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Umbrella

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  1. Umbrella

    Errors

    Да, говорю
  2. Umbrella

    Errors

    ISS.json ISS_config.json
  3. Umbrella

    Errors

    Failed to call hook 'OnPlayerWantsMount' on plugin 'Space v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.OnPlayerWantsMount (BasePlayer player, SubmarineDuo submarineDuo) [0x00062] in <9c89d1e24a954c168ef463d5f71fa501>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004ea] in <9c89d1e24a954c168ef463d5f71fa501>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 o.reload Space [21:27:17]Unloaded plugin Space v1.1.4 by Adem [21:27:17]Failed to call hook 'OnServerInitialized' on plugin 'Space v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.UpdateConfig () [0x00278] in <a29dd622c9a54e9bad8cd526e90d8402>:0 at Oxide.Plugins.Space.OnServerInitialized () [0x00012] in <a29dd622c9a54e9bad8cd526e90d8402>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028d] in <a29dd622c9a54e9bad8cd526e90d8402>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 [21:27:17]Loaded plugin Space v1.1.4 by Adem
  4. hello, I can not connect NightVision in any way - installed Night Vision - issued permits - set true in the Space configuration and set the time but night vision is not working
  5. 1. the air defense can't see the Shuttles, you can safely fly in cosmodrome 2. on the balloon if you go up then jump to the door mvk door I did not open, I could not get in and back into the balloon does not get in, throws back
  6. Umbrella

    Space

    Please tell me how to correct the shuttle control. Turn the shuttle to the right and left, logically, should be carried out by buttons A and D, not the mouse, and the adjustment of inclination to the right and left just need to implement the mouse, not the A and D buttons. In general, swap places
  7. Umbrella

    Space

    I did not understand how to connect NightVision, I installed it on the server and the sky did not become dark in the event
  8. My pleasure. Also, my plugin is easy to set up, unlike the free plugin, and it also shows the death of players from animals, suicide, cold, radiation and other things.
  9. Full customization, selection of colors, selection of colors for nicknames by permissions
  10. Version 1.02

    23 downloads

    RustyDeath The plugin allows you to see in real time the murders of players in the user interface. There are a large number of settings, in the configuration you can change all the pop-up labels The plugin has two versions: Russian and English. I provided English config and English lang Config file: { "Interface update time": 7, "Font size in the displayed interface": 13, "The position of the left corners (AnchorMin):": "0.5 0.8", "The position of the right corners (AnchorMax):": "0.99 0.995", "Right-align the text? (false = will flatten to the left edge).": true, "Show animal-related deaths and murders ?": true, "Show deaths and murders associated with the NPS?": true, "Show sliper-related deaths and murders ?": true, "Default killer highlight code": "#FFAE42", "Default victim highlighting code": "#00A1E0", "Default animal highlighting code": "#99FF99", "Default NPS highlighting code": "#FF0000", "Default code for distance illumination": "#FFCD8F", "Keep a history of player kills and deaths ?": true, "Maximum number of objects for the history of deaths": 15, "Privilege to view the history of deaths": "rustydeath.deathhistory", "Enable special highlighting of messages related to me ?": true, "The color of the special illumination": "#000000", "Dynamic Privileges: EXAMPLE \"rustydeath.vip\" = \"#FF0000\"": { "rustydeath.vip": "#848484" }, "Dynamic distance illumination: EXAMPLE 10 = \"#FF00FF\"": { "10": "#ff9c00", "50": "#ffffff", "120": "#01A9DB", "200": "#F7FE2E", "300": "#FF0000" }, "Dynamic Names. Specify your names for different types of entities": { "Npc": { "Npc": "NPC Scientist" }, "Animal": { "Bear": "Bear", "Boar": "Boar", "Horse": "Horse", "Wolf": "Wolf", "Chicken": "Chicken", "Stag": "Stag" }, "Helicopter": { "Helicopter": "Patrol Helicopter" }, "Tank": { "Tank": "Brandley APC" }, "Building": { "WoodenBarricade": "Wooden barricade", "BarbedWooden Barricade": "Prickly wooden barricade", "MetalBarricade": "Metal barricade", "GatesExternalHighWood": "High wooden gate", "GatesExternalHighStone": "High stone gates", "WallExternalHighWood": "High wooden wall", "WallExternalHighStone": "High stone wall" }, "Trap": { "Guntrap": "Guntrap", "Minetrap": "Minetrap", "Snaptrap": "Snaptrap", "Spikes": "Wooden spikes" }, "Zombie": { "Zombie": "Zombie" }, "Sleeper": { "Sleeper": "Sleeper" }, "Turret": { "Autoturret": "Autoturret", "Flameturret": "Flameturret", "Scientist": "Scientist Turret" } }, "Dynamic strings of information output under the kill type": { "PlayerToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "PlayerToNpc": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "NpcToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "PlayerToAnimal": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "AnimalToPlayer": [ "<color={0}>{1}</color> eaten <color={2}>{3}</color>" ], "PlayerToTank": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "TankToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "PlayerToHelicopter": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "HelicopterToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "PlayerToSleeper": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "TurretToPlayer": [ "<color={0}>{1}</color> killed <color={2}>{3}</color>" ], "GuntrapToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color>" ], "BuildingToPlayer": [ "Player <color={2}>{3}</color> caught on the <color={0}>{1}</color>" ], "TrapToPlayer": [ "Player <color={2}>{3}</color> caught in a trap (<color={0}>{1}</color>)" ], "Zombie": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "Fall": [ "Player <color={2}>{3}</color> <color=#6d41f4>fell from a great height and crashed</color>" ], "Suicide": [ "Player <color={2}>{3}</color> <color=#eb41f4>self-destructed</color>" ], "Cold": [ "Player <color={2}>{3}</color> <color=#41e2f4>died of cold</color>" ], "Bleedeing": [ "Player <color={2}>{3}</color> <color=#f44141>bled out</color>" ], "Poison": [ "Player <color={2}>{3}</color> <color=#c4f441>died of poisoning</color>" ], "Radiation": [ "Player <color={2}>{3}</color> <color=#eef441>died of radiation</color>" ], "Hungry": [ "Player <color={2}>{3}</color> <color=#41f488>starved to death</color>" ], "Explosion": [ "Player <color={2}>{3}</color> <color=#f4ca41>exploded</color>" ], "ExplosionPlayer": [ "<color={0}>{1}</color> blew up <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "Drowned": [ "Player <color={2}>{3}</color> <color=#415ef4>drowned</color>" ], "Heat": [ "Player <color={2}>{3}</color> <color=#f49a41>burned alive</color>" ], "Stab": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "Arrow": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "Slash": [ "<color={0}>{1}</color> ripped <color={2}>{3}</color> to shreds (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ] }, "Dynamic names and lights for weapons": { "Assault Rifle": { "АК-74": "#F50000" }, "Beancan Grenade": { "Beancan Grenade": "#F50000" }, "Bolt Action Rifle": { "Bolt": "#F50000" }, "Bone Club": { "Bone Club": "#00BFFF" }, "Bone Knife": { "Bone Knife": "#00BFFF" }, "Rock": { "Rock": "#00BFFF" }, "Crossbow": { "Crossbow": "#00BFFF" }, "Custom SMG": { "SMG": "#F50000" }, "Double Barrel Shotgun": { "Double Barrel Shotgun": "#F50000" }, "Eoka Pistol": { "ЕОКА": "#F50000" }, "F1 Grenade": { "F1 Grenade": "#F50000" }, "Flame Thrower": { "Flame Thrower": "#F50000" }, "Hunting Bow": { "Bow": "#00BFFF" }, "Compound Bow": { "Compound Bow": "#00BFFF" }, "Longsword": { "Longsword": "#00BFFF" }, "Candy Cane Club": { "Candy Cane Club": "#00BFFF" }, "Nailgun": { "Nailgun": "#00BFFF" }, "LR-300 Assault Rifle": { "LR-300": "#F50000" }, "M249": { "М249": "#F50000" }, "M92 Pistol": { "М92": "#F50000" }, "Mace": { "Mace": "#00BFFF" }, "Machete": { "Machete": "#00BFFF" }, "MP5A4": { "MP5A4": "#F50000" }, "Pump Shotgun": { "Pump Shotgun": "#F50000" }, "Spas-12 Shotgun": { "Spas-12": "#F50000" }, "Flashlight": { "Flashlight": "#00BFFF" }, "Python Revolver": { "Python Revolver": "#F50000" }, "Revolver": { "Revolver": "#F50000" }, "Salvaged Cleaver": { "Salvaged Cleaver": "#00BFFF" }, "Salvaged Sword": { "Salvaged Sword": "#00BFFF" }, "Semi-Automatic Pistol": { "Semi-Automatic Pistol": "#F50000" }, "Semi-Automatic Rifle": { "Semi-Automatic Rifle": "#F50000" }, "Stone Spear": { "Stone Spear": "#00BFFF" }, "Thompson": { "Thompson": "#F50000" }, "Waterpipe Shotgun": { "Waterpipe Shotgun": "#F50000" }, "Wooden Spear": { "Wooden Spear": "#00BFFF" }, "Hatchet": { "Hatchet": "#00BFFF" }, "Pick Axe": { "Pick Axe": "#00BFFF" }, "Salvaged Axe": { "Salvaged Axe": "#00BFFF" }, "Chainsaw": { "Chainsaw": "#00BFFF" }, "Jackhammer": { "Jackhammer": "#00BFFF" }, "Salvaged Hammer": { "Salvaged Hammer": "#00BFFF" }, "Salvaged Icepick": { "Salvaged Icepick": "#00BFFF" }, "Satchel Charge": { "Satchel Charge": "#00BFFF" }, "Stone Hatchet": { "Stone Hatchet": "#00BFFF" }, "Snowball": { "Snowball": "#00BFFF" }, "Stone Pickaxe": { "Stone Pickaxe": "#00BFFF" }, "Survey Charge": { "Survey Charge": "#00BFFF" }, "Timed Explosive Charge": { "Timed Explosive Charge": "#F50000" }, "Torch": { "Torch": "#00BFFF" }, "RocketSpeed": { "High Velocity Rocket": "#F50000" }, "Incendiary Rocket": { "Incendiary Rocket": "#F50000" }, "Rocket": { "Rocket": "#F50000" }, "RocketHeli": { "Helicopter napalm": "#F50000" }, "RocketBradley": { "Bradley APC napalm": "#F50000" }, "MainCannonShell": { "Bradley APC rockets": "#F50000" }, "L96 Rifle": { "L96": "#F50000" } }, "Dynamic highlighting of characters in substring. Specify as many as you want, as long as they are in the dynamic string": { "→": "#000000", "(": "#000000", "|": "#000000", ")": "#000000" } } Lang file: { "Not Have Permission": "You do not have access to this command!", "DeathHistory": "History of murders and deaths: ({0} items)", "DeathHistoryDeath": "<color={Red}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>", "DeathHistoryKill": "<color={Green}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>", "NoDeathHistory": "No available murder history" }
    $10.00
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

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