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Showing results for tags 'spawncheck'.
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Version 2.3.1
2,292 downloads
Configure spawn checks for launchsite including RustEdit spawns. Configure settings for Bradley (hp/crates/damage etc etc). Add a cooldown between Kills Works with : BradleyGuards (Bazz3l) BradleyGuards (KrunghCrow) BradleyTiers (KrunghCrow) Convoy (Adem) ArmoredTrain (Adem) Paratroopers (FastBurst) Optional dependencies : RustEdit Features : Configurable Bradley settings like HP,Crates,Damage Can set Sleepersafe true/false (To not attack a sleeper) Can set a Cooldown between destroying(killing) the bradley (added in 2.1.0) Shows remaining cooldown in chat if enabled (added in 2.1.2 Thx @RFC1920) If Cooldown is set and timer ended the player will get notified in chat Can set to ignore admins/owner (will ignore the admins and owner completely by the BradleyAPC) Even when NOT vanished!!! Will not attack Junkpile scientists No conflicts with Vanish. Can enable/disable gibs Can unlock crates and extinguish fire after kill (true/false) Set plugins true/false to avoid BradleyOptions to override settings those plugins use (Choose 1). If enabled can set a random bradley respawn time. If enabled when you use a custom map and the bradley spawns incorrect will check and set the spawntime and bradley path it drives (only use these settings if the Bradley from custom locations are forced spawning on random locations at launchsite instead of the locations placed with RustEdit) Commands to respawn dead bradleys manualy. Permissions : BradleyOptions.Admin (To use the commands) Commands : /bradley info : Shows the version/author/commands available in chat. /bradley quickrespawn : To respawn a dead bradley on vanilla launchsite location. /bradley custom : To respawn and check for killed Bradleys on Custom locations (RustEdit). /bradleycooldown : Tells the player the remaining cooldown in Chat or Gametip msg (added in v2.1.3) Configuration : Note : for override settings set only 1 setting to true !!! If u have other Custom bradley plugins using either setting let me know i can add it to a profile or check if they are the same with one of the existing profiles. { "Bonus": { "Realistic explosion when Bradley is killed": true }, "Spawn checks Custom Maps (Use this only when bradley does not spawn correctly on custom maps!!!": { "Respawn check (Use rustedit for Custom locations": true, "Respawn check (Vanilla Launchsite)": true, "Respawn check (Launchsite) each x Minutes": 15.0, "Respawn check (all Custom locations) each x Minutes": 15.0 }, "Cooldowns": { "use cooldown between Bradley Kills": false, "Show Gametip on bradleycooldown command": true, "cooldown between Bradley kills (minutes)": 120 }, "Avoid BradleyOptions override settings for other plugins": { "Using Only BradleyOptions": true, "Using BradleyGuards/ParaTroopers (Umod)": false, "Using BradleyGuards (Codefling)": false }, "Spawn checks Vanilla Maps (use this only when you are using just the Launchsite!!!": { "Respawn Use (Launchsite Bradley ,use only when spawn checks are disabled)": false, "Min respawn time (minutes)": 5.0, "Max respawn time (minutes)": 5.0 }, "Bradley Settings": { "Enabled (will not spawn when false)": true, "Change Health (If only using BradleyOptions)": true, "Health": 1000, "Max Fire Range": 100, "Throttle Responce": 1.0, "Hostile timer": 20.0, "Ignores sleepers": true, "Ignores admins": false }, "Bradley Loot": { "Max crates after kill": 4, "Remove Napalm": true, "Remove Gibs": false, "Instantly unlock crates": true, "Instantly unlock Gibs": true }, "Bradley Canon": { "Canon Fire delay": 0.3, "Canon Firerate": 0.25 }, "Bradley Machinegun": { "Machinegun Bullet Damage": 15, "Machinegun Firerate": 0.06667, "Machinegun Burst Duration": 10 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bradley info</color> : Shows info on version/author and commands", "InfoRespawn": "\n<color=green>/bradley quickrespawn</color> : Respawns the Launchsite bradley.", "InfoRespawnCustom": "\n<color=green>/bradley custom</color> : Respawns custom bradleys <color=purple>[RustEdit]</color>.", "RespawnAll": "<color=green>Respawned all Bradleys on custom locations</color> [RustEdit]", "RespawnLaunch": "<color=green>Respawned The Bradley on Launchsite only", "NoPermission": "<color=green>You do not have permission to use that command!</color>", "Prefix": "<color=yellow>[Bradley Options]</color> ", "CooldownEnded": "Your Cooldown ended you can take on the Bradley again!!", "CooldownMsg": "You have a <color=green>{0}</color> minute cooldown left and have to wait to take on the Bradley again!!", "CooldownTip": "You have {0} minute(s) left to take on the Bradley again!!" } Credits : Plugin Icon design : @Horus for making me thisFree- 33 comments
- 3 reviews
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Version 1.0.0
35 downloads
Exagonal City : This city replaces the bandit town and the outpost, everything is concentrated in that area, each entrance is automated with automatic doors, lights and siren that warns the arrival or departure of the players. Count Prefab : 4262 VIDEO : Clone Respawn Custom : It is a personalized respawn, to concentrate all the players to respawn in one or more places, the idea is that it is not the simple respawn on the beach as always, it is a very small prefab and gives the possibility of telling the player the story or server theme. Count Prefab : 1009 VIDEO: Little City : It is a small city that does the function of outpost and bandit town, but this one, as it does not have vending machines, still needs outpost (soon to be updated with vending machines), the entrance is automated with lights and sirens that announce the entry and exit of players. It also contains 3 spawns to use with the Work Cart plugin and thus have 3 usable trains. The lights that illuminate Little City are autolight, they turn on and off by themselves. Count Prefab : 1265 VIDEO: Panoramic Tower: this is a very simple porefab, it is designed to stand out and be seen from far away, I use it in the center of my own Exagonal city as a reference so that players know where the center of the map is, but it can be used as standalone monument, for example adding scientificos and loot to them. It has 6 elevators and when we reach the top, we will find a panoramic restaurant. Count Prefab : 577 Video : I want to thank knockcree for teaching me so many things! Thanks !$11.99- 13 comments
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- #outpost
- #banditcamp
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