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  1. More information about "Custom Healing"

    $12.00

    Custom Healing

    ⭐ Custom Healing
    A fully customizable healing system for Rust.
    Custom Healing is a powerful and flexible plugin that lets you create custom medical items, each with unique healing effects, buffs, permissions, commands, usage limits, and more.
    Perfect for PVE, PVP, progression servers, RP servers, and any server that wants to introduce unique medical gameplay.
    This plugin has been tested on multiple servers every wipe and is proven stable, optimized, and ready.

    🎯 What This Plugin Does
    🛠  Custom Healing allows server owners to:
    Create unlimited custom healing items Each item is defined by its skin ID, and you can give it:
    Custom display name Custom base item (syringe.medical or bandage or largemedkit) Custom healing values Custom buffs (max health, hydration, food, comfort, etc.) Instant healing and overtime healing Bleeding/radiation removal Command execution on use Permission based usage Usage counters Infinite use mode Disable vanilla healing Custom chat message Everything is optional — configure only what you want.
     
    ✨ Main Features
    🛠  Custom Buff
    Each item can heal or affect metabolism values:
    Add HP Add HP over time Increase max health (temporary) Add food/water Add or remove bleeding Add or remove radiation Add comfort Full temporary buffs with duration 🛠  Custom Commands on Use
    You can trigger commands when a player uses the healing item:
    Give VIP Grant temporary permissions Run ANY console command Run commands as server or as player Run all commands or a random one Example:
    Give temporary VIP for using a special syringe or spawn a Raidable Base just for using a custom bandage.
     
    🔐 Permission-Based Items
    🛠  Each custom healing item can require its own permission.
    If the player does not have permission:
    Item won’t activate Uses won’t decrease (if configured)  
    ♾️ Infinite or Limited Uses
    🛠  Items can support:
    Infinite usage (PlusOne = true) Remaining uses counter: Example:
    Custom Syringe [5]
     
    ⛔ Disable Vanilla Healing
    Use custom logic only, disable the default Rust healing effect.
     
    ❌ Safe Item Stacking
    Prevents stacking or combining if the items are not identical:
    Same skin Same custom name Prevents exploits when using limited-use syringes.  
    💬 Custom Chat Messages
    Send private messages when used:
    Success messages Reward messages Tips Prefix configurable in config.

     
    ⚙️ Configuration
    🛠  The config is automatically generated and supports unlimited custom items.
    Two main sections:
    Plugin Setting
    Chat prefix Healing Items Setting
    Each item entry is based on a skin ID. Each entry includes:
    Display name Base item (syringe or bandage or largemedkit) Permission Disable vanilla healing Infinite usage Usage counter Custom buffs Command settings Custom chat messages The default config includes example items:
    Custom Syringe Legendary Syringe Both come preconfigured as examples.

     
    📌 Commands & Permissions
    Permissions Each custom item can have its own permission (optional) (example: customhealing.use.vip).
    If set empty, everyone can use it.
    Commands on give in console   -   customhealing.give <steamid/name> <SkinID>
    for admins   -   /customhealing.give <steamid/name> <SkinID>
  2. More information about "Z Boxes Pack"

    $40.00

    Z Boxes Pack

    Z Boxes Pack Plugin
    Transform your containers into smart containers, saving time and making it easier to automate your database.
    With this plugin, you can make the player’s development faster and automate player’s base easier.
    Additional features can be purchased for boxes, thus facilitating and speeding up development.
    - Recycler Box – instant recycling items + Blacklist in config
    - Mining quarry in Box – mining resources
    - Research Box – instant blueprint creator + Blacklist in config
    - Repair Box – full repair items + Blacklist in config
    - Dropped items collection Box – collecting dropped items
    - Furnace Box – instant smelting
    - Fridge Farm – instant exchange of cores
    Config { "Cost type: (write itemID or 2=Economics or 3=ServerRewards)": -932201673, "Cost item SKIN (if Cost type not 2 or 3)": 0, "Economics": "$", /UI cost display "ServerRewards": "SR", /UI cost display "[PLUGIN] Cost for InstantRecyclerBox (0 = disable):": 5000, "[PLUGIN] Cost for MiningQuarryBox (0 = disable):": 8000, "[PLUGIN] Cost for ResearchBox (0 = disable):": 4000, "[PLUGIN] Cost for RepairBox (0 = disable):": 4000, "[PLUGIN] Cost for FurnaceZBOX (0 = disable):": 5000, "[PLUGIN] Cost for DroppedItemBoxCollector (0 = disable):": 3000, "[PLUGIN] Cost for FridgeFarmZ (0 = disable):": 5000, "[PLUGIN] Selling price (back to normal box) / (0 = disable)": 1000, "[DropBox] Message When open Dropped item Box Collector?": true, "[DropBox] Collect radius:": 3.0, / auto pickup radius max 15.0 "[Fridge] Default multiplier output": 1, "[Fridge] VIP multiplier output": 2, "[RecyclerBox] Blacklisted skinID": [ / no recycling this items 3084640228, 3090732154, 3137708597, 3144201633, 3171493217, 3247770012, 3252660967 ], "[RecyclerBox] Blacklisted itemID": [ -778367295, -2069578888 ], "[RecyclerBox] Recycling item multiplier: [shortname, multiplier]": [ / recycled item output multiplier "riflebody,10", "smgbody,10", "semibody,10" ], "[RepairBox] VIP Repair cost/item": 200, "[RepairBox] Default Repair cost/item": 500, "[RepairBox] Cost item ID (-932201673 = scrap)": -932201673, "[RepairBox] Send message when open the box?": true, "[RepairBox] Blacklisted item shortname": [ / disabled repair item list "lmg.m249", "rifle.l96" ], "[ResearchBox] VIP Research cost/item scrap multiplier / defaul= 1.0": 0.5, "[ResearchBox] Send message when open the box?": true, "[ResearchBox] Blacklisted item shortname": [ / disabled research item list "lmg.m249", "rifle.l96" ], "[QuarryBox] Quarry item adding time (secounds)": 300.0, "[QuarryBox] VIP multiplier": 5, "[QuarryBox] Quarry Item List": [ / Mining item list { "ShortName(Item)": "stones", "Amount(Item)": 5, "SkinID(Item)": 0 }, { "ShortName(Item)": "sulfur.ore", "Amount(Item)": 3, "SkinID(Item)": 0 }, { "ShortName(Item)": "sulfur", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "lowgradefuel", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "crude.oil", "Amount(Item)": 1, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.refined", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "hq.metal.ore", "Amount(Item)": 2, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.fragments", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.ore", "Amount(Item)": 5, "SkinID(Item)": 0 } ], "[QuarryBox] Quarry Fuel amount to cost / item adding time (fuel)): (0 = disabled)": 1, "[QuarryBox] Quarry FUEL ITEM ID: (1568388703 = diesel barrel) (-946369541 = low grade fuel)": -946369541, "[QuarryBox] Quarry VIP +Item List": [ / VIP mining item list { "ShortName(Item)": "scrap", "Amount(Item)": 5, "SkinID(Item)": 0 } ], "[QuarryBox] Send message when open the box?": true, "[FurnaceBox] Smelt every second:)": 60.0, "[FurnaceBox] Stack size /smelting)": 500, "[FurnaceBox] VIP need wood?": false, "[FurnaceBox] VIP can smelting crude oil?": true, "[FurnaceBox] Default output muliplier": 1, "[FurnaceBox] VIP output muliplier?": 2, "[FurnaceBox] Send message when open the box?": true } Language: 31 file
    Permissions
    ZBoxesPack.CanUse
    ZBoxesPack.Enable.DropBox.Category.Select
    ZBoxesPack.FreeBuy
    ZBoxesPack.VIP
    ZBoxesPack.NoNeedFuelQuarryBox
    shortname, skinID :
    - Repair box:  box.wooden.large, 3144201633
    - Fridge farm: fridge, 3252660967
    - Drop box: box.wooden, 3247770012
    - Furnace box: box.wooden, 3171493217
    - Research box: box.wooden.large, 3137708597
    - Mining quarry box: box.wooden.large, 3090732154
    - Recycler box: box.wooden.large, 3084640228
     
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
     
     
     
  3. More information about "Monument Markers"

    $12.00

    Monument Markers

    🗺️ Description
    MonumentMarkers adds custom, configurable map markers to all monument on your Rust server.
    Each monument can display a vending machine icon marker and/or a colored radius circle directly on the map.
    Perfect for servers that use zones, events, or themed monuments, this plugin keeps your players oriented and enhances your world visually.
    ⚙️ Features
    Automatic monument discovery – Detects Vanilla and Custom monuments on map load. Per monument configuration – Enable/disable each monument individually, rename, adjust radius, and customize colors. Map markers – Choose between:
    - Vending machine icon marker (name displayed under icon)
    - Colored radius circle with custom size and transparency Persistent visibility – Radius circles remain visible after reconnects (no more missing zones on relog). Custom colors – Hex color support for inner and outer ring gradients. Lightweight – Optimized refresh loop ensures markers stay in sync without performance impact.  
    🧩 Commands
    /monmarkers.reload - Reloads the configuration and respawns all markers - Admin only
    /monmarkers.toggle <key> <on/off> - Enables or disables a specific monument marker - Admin only
    /monmarkers.name <key> <display name> - Renames a monument’s displayed map name - Admin only
    (All commands require admin permissions.)
     
    🧰 Configuration Example
    🧠 How It Works
    On server start, the plugin scans for all Monuments.
    If a monument isn’t in the config, it’s automatically added (disabled by default).
    Enabled monuments spawn a vendor icon marker, a radius circle, or both.
    A background sync timer ensures that radius markers always appear correctly for all players even after reconnects.
     
    💡 Perfect For
    PVE/PVP hybrid servers with event zones Custom monument zones or safe areas Themed roleplay servers (rename monuments easily) Admin tools for quick visual feedback
  4. More information about "Z Automated Teleport Gates"

    $20.00

    Z Automated Teleport Gates

    ZAutomatedTeleportGates - Detailed Plugin Description
    The ZAutomatedTeleportGates is a versatile Rust plugin that adds a new dimension to server navigation and travel. It enables players to move quickly and efficiently across the map using predefined teleport gates (or a modern UI), employing various cost models. Whether you're looking for fast travel between monuments or connections between custom locations, this plugin provides the solution.
    Key Features:
    Flexible Operation Modes:
    - Physical Gates: Place actual, interactive gates in the world through which players can enter the teleportation system. Ideal for servers with a unique atmosphere.
    - UI-based Teleportation: If you prefer not to use physical gates, players can simply type a chat command to access an intuitive user interface to select their destination.
    Customizable Cost System:
    Selectable Currencies:
    - Scrap: The default setting, a cornerstone of the Rust economy.
    - ServerRewards (RP): Compatible with the popular ServerRewards plugin, allowing players to use in-game points.
    - Economics ($): Integration with the Economics plugin if your server uses a more realistic monetary system.
    - Distance-Based Pricing: You can configure the teleportation cost to increase proportionally with the distance traveled (e.g., X Scrap per 100 meters).
    Easy Administration and Management:
    - Simple Gate Addition: Admins can easily place new gates on the map, assigning a name and cost to them.
    - Overwrite/Update Gates: If a gate name already exists, the admin command automatically updates its data (primarily the cost), eliminating the need for manual configuration editing.
    - Full Reset: With a single command, all placed (or configured) gates can be deleted and regenerated based on the default monument settings.
    - Individual Gate Removal: Specific gates can be removed by their index.
    Automatic Monument Support:
    The plugin can be pre-configured to provide default teleport gates for popular Rust monuments, with custom enabling and cost settings.
    Installation and Setup:
    Place the ZAutomatedTeleportGates.cs file into your /oxide/plugins folder.
    Restart your server or load the plugin (o.load ZAutomatedTeleportGates). This will generate the ZAutomatedTeleportGates.json configuration file in the /oxide/config folder.
    Edit the configuration file according to your needs (e.g., Mode, Cost Settings, TeleportDistance).
    Grant permissions to players as required (see below).
    Commands:
    /gate - Configurable -> Description: Opens the teleportation user interface.
    Permission: ZAutomatedTeleportGates.Use (or admin privileges)
    Example: /gate
    /addteleportgate {Name} {Cost}
    Description: Adds a new teleport gate at the current admin's position. If the Name already exists in the configuration, its data (primarily the Cost) will be updated.
    Permission: ZAutomatedTeleportGates.Admin
    Example: /addteleportgate "MyCustomTeleport" 250
    Important: If the name contains spaces, enclose it in quotes (e.g., /addteleportgate "Secret Base" 100).
    /resetteleportgates
    Description: Deletes all placed (or configured) gates and regenerates them based on the monument settings defined in the configuration.
    Permission: ZAutomatedTeleportGates.Admin
    Example: /resetteleportgates
     
    ZAutomatedTeleportGatesAdminRemove {index} (Console command)
    Description: Removes a specific gate based on its index. The index is typically shown when listing gates.
    Permission: No permission required when run from console; player requires admin privileges.
    Example: ZAutomatedTeleportGatesAdminRemove 5 (removes the gate with index 5)
    Permissions:
    ZAutomatedTeleportGates.Admin: Required to use the /addteleportgate, /resetteleportgates, and ZAutomatedTeleportGatesAdminRemove commands.
    Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.Admin
    ZAutomatedTeleportGates.Use: Required to use the /gate command and to teleport through physical gates.
    Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.Use
    ZAutomatedTeleportGates.FreeUse: Players with this permission can teleport for free, with no cost deducted.
    Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.FreeUse
    Configuration (ZAutomatedTeleportGates.json):
     
    {   "Mode": false, // true = UI only (chat command), false = physical gates also spawn   "Player Teleport Height (next to gate)": 2.0, "2 Way Player Teleport? (Both Side?)": false, "Chat Command": "gate", // The chat command that opens the UI   "Cost Settings": {     "CostType": 0, // 0 = Custom Item, 1 = ServerRewards, 2 = Economics     "Custom Item Shortname": "scrap" // Only relevant if Custom Item (CostType: 0) is selected   },   "TeleportDistance": 0, // If > 0, cost will be distance-based (X cost / 100m)   "AutomatedGates": { // Settings for monuments and custom gates     "Abandoned Military Base": {       "Enabled": true,       "Cost": 100     },     "Abandoned Supermarket": {       "Enabled": true,       "Cost": 50     },     // ... additional monuments and custom gates (added via /addteleportgate command)     "MyCustomTeleport": {       "Enabled": true,       "Cost": 250     }   } }  
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
  5. More information about "Skill Tree Items: Pro"

    $11.99

    Skill Tree Items: Pro

    The Ultimate Expansion for Skill Tree Progression
    Skill Tree Items: Pro is a powerful DLC plugin for the Skill Tree system that breathes new life into your server's loot tables. Instead of players just earning XP through grinding, they can now discover unique, consumable items that boost their progression, provide instant rewards, or grant temporary buffs directly from Skill Tree.
    Whether it’s a rare XP injection found on a Scientist or a biome-specific gathering boost hidden in an Arctic crate, this plugin adds a layer of excitement and strategy to every lootable object on your map.
     
    Advanced Consumable Types
    This plugin introduces four distinct item categories, each fully customizable to fit your server's economy:
    XP Boosters: Provide temporary XP multipliers. Go granular with filters for specific gather types, time-of-day restrictions (e.g., "Night Owl" boosts), or biome-specific requirements. XP Injections: Instant gratification. Set up various "vials" or "manuals" that grant a flat or randomized range of XP upon consumption. SP Injections: Extremely rare rewards that grant Skill Points directly, bypass the grind, and give players a reason to hunt for high-tier loot. Temporary Buffs: Grant any buff from the Skill Tree—including Ultimates—for a limited time. These stack with existing skills, allowing players to feel the power of high-level perks early on.  
    Dynamic Loot Distribution
    The core of Skill Tree Items: Pro is its highly sophisticated loot engine. You aren't limited to just crates and barrels; you can inject these items into almost every interaction in Rust.
    See a comprehensive list of supported LootSources below.
     
    Granular Configuration
    For the power users, the LootProfile system allows for surgical precision. You don't just set "Crates"; you can target specific prefab names, specific NPC profiles, or even the tier of a Raidable Base.
    Key Profile Features:
    Identifier System: Target specific entities (e.g., only "Elite" crates or a specific Boss from BossMonster). Skin ID Filtering: Require specific skin IDs for the source to trigger. Blacklisting: Exclude specific items or entities from dropping loot. Modifier Integration: Toggle whether player "ItemPerk" modifiers should influence the drop rates. Weight-Based Tables: Use a weighted dictionary system to determine exactly which items drop and how often.  

    Command: stip.give <target> <profile>
    Tyoe: Console
    Permission required: skilltreeitemspro.admin
    Action: Gives the target player the specified item.
    Command: stip.giveall
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Gives the user all items in the config.
    Command: stip.moveicon
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Moves the active boost icon for all players.
     

    This is a comprehensive list of loot sources that can be used to setup loot profiles.
    Crate: Triggered when a player opens a crate for the first time. Barrel: Triggered when a player breaks a barrel. BossMonster: Triggered when a boss monster is killed by a player. Event: Triggered when an event is completed (Convoy, SurvivalArena, Armored train, Powerplant etc). ScientistNPC: Triggered when a scientist NPC is killed. HumanNPC: Triggered when a human npc, such as a tunner dweller, is killed. BetterNPC: Triggered when a NpcSpawn npc is killed. Woodcutting: Triggered when a tree is fully cut down. Mining: Triggered when a node is fully mined out. Skinning: Triggered when an animal is fully skinned. Foraging: Triggered when the player collects a map collectible (hemp, pumpkins, diesel barrels etc). Farming: Triggered when the player collects a player-grown collectible. Fishing: Triggered when the player catches a fish. Crafting: Triggered when an item is successfully crated. BotReSpawn: Triggered when an BotReSpawn npc is killed. NpcRaider: Triggered when an npc from NpcRaider is killed. RaidableBase: Triggered when a Raidable Base is spawned.  

    The effect types dictate how the item will behave. You can have any number of effect types attached to an item. For example, you can create an item that gives the player 1000xp with the XPInjection type, gives them a temporary boost with the XPBoost type, and gives them access to the Raiding Ultimate from Skill Tree with the TemporaryBuff type.
    XPInjection: Provides the player with an injection of xp when consumed. SPInjection: Provides the player with an injection of skill points when consumed. TemporaryBuff: Provides the player with temporary access to any Skill Tree buff (including ultimates). XPBoost: Provides the player with a temporary xp boost when consumed.  XP Source can be set so only the specified xp source provides the bonus. Timeframe can be set, so the player can only get xp during the specified time of day (ie 6pm to 6pm etc). Multiple Biomes can be added to restrict the xp bonus to sources inside of those biome types (ie a player can only gain xp while in the Arctic or Jungle). Biomes: Any, Arid, Temperate, Tundra, Arctic, Jungle.   

    Here is a list of Skill Tree XP Sources that can be used with the XPBoost effect.
    All NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildPlant CollectGrownPlant BuildingBlockDeployed FishCaught CatchOrangeRoughy CatchSalmon CatchSmallShark CatchSmallTrout CatchYellowPerch CatchAnchovy CatchHerring CatchSardine CatchTrash Crafting ScientistNormal TunnelDweller UnderwaterDweller ScientistHeavy SmallAnimal MediumAnimal LargeAnimal RoadSign Barrel Scarecrow Mission BradleyAPC LootHackedCrate LootHeliCrate LootBradleyCrate CookingMealXP RaidableBaseCompletion_Easy RaidableBaseCompletion_Medium RaidableBaseCompletion_Hard RaidableBaseCompletion_Expert RaidableBaseCompletion_Nightmare Win_HungerGames Win_ScubaArena Win_Skirmish Gut_Fish default_botrespawn crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic crate_ammunition crate_food_1 crate_food_2 crate_fuel crate_medical supply_drop detect_diggable Harbor_Event_Winner Junkyard_Event_Winner PowerPlant_Event_Winner Satellite_Event_Winner Water_Event_Winner Air_Event_Winner Armored_Train_Winner Convoy_Winner SurvivalArena_Winner swipe_card_level_1 swipe_card_level_2 swipe_card_level_3 boss_monster Zombie Raider JetPilot ArcticBaseEvent_Winner GasStationEvent_Winner SputnikEvent_Winner ShipWreckEvent_Winner Triangulation_Winner Caravan_Winner SupermarketEvent_Winner GingerbreadNPC PVP AutoTurret  

    You can get a list of Skill Tree Buffs from the Skill Tree plugin page.
     

     

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