System
    - Record and save custom routes for custom maps
    - Use random path generation to drive on road or off-road (beta)
    - Adjust event frequency, restart delays, and limits.
    🖥️ Admin Commands (permission drivercontroller.admin)
    - testeventbike – Spawns/despawns a test AI bike.
    - visiblebike – Toggles admin visibility of spawned AI bikes.
    - recordbikepath – Records a custom bike route.
    📸 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Behavior when Convoy appears": {       "Pause events when Convoy starts?": true     },     "Marker text color": {       "Color (for HEX, put # at the beginning)": "1 0.4 0.2 1"     },     "Event name for the marker": "EVENT BIKE",     "Route recording settings": {       "Enable recorded routes usage?": true,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 20.0,       "Minimum number of points to save (used when recording route)": 50.0     },     "Route generation": {       "Enable route generation": true     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.2     }   },   "Loot container position settings": {     "MotorBike": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.95,         "z": -0.8       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     },     "MotorBikeSidecar": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.95,         "z": -0.8       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     },     "PedalBike": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.85,         "z": -0.55       },       "Container rotation offset on the vehicle": {         "x": 0.0,         "y": 0.0,         "z": 0.0       }     },     "PedalTrike": {       "Container position offset on the vehicle": {         "x": 0.0,         "y": 0.55,         "z": -1.15       },       "Container rotation offset on the vehicle": {         "x": 90.0,         "y": 0.0,         "z": 180.0       }     }   },   "Bike settings": [     {       "Activate this event?": true,       "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "MotorBike",       "Driver name (key) from driver settings in DriverController plugin": "DriverBike",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesBike"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacles detected (km/h)": 15.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.1,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "MotorBikeSidecar",       "Driver name (key) from driver settings in DriverController plugin": "DriverBike",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesBike"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacles detected (km/h)": 15.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "PedalBike",       "Driver name (key) from driver settings in DriverController plugin": "DriverBike",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesBike"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 25.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": false,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 0       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.1,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "PedalTrike",       "Driver name (key) from driver settings in DriverController plugin": "DriverBike",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesBike"         ]       },       "Use Road Routes (has priority over off-road)": true,       "Use Off-Road Routes (used if no road routes are available)": true,       "Controller settings": {         "Max speed (km/h)": 25.0,         "Maximum speed when obstacles detected (km/h)": 5.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": false,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 0       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": true,         "Use headlights only at night?": true       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.arcticsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion3": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
  4. More information about "Boat Drivers"

    $30.00

    Boat Drivers

    Bring Rust’s waters to life with Boat Drivers – a fully customizable AI boat patrol system that transforms dull coastlines into action-packed seaways. Armed drivers and their companions roam the seas, ready to protect their boat and loot. Customize everything from boat types to AI behavior, making every waterway a new adventure!
    Features:
    ⛵ Smart AI Patrol Boats
     • AI boats cruise oceans, fully crewed with armed drivers and defenders.
     • Define patrol routes and tweak how often they appear.
     • Companions protect their boat and attack when provoked.
    ⚔️ Sea Fights
     • Engaged AI fires back with firearm weapons.
     • Drivers go faster when under fire.
     • Setup AI difficulty, behavior, and tactics to fit your server.
    🔧 Boat Types
     • Pick your boat – RHIBs or rowboats.
     • Set up infinite fuel or default fuel use.
     • Control speed, health, respawns, and storage.
    💰 Loot & Rewards
     • Setup loot and drop rates.
     • Equip driver and companions with any gear you like.
    ⚙ Patrol & Spawn Settings
     • Set amount of total boats active at once.
     • Exclude other AI boats from NPCs aggression.
    🛠 Boat Presets
     • Setup type, fuel consumption, speed, health and more.
     • Define loot inside of boat’s storage containers
    🎯 AI Setup
     • Name driver and companions, dress them up, set their health and other parameters.
     • Load them out with weapons, loot and armor.
     • Choose how aggressively they respond to attacks.

    📺 See It in Action! Watch the Video
    ⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
    📃 Configuration:
    {   "Event settings": {     "Allowed events (vehicle) count": {       "Min": 3.0,       "Max": 6.0     },     "Event restart delay": {       "Min": 60.0,       "Max": 120.0     },     "Prevent NPC from attacking drivers and companions?": true,     "Block damage to transport from not players?": true,     "Block damage to driver and companion from not players?": true,     "Destroy events of this plugin when pause is enabled?": true,     "Despawn the event if ran out of fuel?": true,     "Marker text color": {       "Color (for HEX, put # at the beginning)": "0.55 0.78 0.24 1"     },     "Event name for the marker": "EVENT BOAT",     "Route recording settings": {       "Enable recorded routes usage?": false,       "Clear saved routes after wipe?": true,       "Minimum distance between points to record in route (used when recording route)": 20.0,       "Minimum number of points to save (used when recording route)": 50.0     },     "Route generation": {       "Enable route generation": true     },     "Controller settings": {       "Controller update timer (0 - 0.2)": 0.1     }   },   "Boat settings": [     {       "Activate this event?": true,       "Vehicle type for event (MotorRowboat, RHIB)": "MotorRowboat",       "Driver name (key) from driver settings in DriverController plugin": "DriverBoat",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesBoat"         ]       },       "Individual controller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacle is detected (km/h)": 15.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "At what percentage of the vehicle's remaining health destroy the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": false,         "Use headlights only at night?": false       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.1,           "z": 0.0         }       }     },     {       "Activate this event?": true,       "Vehicle type for event (MotorRowboat, RHIB)": "RHIB",       "Driver name (key) from driver settings in DriverController plugin": "DriverBoat",       "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [         "Companion1",         "Companion2"       ],       "Loot container settings": {         "Enable loot in vehicle container?": true,         "Drop the loot when destroying the transport?": false,         "Amount of slots": 1,         "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [           "ResourcesBoat"         ]       },       "Individual controller settings": {         "Max speed (km/h)": 40.0,         "Maximum speed when obstacle is detected (km/h)": 15.0,         "Chase mode settings": {           "Chase attacking players?": true,           "Max chase distance": 150.0,           "Chase timer": 120.0         }       },       "Turret Settings": {         "Enable Turrets on Vehicle": false,         "Disable Turrets on Event End": true,         "Maximum Attack Range": 50.0,         "Player Damage Multiplier": 0.5,         "At what percentage of the vehicle's remaining health destroy the turret installed on it": {           "Min": 2.0,           "Max": 5.0         }       },       "Damage receive rate": 0.5,       "Fuel settings": {         "Enable automatic fuel refueling?": true,         "Remove fuel when unlocking vehicle?": true,         "Maximum fuel in vehicle": 500       },       "Vehicle headlight settings": {         "Enable vehicle headlights?": false,         "Use headlights only at night?": false       },       "Detonator settings": {         "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,         "After how many seconds explosives will be blown up": 60.0,         "Explosives position offset": {           "x": 0.0,           "y": 0.8,           "z": 0.0         }       }     }   ] } 📑 DriverController Configuration:
    {   "Drivers settings": {     "DriverBike": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "shoes.boots",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "pants",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "wood.armor.jacket",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "hoodie",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         },         {           "Item": {             "Item shortname or ID": "riot.helmet",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "pistol.revolver",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverCar": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "DriverBoat": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "t1_smg",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     },     "PilotHeli": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "jumpsuit.suit.blue",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesDriver"         ]       }     }   },   "Companion settings": {     "Companion1": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit_scientist_nvgm",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion2": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.arcticsuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion3": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.lumberjack",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     },     "Companion4": {       "Bot health": {         "Min": 100.0,         "Max": 150.0       },       "Prevent attacking players first?": true,       "Damage receive rate": 2.0,       "Damage rate": 2.0,       "Spawn bag with items instead of corpse on death?": true,       "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,       "Clothes": [         {           "Item": {             "Item shortname or ID": "hazmatsuit.spacesuit",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Weapons": [         {           "Item": {             "Item shortname or ID": "rifle.ak",             "Item skin": 0           },           "Item custom name (if not needed leave empty)": null,           "Amount": 1         }       ],       "Bot loot": {         "Enable loot after bot's death?": true,         "Amount of slots": 5,         "Loot set name (key) from loot settings (you can enter many sets for random selection)": [           "ResourcesCompanion",           "WeaponsCompanion"         ]       }     }   },   "Loot settings": {     "ResourcesBike": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesCar": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesBoat": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesHeli": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 5000.0,           "Max": 50000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       }     ],     "ResourcesDriver": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 1000.0,           "Max": 10000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       }     ],     "ResourcesCompanion": [       {         "Item": {           "Item shortname or ID": "wood",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 100.0,           "Max": 1000.0         }       },       {         "Item": {           "Item shortname or ID": "stones",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 100.0,           "Max": 100.0         },         "Amount": {           "Min": 10.0,           "Max": 100.0         }       }     ],     "WeaponsCompanion": [       {         "Item": {           "Item shortname or ID": "rifle.ak",           "Item skin": 0         },         "Item custom name (if not needed leave empty)": null,         "Spawn chance (0-100%)": {           "Min": 40.0,           "Max": 80.0         },         "Amount": {           "Min": 1.0,           "Max": 1.0         }       }     ]   } }  
  5. More information about "NpcRaiders"

    $21.00 $18.90

    NpcRaiders

    They will raid your base tell they find the tc or the time set in the config runs out or you kill all npc waves.

    Only People authorized on the tc they are going after can kill the npc and only the npc can attack them.

    You can use kits plugin from umod to kit them with clothing and guns See config example below.

    Perms are set in config per raid type.

    Permissions
    npcraiders.use - Needed to use /raidme chat command.
    npcraiders.admin - Needed to use /raidme reload chat command.
    npcraiders.nocooldown - Disable the setting of your cooldown.
    npcraiders.nocost - Disable the being charged.

    Chat Command
    /raidme - Will show raid help menu.
    /raidme buy - Will show raid buy help menu and costs.
    /raidme buy <type> - To start raid of the type.
    /raidme reload player <playerName> = Will cancel there raid event.
    /raidme reload all - Will cancel all events.
    /raidme terrain - Get Terrain name your standing on.
    /raidme loot - Generate a loot profile with all the items in your inventory

    Loot Profiles
    /raidme loot add <profileName> - Create or add more items to a profile
    /raidme loot clear <profileName> - Clear all information from a profile

    When you create a loot profile you will need to edit its datafile and set the min and max amount of items to give.. There you can change other min/max for item ammounts default is 1 to Amount when created


    Config BuyType
    ByTypes can be "Itemid" , "ServerRewards", or "Economics"
    Default is scrap "-932201673"

    Config.RewardType
    RewardType can be "Itemid" , "ServerRewards", "Economics" , or "kit"

    Config.AutoTurretDamage
    "AutoTurretDamage": 0.0 - Disable targeting the npc.
    "AutoTurretDamage": 1.0 - Full damage to the npc / Range is 0.0 to 1.0.
     
     
     
     
     
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