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  1. More information about "Custom Healing"

    $12.00

    Custom Healing

    ⭐ Custom Healing
    A fully customizable healing system for Rust.
    Custom Healing is a powerful and flexible plugin that lets you create custom medical items, each with unique healing effects, buffs, permissions, commands, usage limits, and more.
    Perfect for PVE, PVP, progression servers, RP servers, and any server that wants to introduce unique medical gameplay.
    This plugin has been tested on multiple servers every wipe and is proven stable, optimized, and ready.

    🎯 What This Plugin Does
    🛠  Custom Healing allows server owners to:
    Create unlimited custom healing items Each item is defined by its skin ID, and you can give it:
    Custom display name Custom base item (syringe.medical or bandage or largemedkit) Custom healing values Custom buffs (max health, hydration, food, comfort, etc.) Instant healing and overtime healing Bleeding/radiation removal Command execution on use Permission based usage Usage counters Infinite use mode Disable vanilla healing Custom chat message Everything is optional — configure only what you want.
     
    ✨ Main Features
    🛠  Custom Buff
    Each item can heal or affect metabolism values:
    Add HP Add HP over time Increase max health (temporary) Add food/water Add or remove bleeding Add or remove radiation Add comfort Full temporary buffs with duration 🛠  Custom Commands on Use
    You can trigger commands when a player uses the healing item:
    Give VIP Grant temporary permissions Run ANY console command Run commands as server or as player Run all commands or a random one Example:
    Give temporary VIP for using a special syringe or spawn a Raidable Base just for using a custom bandage.
     
    🔐 Permission-Based Items
    🛠  Each custom healing item can require its own permission.
    If the player does not have permission:
    Item won’t activate Uses won’t decrease (if configured)  
    ♾️ Infinite or Limited Uses
    🛠  Items can support:
    Infinite usage (PlusOne = true) Remaining uses counter: Example:
    Custom Syringe [5]
     
    ⛔ Disable Vanilla Healing
    Use custom logic only, disable the default Rust healing effect.
     
    ❌ Safe Item Stacking
    Prevents stacking or combining if the items are not identical:
    Same skin Same custom name Prevents exploits when using limited-use syringes.  
    💬 Custom Chat Messages
    Send private messages when used:
    Success messages Reward messages Tips Prefix configurable in config.

     
    ⚙️ Configuration
    🛠  The config is automatically generated and supports unlimited custom items.
    Two main sections:
    Plugin Setting
    Chat prefix Healing Items Setting
    Each item entry is based on a skin ID. Each entry includes:
    Display name Base item (syringe or bandage or largemedkit) Permission Disable vanilla healing Infinite usage Usage counter Custom buffs Command settings Custom chat messages The default config includes example items:
    Custom Syringe Legendary Syringe Both come preconfigured as examples.

     
    📌 Commands & Permissions
    Permissions Each custom item can have its own permission (optional) (example: customhealing.use.vip).
    If set empty, everyone can use it.
    Commands None for players.
    Commands inside config run automatically when using the item.
  2. More information about "Z Boxes Pack"

    $40.00

    Z Boxes Pack

    Z Boxes Pack Plugin
    Transform your containers into smart containers, saving time and making it easier to automate your database.
    With this plugin, you can make the player’s development faster and automate player’s base easier.
    Additional features can be purchased for boxes, thus facilitating and speeding up development.
    - Recycler Box – instant recycling items + Blacklist in config
    - Mining quarry in Box – mining resources
    - Research Box – instant blueprint creator + Blacklist in config
    - Repair Box – full repair items + Blacklist in config
    - Dropped items collection Box – collecting dropped items
    - Furnace Box – instant smelting
    - Fridge Farm – instant exchange of cores
    Config { "Cost type: (write itemID or 2=Economics or 3=ServerRewards)": -932201673, "Cost item SKIN (if Cost type not 2 or 3)": 0, "Economics": "$", /UI cost display "ServerRewards": "SR", /UI cost display "[PLUGIN] Cost for InstantRecyclerBox (0 = disable):": 5000, "[PLUGIN] Cost for MiningQuarryBox (0 = disable):": 8000, "[PLUGIN] Cost for ResearchBox (0 = disable):": 4000, "[PLUGIN] Cost for RepairBox (0 = disable):": 4000, "[PLUGIN] Cost for FurnaceZBOX (0 = disable):": 5000, "[PLUGIN] Cost for DroppedItemBoxCollector (0 = disable):": 3000, "[PLUGIN] Cost for FridgeFarmZ (0 = disable):": 5000, "[PLUGIN] Selling price (back to normal box) / (0 = disable)": 1000, "[DropBox] Message When open Dropped item Box Collector?": true, "[DropBox] Collect radius:": 3.0, / auto pickup radius max 15.0 "[Fridge] Default multiplier output": 1, "[Fridge] VIP multiplier output": 2, "[RecyclerBox] Blacklisted skinID": [ / no recycling this items 3084640228, 3090732154, 3137708597, 3144201633, 3171493217, 3247770012, 3252660967 ], "[RecyclerBox] Blacklisted itemID": [ -778367295, -2069578888 ], "[RecyclerBox] Recycling item multiplier: [shortname, multiplier]": [ / recycled item output multiplier "riflebody,10", "smgbody,10", "semibody,10" ], "[RepairBox] VIP Repair cost/item": 200, "[RepairBox] Default Repair cost/item": 500, "[RepairBox] Cost item ID (-932201673 = scrap)": -932201673, "[RepairBox] Send message when open the box?": true, "[RepairBox] Blacklisted item shortname": [ / disabled repair item list "lmg.m249", "rifle.l96" ], "[ResearchBox] VIP Research cost/item scrap multiplier / defaul= 1.0": 0.5, "[ResearchBox] Send message when open the box?": true, "[ResearchBox] Blacklisted item shortname": [ / disabled research item list "lmg.m249", "rifle.l96" ], "[QuarryBox] Quarry item adding time (secounds)": 300.0, "[QuarryBox] VIP multiplier": 5, "[QuarryBox] Quarry Item List": [ / Mining item list { "ShortName(Item)": "stones", "Amount(Item)": 5, "SkinID(Item)": 0 }, { "ShortName(Item)": "sulfur.ore", "Amount(Item)": 3, "SkinID(Item)": 0 }, { "ShortName(Item)": "sulfur", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "lowgradefuel", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "crude.oil", "Amount(Item)": 1, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.refined", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "hq.metal.ore", "Amount(Item)": 2, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.fragments", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.ore", "Amount(Item)": 5, "SkinID(Item)": 0 } ], "[QuarryBox] Quarry Fuel amount to cost / item adding time (fuel)): (0 = disabled)": 1, "[QuarryBox] Quarry FUEL ITEM ID: (1568388703 = diesel barrel) (-946369541 = low grade fuel)": -946369541, "[QuarryBox] Quarry VIP +Item List": [ / VIP mining item list { "ShortName(Item)": "scrap", "Amount(Item)": 5, "SkinID(Item)": 0 } ], "[QuarryBox] Send message when open the box?": true, "[FurnaceBox] Smelt every second:)": 60.0, "[FurnaceBox] Stack size /smelting)": 500, "[FurnaceBox] VIP need wood?": false, "[FurnaceBox] VIP can smelting crude oil?": true, "[FurnaceBox] Default output muliplier": 1, "[FurnaceBox] VIP output muliplier?": 2, "[FurnaceBox] Send message when open the box?": true } Language: 31 file
    Permissions
    ZBoxesPack.CanUse
    ZBoxesPack.Enable.DropBox.Category.Select
    ZBoxesPack.FreeBuy
    ZBoxesPack.VIP
    ZBoxesPack.NoNeedFuelQuarryBox
    shortname, skinID :
    - Repair box:  box.wooden.large, 3144201633
    - Fridge farm: fridge, 3252660967
    - Drop box: box.wooden, 3247770012
    - Furnace box: box.wooden, 3171493217
    - Research box: box.wooden.large, 3137708597
    - Mining quarry box: box.wooden.large, 3090732154
    - Recycler box: box.wooden.large, 3084640228
     
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
     
     
     
  3. More information about "Monument Markers"

    $12.00

    Monument Markers

    🗺️ Description
    MonumentMarkers adds custom, configurable map markers to all monument on your Rust server.
    Each monument can display a vending machine icon marker and/or a colored radius circle directly on the map.
    Perfect for servers that use zones, events, or themed monuments, this plugin keeps your players oriented and enhances your world visually.
    ⚙️ Features
    Automatic monument discovery – Detects Vanilla and Custom monuments on map load. Per monument configuration – Enable/disable each monument individually, rename, adjust radius, and customize colors. Map markers – Choose between:
    - Vending machine icon marker (name displayed under icon)
    - Colored radius circle with custom size and transparency Persistent visibility – Radius circles remain visible after reconnects (no more missing zones on relog). Custom colors – Hex color support for inner and outer ring gradients. Lightweight – Optimized refresh loop ensures markers stay in sync without performance impact.  
    🧩 Commands
    /monmarkers.reload - Reloads the configuration and respawns all markers - Admin only
    /monmarkers.toggle <key> <on/off> - Enables or disables a specific monument marker - Admin only
    /monmarkers.name <key> <display name> - Renames a monument’s displayed map name - Admin only
    (All commands require admin permissions.)
     
    🧰 Configuration Example
    🧠 How It Works
    On server start, the plugin scans for all Monuments.
    If a monument isn’t in the config, it’s automatically added (disabled by default).
    Enabled monuments spawn a vendor icon marker, a radius circle, or both.
    A background sync timer ensures that radius markers always appear correctly for all players even after reconnects.
     
    💡 Perfect For
    PVE/PVP hybrid servers with event zones Custom monument zones or safe areas Themed roleplay servers (rename monuments easily) Admin tools for quick visual feedback
  4. More information about "Z Automated Teleport Gates"

    $20.00

    Z Automated Teleport Gates

    ZAutomatedTeleportGates - Detailed Plugin Description
    The ZAutomatedTeleportGates is a versatile Rust plugin that adds a new dimension to server navigation and travel. It enables players to move quickly and efficiently across the map using predefined teleport gates (or a modern UI), employing various cost models. Whether you're looking for fast travel between monuments or connections between custom locations, this plugin provides the solution.
    Key Features:
    Flexible Operation Modes:
    - Physical Gates: Place actual, interactive gates in the world through which players can enter the teleportation system. Ideal for servers with a unique atmosphere.
    - UI-based Teleportation: If you prefer not to use physical gates, players can simply type a chat command to access an intuitive user interface to select their destination.
    Customizable Cost System:
    Selectable Currencies:
    - Scrap: The default setting, a cornerstone of the Rust economy.
    - ServerRewards (RP): Compatible with the popular ServerRewards plugin, allowing players to use in-game points.
    - Economics ($): Integration with the Economics plugin if your server uses a more realistic monetary system.
    - Distance-Based Pricing: You can configure the teleportation cost to increase proportionally with the distance traveled (e.g., X Scrap per 100 meters).
    Easy Administration and Management:
    - Simple Gate Addition: Admins can easily place new gates on the map, assigning a name and cost to them.
    - Overwrite/Update Gates: If a gate name already exists, the admin command automatically updates its data (primarily the cost), eliminating the need for manual configuration editing.
    - Full Reset: With a single command, all placed (or configured) gates can be deleted and regenerated based on the default monument settings.
    - Individual Gate Removal: Specific gates can be removed by their index.
    Automatic Monument Support:
    The plugin can be pre-configured to provide default teleport gates for popular Rust monuments, with custom enabling and cost settings.
    Installation and Setup:
    Place the ZAutomatedTeleportGates.cs file into your /oxide/plugins folder.
    Restart your server or load the plugin (o.load ZAutomatedTeleportGates). This will generate the ZAutomatedTeleportGates.json configuration file in the /oxide/config folder.
    Edit the configuration file according to your needs (e.g., Mode, Cost Settings, TeleportDistance).
    Grant permissions to players as required (see below).
    Commands:
    /gate - Configurable -> Description: Opens the teleportation user interface.
    Permission: ZAutomatedTeleportGates.Use (or admin privileges)
    Example: /gate
    /addteleportgate {Name} {Cost}
    Description: Adds a new teleport gate at the current admin's position. If the Name already exists in the configuration, its data (primarily the Cost) will be updated.
    Permission: ZAutomatedTeleportGates.Admin
    Example: /addteleportgate "MyCustomTeleport" 250
    Important: If the name contains spaces, enclose it in quotes (e.g., /addteleportgate "Secret Base" 100).
    /resetteleportgates
    Description: Deletes all placed (or configured) gates and regenerates them based on the monument settings defined in the configuration.
    Permission: ZAutomatedTeleportGates.Admin
    Example: /resetteleportgates
     
    ZAutomatedTeleportGatesAdminRemove {index} (Console command)
    Description: Removes a specific gate based on its index. The index is typically shown when listing gates.
    Permission: No permission required when run from console; player requires admin privileges.
    Example: ZAutomatedTeleportGatesAdminRemove 5 (removes the gate with index 5)
    Permissions:
    ZAutomatedTeleportGates.Admin: Required to use the /addteleportgate, /resetteleportgates, and ZAutomatedTeleportGatesAdminRemove commands.
    Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.Admin
    ZAutomatedTeleportGates.Use: Required to use the /gate command and to teleport through physical gates.
    Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.Use
    ZAutomatedTeleportGates.FreeUse: Players with this permission can teleport for free, with no cost deducted.
    Granting: oxide.grant user <steamid> ZAutomatedTeleportGates.FreeUse
    Configuration (ZAutomatedTeleportGates.json):
     
    {   "Mode": false, // true = UI only (chat command), false = physical gates also spawn   "Chat Command": "gate", // The chat command that opens the UI   "Cost Settings": {     "CostType": 0, // 0 = Custom Item, 1 = ServerRewards, 2 = Economics     "Custom Item Shortname": "scrap" // Only relevant if Custom Item (CostType: 0) is selected   },   "TeleportDistance": 0, // If > 0, cost will be distance-based (X cost / 100m)   "AutomatedGates": { // Settings for monuments and custom gates     "Abandoned Military Base": {       "Enabled": true,       "Cost": 100     },     "Abandoned Supermarket": {       "Enabled": true,       "Cost": 50     },     // ... additional monuments and custom gates (added via /addteleportgate command)     "MyCustomTeleport": {       "Enabled": true,       "Cost": 250     }   } }  
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
  5. More information about "Gun Game"

    $19.99

    Gun Game

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging.
    The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event.
    When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin.
    Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round.
    The plugin ships with 2 default profiles:
    Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long.  
    This plugin works with most PVE plugins.
     
     

    Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths.  

    Command: ggstart <arena name>
    Description: Starts the gun game event using the specified arena.
    Permission: gungame.admin
    Command: ggend
    Description: Ends the active gun game event.
    Permission: gungame.admin
    Command: ggsetcentrepoint <arena name>
    Description: Sets the spawn location for the specified arena.
    Permission: gungame.admin
    There are a number of commands that can be changed in the config that handle:
    Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore]  

    // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName);  
    Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
     

     
     
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