GangstaPichu's Wishlist
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Loot Crate
Throw all your Custom Items or high tier loot into these loot crates and have your players hunt for them or use the commands features to monetize your server.
Players will be notified when they find the item through chat.
Customizable Loot table, Skins, Custom Names, Etc. Probability out of 100 System, with min max items.
You can set how much percent out of 100, for the crates to spawn in elite crates.
Commands
/givecrate "playername" - Will give a crate to a specific player
/giveallcrates "5" - Will give all players online the specified crate amount.
Both commands are setup to be used through Tebex, RCON or Alternatives.
Loot Table Stuff
You can use this to add the crates to your existing loot table.
Shortname - halloween.lootbag.large
Customname - Loot Crate
SkinID - 3029866560
Config Example
{ "LootTable": [ { "Name": "Loot Crate Signal", "Shortname": "supply.signal", "MinAmount": 1, "MaxAmount": 1, "Probability": 25, "SkinID": 0 }, { "Name": "Emojis AR", "Shortname": "rifle.ak", "MinAmount": 1, "MaxAmount": 1, "Probability": 15, "SkinID": 3009389521 }, { "Name": "Crypto", "Shortname": "paper", "MinAmount": 1, "MaxAmount": 1, "Probability": 5, "SkinID": 1984567801 }, { "Name": "", "Shortname": "bleach", "MinAmount": 10, "MaxAmount": 20, "Probability": 12, "SkinID": 0 }, { "Name": "", "Shortname": "blood", "MinAmount": 10, "MaxAmount": 20, "Probability": 12, "SkinID": 0 }, { "Name": "", "Shortname": "glue", "MinAmount": 10, "MaxAmount": 20, "Probability": 10, "SkinID": 0 }, { "Name": "VPN Flash Drive", "Shortname": "battery.small", "MinAmount": 1, "MaxAmount": 1, "Probability": 10, "SkinID": 2645299478 }, { "Name": "Cold Hunter M249", "Shortname": "lmg.m249", "MinAmount": 1, "MaxAmount": 1, "Probability": 11, "SkinID": 2891224181 } ], "MinItems": 1, "MaxItems": 3, "EliteCrateChance": 10 }
This is the config I run on my personal server.
Video Demo
BACKGROUND ATTRIBUTION
https://www.vecteezy.com/free-videos/star-effect Star Effect Stock Videos by Vecteezy
- #lootbox
- #monetization
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Better Backpacks
Maximum optimized solution without the possibility of duping. One backpack - one container.
This is an important feature because it ensures that each backpack has its own unique container and eliminates the possibility of incorrectly duplicating items. No data files or similar things are used. Backpacks and items are saved in the original way of the game.
This provides efficient management of backpacks and items in the game without the need for complex or additional file systems. Backpacks are physical items and there can be multiple pieces of them.
This is essential for creating a realistic game experience where players can have multiple backpacks in their inventory. Backpacks can be of all capacities, types (item or liquid) and for different purposes.
This enhances the gameplay experience by allowing players to choose backpacks based on their specific needs. Autoloot feature in backpacks is present (customizable for each backpack). Items will go straight into the backpack when picked up.
This feature makes gameplay easier by allowing items to go straight into the backpack you are wearing without additional actions. Backpack cooking feature is present (customizable for each backpack). Melts and roasts items inside the backpack. The function matches the original mechanics of the stove.
This feature adds an additional gameplay element by allowing players to cook food and recycle items directly inside the backpack. The backpack lies in the parachute slot and is displayed on the player.
This feature allows the backpack to be worn on the back without taking up inventory space, as well as being visually displayed to players. The backpack has several ways to open.
The first through a button in the interface when selecting an item, this allows you to effectively move between backpacks and inspect them even in the box.
The second through a command if the player has the appropriate permission. The opening will be done for an equipped backpack. Each backpack has its own shortname and itemid.
This helps in easy management and customization. Each backpack has a black sheet and a white sheet, allowing you to create a variety of backpacks for different scenarios as flexibly as possible. There is an option to return backpacks after death. This helps to save players' progress and prevents the loss of backpacks in case of unexpected situations. It is possible to limit the number of backpacks in the inventory, set the maximum stack in the container, as well as customize the maximum stack for items. These parameters allow you to carefully control the number of backpacks in the inventory and items in them, which is important for the balance of gameplay. Installation:
The plugin necessarily needs the CustomItemDefinitions plugin, so the first thing we do is download and install it by throwing it into the oxide/plugins folder
Link to the plugin: https://codefling.com/extensions/custom-item-definitions
After purchase, download and install this plugin by dropping it into the oxide/plugins folder
Quick Start:
In the default configuration 7 different backpacks are available, their shortnames and itemid can be viewed in the config.
Quick grant important permissions:
Allow players to use the autoloot and furnace functions if they are present in a particular backpack
o.grant group default betterbackpacks.autoloot.allow o.grant group default betterbackpacks.furnace.allow Allow players to open an equipped backpack on command
o.grant group default betterbackpacks.commands.open.allow Permission to enable Sortify plugin functionality:
betterbackpacks.sortify.use o.grant group default betterbackpacks.sortify.use The full version is available here:
Permission to return all backpacks after death:
betterbackpacks.always_reclaim o.grant group admin betterbackpacks.always_reclaim
Permissions and their descriptions:
betterbackpacks.commands.open.allow - Allows the use of a command to open an equipped backpack betterbackpacks.sortify.use - Use the functionality of the Sortify plugin, full version here betterbackpacks.backpackslimit.bypass - Bypass the maximum number of backpacks in inventory (for admins). betterbackpacks.autoloot.allow - Allow to use autoloot function if it is present in a particular backpack. betterbackpacks.autoloot.any - Adds autoloot feature for all backpacks. betterbackpacks.furnace.allow - Allow to use the furnace function if it is present in a specific backpack. betterbackpacks.furnace.any - Adds the furnace function to all backpacks. betterbackpacks.always_reclaim - Returns all backpacks on death Commands to open an equipped backpack:
Console command - backpack.open (no delay) Chat command - /backpack (delay 0.2 seconds to wait for chat opening to close)
More details about the functions and their customization:
Control the number of max amount backpacks in player inventory.
Control the ability to put backpacks in backpacks.
Here you need to specify the shortname for a particular customized backpack, it will be used in the issue or specified in other plugins. Do not be afraid to specify it in other plugins, it will work.
IMPORTANT: do not specify here shortnames of original items, this field is for a new shortname of a new item. Nothing bad will happen, it will report in the console and remove the backpack from the config.
This field is not used for editing, it is an auto-generated field. This field is for copying and specifying in other plugins.
Default name for the item. Further the name for different languages is customized in lang files.
The skin that will be given to the new item, you can specify the same ones, the plugin does not use the SkinID for identification.
The parameter of the capacity of the backpack. You can specify any, but within reasonable limits, do not specify billions or it may kill your server.
Set this to true if you want the backpack to be returned to the player after death.
Specify here true if you want the backpack to be returned only if equipped.
Container type for the backpack, use 1 for general (default), 2 for liquid.
Parameter to limit the maximum stack size for items in the container. This is not a hard limit, the minimum number for this parameter and the default stack is used. If you need to hard limit, add the items you want to "Max stacks by shortname"
Selects a list to restrict items. Types:
Blacklist allows all items except the specified items.
White list allows only the specified items.
A list of items for the specified item list in the "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)" field.
Example and description:
"Item list to exclude (for whitelist/blacklist)." [ { "Shortname": "stones", // Item Shortname "SkinID (negative value = any)": -1 // If it is -1, then the item is with any skin, if a specific one is specified, then only with that skin. }, { }, { "shortname": "sulfur.ore", "SkinID (negative value = any)": -1 }, ], Parameter to enable the autoloot feature.
To work the player must have the permission "betterbackpacks.autoloot.allow" or "betterbackpacks.autoloot.any".
Once enabled, the player must wear the desired backpack and then all items that will fall into the player's inventory will be in the backpack.
This works with mining and picking up items.
Parameter to enable the furnace function.
The player must have the "betterbackpacks.furnace.allow" or "betterbackpacks.furnace.any" permission present for it to work.
For this to work, the player must have wood in his backpack.
Works similarly to how a furnace works.
It takes combustible material and melts what can melt, there is an opportunity to change the maximum number of simultaneously cooked items in the oven
Max number of simultaneously cooked items in the furnace in the backpack.
List for hard limit of stacks for an item by shortname in the format "shortname": stack size
Example:
{ "shortname1": 1000, "shortname2": 1 }
Default config:
{ "General": { "Max amount backpacks in player inventory (minimum 1)": 100, "Prohibit putting backpacks in backpacks?": true }, "Backpacks (Add new ones at the bottom)": [ { "Unique new item shortname": "backpack.admin", "ItemId (DO NOT MODIFY THIS FIELD!)": -1878567520, "Backpack Setting": { "Name": "Admin Backpack", "SkinID (you can use the same ones for several backpacks)": 3050740532, "Capacity": 1000, "Reclaim after death": true, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.small", "ItemId (DO NOT MODIFY THIS FIELD!)": -1093698081, "Backpack Setting": { "Name": "Small Backpack", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 6, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.large", "ItemId (DO NOT MODIFY THIS FIELD!)": -717465782, "Backpack Setting": { "Name": "Large Backpack", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 48, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.liquid", "ItemId (DO NOT MODIFY THIS FIELD!)": -1863402244, "Backpack Setting": { "Name": "Liquid Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741122, "Capacity": 1, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 2, "Container Max Stack Size (0 = default)": 10000, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": false, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.comp", "ItemId (DO NOT MODIFY THIS FIELD!)": -1167179500, "Backpack Setting": { "Name": "Component Backpack", "SkinID (you can use the same ones for several backpacks)": 3050740925, "Capacity": 12, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "gears", "SkinID (negative value = any)": -1 }, { "Shortname": "scrap", "SkinID (negative value = any)": -1 }, { "Shortname": "fuse", "SkinID (negative value = any)": -1 }, { "Shortname": "tarp", "SkinID (negative value = any)": -1 }, { "Shortname": "rope", "SkinID (negative value = any)": -1 }, { "Shortname": "sewingkit", "SkinID (negative value = any)": -1 }, { "Shortname": "techparts", "SkinID (negative value = any)": -1 }, { "Shortname": "riflebody", "SkinID (negative value = any)": -1 }, { "Shortname": "smgbody", "SkinID (negative value = any)": -1 }, { "Shortname": "semibody", "SkinID (negative value = any)": -1 }, { "Shortname": "sheetmetal", "SkinID (negative value = any)": -1 }, { "Shortname": "roadsigns", "SkinID (negative value = any)": -1 }, { "Shortname": "metalpipe", "SkinID (negative value = any)": -1 }, { "Shortname": "metalspring", "SkinID (negative value = any)": -1 }, { "Shortname": "metalblade", "SkinID (negative value = any)": -1 }, { "Shortname": "propanetank", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.wood", "ItemId (DO NOT MODIFY THIS FIELD!)": -16063997, "Backpack Setting": { "Name": "Wood Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741444, "Capacity": 16, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "wood", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.ore", "ItemId (DO NOT MODIFY THIS FIELD!)": 1211853999, "Backpack Setting": { "Name": "Ore Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741346, "Capacity": 32, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "stones", "SkinID (negative value = any)": -1 }, { "Shortname": "sulfur.ore", "SkinID (negative value = any)": -1 }, { "Shortname": "hq.metal.ore", "SkinID (negative value = any)": -1 }, { "Shortname": "metal.ore", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } } ], "This is an example from which you can take parts and put them into the backpacks you want.": { "Unique new item shortname": "backpack.example", "ItemId (DO NOT MODIFY THIS FIELD!)": -1265413270, "Backpack Setting": { "Name": "Example backpack to copy-paste parts", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 777, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "flower", "SkinID (negative value = any)": -1 }, { "Shortname": "pokemon", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": { "shortname1": 1000, "shortname2": 1 } } } }
Default lang file:
{ "NO_PERM_TO_USE_COMMAND": "You dont have permission to use this command.", "backpack.small": "Small Backpack", "backpack.large": "Large Backpack", "backpack.liquid": "Liquid Backpack", "backpack.admin": "Admin Backpack", "backpack.comp": "Component Backpack", "NEED_EQUIPED_BACKPACK": "An equipped backpack is required to use the command.", "backpack.wood": "Wood Backpack", "backpack.ore": "Ore Backpack", "AUTOLOOT_BUTTON": "AUTO-LOOT", "COOK_BUTTON": "COOK", "backpack.test": "Test Backpack" } -
Gifts from Santa
🗒️Features:
Adds behavioral points for each player. The player gains or loses his behavior points for various actions (configurable in the config). Santa will cyclically give gifts to the player (the interval is configured in the config). The gift, as well as its content, depends on the behavior of the player. (All of the above is configured in the config). The plugin has a standard, playable configuration.
🔖Config:
{ "Command for open UI": "gifts", "SteamID for icon in chat messages": 0, "The interval for giving out gifts from Santa.(In seconds)": 86400, "Behaviors": [ { "The minimum number of behavior points to achieve this behavior": 0, "Name of behavior": "<color=red>UNSATISFACTORY</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "COMMON GIFT", "Minimum number of items to be given out": 1, "Maximum number of items to be given out": 2, "Item list": [ { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "giantcandycanedecor", "Amount": 1, "SkinID": 0 } ] }, { "Behavior name": "UNCOMMON GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "coal", "Amount": 1000, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1000, "SkinID": 0 }, { "Shortname": "sulfur", "Amount": 1000, "SkinID": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "SkinID": 0 }, { "Shortname": "shotgun.waterpipe", "Amount": 1, "SkinID": 0 }, { "Shortname": "ladder.wooden.wall", "Amount": 1, "SkinID": 0 }, { "Shortname": "candycaneclub", "Amount": 1, "SkinID": 0 }, { "Shortname": "bow.compound", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.double.hinged.metal", "Amount": 1, "SkinID": 0 } ] } ] }, { "The minimum number of behavior points to achieve this behavior": 500, "Name of behavior": "<color=yellow>SATISFACTORY</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "RARE GIFT", "Minimum number of items to be given out": 3, "Maximum number of items to be given out": 4, "Item list": [ { "Shortname": "scrap", "Amount": 200, "SkinID": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 500, "SkinID": 0 }, { "Shortname": "metalpipe", "Amount": 5, "SkinID": 0 }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0 }, { "Shortname": "smgbody", "Amount": 1, "SkinID": 0 }, { "Shortname": "pistol.m92", "Amount": 1, "SkinID": 0 }, { "Shortname": "grenade.f1", "Amount": 4, "SkinID": 0 }, { "Shortname": "jackhammer", "Amount": 1, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 100, "SkinID": 0 } ] }, { "Behavior name": "EPIC GIFT", "Minimum number of items to be given out": 3, "Maximum number of items to be given out": 4, "Item list": [ { "Shortname": "scrap", "Amount": 500, "SkinID": 0 }, { "Shortname": "lowgradefuel", "Amount": 300, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 28, "SkinID": 0 }, { "Shortname": "workbench2", "Amount": 1, "SkinID": 0 }, { "Shortname": "explosive.satchel", "Amount": 4, "SkinID": 0 }, { "Shortname": "smg.thompson", "Amount": 1, "SkinID": 0 }, { "Shortname": "oretea.advanced", "Amount": 3, "SkinID": 0 }, { "Shortname": "wall.frame.garagedoor", "Amount": 1, "SkinID": 0 }, { "Shortname": "supply.signal", "Amount": 100, "SkinID": 0 } ] } ] }, { "The minimum number of behavior points to achieve this behavior": 1000, "Name of behavior": "<color=green>SANTA'S FAVORITE</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "LEGENDARY GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "ammo.rifle", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.rifle", "Amount": 28, "SkinID": 0 }, { "Shortname": "ammo.rifle.explosive", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.rifle.explosive", "Amount": 28, "SkinID": 0 }, { "Shortname": "hazmatsuit", "Amount": 1, "SkinID": 0 }, { "Shortname": "easter.silveregg", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.hinged.toptier", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.hinged.toptier", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "SkinID": 0 }, { "Shortname": "workbench3", "Amount": 1, "SkinID": 0 }, { "Shortname": "syringe.medical", "Amount": 2, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 } ] }, { "Behavior name": "SUPERIOR GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "scrap", "Amount": 1000, "SkinID": 0 }, { "Shortname": "explosives", "Amount": 100, "SkinID": 0 }, { "Shortname": "explosive.timed", "Amount": 2, "SkinID": 0 }, { "Shortname": "jackhammer", "Amount": 1, "SkinID": 0 }, { "Shortname": "chainsaw", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "lmg.m249", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.small.scope", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.silencer", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.lasersight", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.facemask", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.plate.torso", "Amount": 1, "SkinID": 0 } ] } ] } ], "Behaivor Points per player kill": 20.0, "Behaivor Points per NPC kill": 20.0, "Behavior points per chat message": 0.1, "Behavior Points for Learning a Recipe": 1.5, "Behavior points per broken stone/ore/wood/corpse": 4.0, "The interval for giving the player 1 behavior point for being on the server": 300, "Behavior score for object destruction": { "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab": 0.5, "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab": 0.5, "assets/bundled/prefabs/radtown/loot_barrel_1.prefab": 1.0, "assets/bundled/prefabs/radtown/loot_barrel_2.prefab": 0.5, "assets/bundled/prefabs/radtown/oil_barrel.prefab": 1.0, "assets/rust.ai/agents/bear/bear.prefab": 1.0, "assets/rust.ai/agents/boar/boar.prefab": 1.0, "assets/rust.ai/agents/stag/stag.prefab": 1.0, "assets/rust.ai/agents/stag/wolf.prefab": 1.0 }, "Behavior points for the presence of certain words in the chat": { "dick": -0.5, "bitch": -0.5, "fuck": -1.0, "prick": -0.5, "bastard": -1.0, "bellend ": -0.5, "cunt": -0.5, "balls": -0.5, "shit": -1.0, "fucker": -0.5, "asshole": -1.0, "slave": -5.0, "nigger": -5.0, "best server": 5.0, "sorry": 1.0, "good": 0.5, "well done": 1.0, "cool": 0.5, "pretty": 0.5, "cute": 0.5 } } 🏳️Lang:
{ "CM_TAKEGIFT": "Received a {0} gift from Santa", "UI_BEHAVIOR": "YOUR BEHAVIOR " }- #new year
- #christmas sale
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Oil Refinery 4 | Custom Monument By Shemov
The Oil Refinery 4 is ready to go, the puzzle needs a blue card to get into the full loot.
Features:
Simple installing; Great detail; Optimized FPS; There is radiation. General Info:
Prefabs count: ~1k; Type: for looting; Modifiers: Height&Splat&Topology. Loot:
Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; Elite crate: 1; and 1 red card. Other works:
- #rust custom
- #custom monument
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Reward Gifts
Reward Gifts is a playtime gift reward system that utilizes a UI for delivery and administration for daily gifts. Easy to use, easy to create, add or delete rewards.
** Requires Image Library installed on server. **
Features
No AFK Mode, so players can't try and trick the system to claim gifts for playtime, if they are AFK, the clock stops for them till they resume playing. Support for Server Rewards and Economics as gifts that can be added. Reward Gift Icon on the bottom left side of the screen (pre-programmed location) Enabled by default can be disabled in the config file. Data Files for both the Reward Gifts and Player Data Auto Reset timers in Days for players. Default is set to 1 day to reset the player play time. 90% Complete Customization of the UI Interface Theme thru the config file. Complete UI Reward Gift Claim Menu System. Once a player has played during a set amount of time, that defined reward gift can be claimed. Complete UI Admin Creation Tool for adding or removing reward gifts thru the UI System. Ability for Admins/Owners to add their own Logo to the Top of the UI System for more complete Customization feel. Option to have Sound Effect on redeeming rewards Option to have popup notification on redeeming rewards Commands
/gifts - Chat command to call the Reward Gifts System Claim Menu (If enabled Gift Icon Button will do the same) /giftswipe - For admins only, this will wipe and reset all player data Permissions
rewardgifts.admin - For admins to be able to administrate the Rewards rewardgifts.vip - If you want to allow VIP reward gifts as well, players will need a VIP permission in order to claim special VIP Gifts Configuration
Thru the config file admin can almost completely customize the look and feel for coloring the theme of the system itself.
Localization
