ELF's Wishlist
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Bright Nights
By Whispers88 in Plugins
Bright Nights is the plugin every player has been waiting for. Make your nights brighter and actually playable!
Enhanced gameplay with brighter nights Customizable night time brightness Smooth transitions between night and day cycles Lightweight high performance plugin Inverted Night (Option) - make nights as bright as day Saves your players from having to eat too many carrots
Bright Nights brings exciting new visuals to the game allowing your players to make the most of night time game play.
Inverted nights brings a whole new meaning to bright nights. Inverted nights adds a sun to the night cycle to create a daylight like play style, while maintaining a dark skybox. This option can be enabled via the config.
/Settime - allows you to set the ingame time (good for testing settings) Args - Hours (24h) example: 7.5 will be 7:30 am or 0 will be midnight
- Sunset - goes to sunset time
- Sunrise - goes to sunrise time
brightnights.admin - Allows use of the /settime command
Does bright nights effect rust events ?
Bright Nights does not change any of the date time settings for rust so timed events will run as per normal.
Can I adjust the brightness?
Yes! Brightnights has a config file which allows for the adjustment of brightness and transition settings.
Is the plugin hard to set up?
Bright nights is a drag and drop plugin, with no additional set up required.
- #brightnights
- #bright nights
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- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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Merged Outpost & Bandit Camp
ABOUT merged outpost&banditcamp v1
custom outpost with :
1) all bandit camp shop's
2) mini casino
3) extra recycles
4) heli pad
AND MUCH MORE
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Cargo Convoy Event
The Cargo Convoy plugin creates a Cargo Ship with three different levels of defensive escorts. In addition to this, the Cargo ship is equipped with a samsite, an autoturret, and a raidable door. If any of the escort ship's captains dies, that ship will stop. If the someone kills the Cargo ship's captain, the Cargo will stop, and if the PveMode plugin is enabled, they will become the owner of the event.
Supports the PveMode plugin.
Console Commands:
ccstart (random difficult event started)
ccstart.easy
ccstart.medium
ccstart.hard
ccstop
Video:
Config:
{ "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Facepunch cargoship event enabled?": false, "Chat icon": 0, "Event Locked crates hack time": 900.0, "Autoturret setting Easy difficult": { "Health": 200.0, "Weapon ShortName": "smg.2", "Ammo ShortName": "ammo.pistol", "Number of ammo": 5000 }, "Autoturret setting Medium difficult": { "Health": 300.0, "Weapon ShortName": "rifle.lr300", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Autoturret setting Hard difficult": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Medium difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1443957299, "Door Health": 250.0 }, "Hard difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1130245250, "Door Health": 1000.0 }, "TugBoat door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1447958101, "Door Health": 250.0 }, "Elit crates setting on Easy difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on TugBoats": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Setting the Captains": { "Name": "Captain", "Health": 300.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 0.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2454376365 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 3027295270 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 3027301658 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2454377972 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 3112171056 } ], "Belt items": [ { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the EASY Npc's": { "Name": "Cargo Soldier", "Health": 125.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 800967386 }, { "ShortName": "pants", "SkinID (0 - default)": 681804489 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.pants", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.jacket", "SkinID (0 - default)": 0 }, { "ShortName": "bucket.helmet", "SkinID (0 - default)": 2929522461 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "pistol.m92", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the MEDIUM Npc's": { "Name": "Cargo Soldier", "Health": 200.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 3251246600 }, { "ShortName": "pants", "SkinID (0 - default)": 3246192739 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3246191692 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3260691772 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3260693328 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3260694842 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the HARD Npc's": { "Name": "Cargo Soldier", "Health": 350.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 180.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2936561559 }, { "ShortName": "pants", "SkinID (0 - default)": 2933205831 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2933205232 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2936561057 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2601631390 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 2601630796 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "NPC Turret Damage Multiplier": 1.0, "Messages setting": { "GameTip message": "Cargo Convoy Inbound", "Message before the event starts.": "<color=#ff0000>Cargo Convoy</color> will start soon", "Message before the event stop.": "Cargo Convoy will end soon!!", "Message when someone stopped Cargo Convoy": "Someone stopped the Cargo Convoy", "Start message": "Cargo Convoy Event start! Kill the <color=#2296ff>Cargo Captain</color> to stop the cargo convoy and you will be the event owner", "Stop message": "Cargo Convoy Event end!", "Map marker name": "Cargo Convoy", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
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Combined Bandit Camp, Outpost & Stables
Welcome to my Combined Bandit, Outpost & Stables prefab! This prefab allows you to transform any standard bandit camp into a all-in-one bandit camp. It includes all the amenities of each location, complete with shopkeepers, vending machines, an Airwolf dealer, and a horse seller.
Horse Seller Plugin
This plugin includes features that allow you to interact with the horse seller, purchase saddles, and buy your own horse.
RustMaps.com
An empty map is included with the compound and prefab, ready for upload to RustMaps.
Install Video
Manual Install Video
Quick Start
Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it on top of compound. Rotate and line up the three rocks. Contact And Help
If you need to contact me discord is best: RobJ2210#2553
For help/support my discord group is best: Join RobJ Maps Discord
- #combined outpost
- #combined bandit camp
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Last Train
This map will plunge you into the world of the recent apocalypse. On it, you will find an abandoned city, underground monuments, a huge factory, a destroyed port and a lot of interesting things both for research and for shootouts with scientists, zombies or other players. The main focus on the map is on the railway. By train, you can travel almost the entire map from the sandy biome to the ice canyon. On the map, you can navigate on anything, be it a surface train, subway, cars, boats. On the railway, Workcart (a plug-in from Cashr) is spawned, the plug-in comes with the map. Along the length of the railway there are stations where you can recycle loot (2 station creator by Jtedal). Quite an interesting map with its own atmosphere. The landscape is still made in the World Creator 2 program and looks perfect, the multi-level map will allow you to observe beautiful views and landscapes. Good luck fighters!
Features:
Map Size – 4000
Prefab Count: – 50202
Custom monuments:
Dead City;
Yantar Plant;
Cargo Camp;
Destroyed Harbor;
Village;
Rad Village;
Ice Canyon;
Water Camp;
Auto Service;
Garage;
Passenger Barge;
Abandoned Barge;
Diner;
Food Market;
13 Station (5 varieties);
4 places to build a base;
Monuments FP:
– Train Tunnel
- Nuclear Missile Silo
– Launch Site
– Giant Excavator
– JunkYard
– Outpost
– Sewer Branch
– Water Treatment
– Bandit camp
– Sphere
– Quarry
– Harbor
– Military tunnels
– OilRig (One is glazed and is located on the ground)
– Fishing Village
– Ranch
– Lighthouse
– Power Plant
– Train Yard