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Found 3 results

  1. Version 3.0.3

    2,038 downloads

    OVERVIEW: This plugin adds a crafting skill system and the ability to craft higher quality items that have special perks to enhance the item. IMPORTANT!!!: This plugin now requires the UiEngineFramework plugin. It has not been published yet, but is available temporarily right here: UiEngineFramework.cs HOW TO INSTALL: Download and install ImageLibrary Download and install UiEngineFramework (link posted above) If you have previously installed Quality Crafting, delete the config and lang files for the plugin before installing v3.0.0. If this is your first time installing this plugin you can skip this step! Download and install this plugin (Quality Crafting) Refer to the documentation for configuration options Enjoy the plugin DOCUMENTATION: Extensive documentation for this plugin can be found IN THIS GOOGLE DOC. I STRONGLY recommend reading it first before installing. LEGACY VERSION: If you don't want to use the latest version of quality crafting you can still download the old version (v2.1.4) here: Quality Crafting v2.1.4 The legacy version is available AS IS and will not receive additional updates.
    Free
  2. Version 1.0.2

    1,467 downloads

    SkillTreeItems adds 2 item types into loot containers on your server. Research Notes: will provide the player with an injection of xp equal to the amount specified in the items name. Tome of skill points: will award the player with skill points equal to the amount specified in the items name. The plugin allows you to create your own versions of the items, and has a number of commands available that should work with other plugins. skilltreeitems.use - required to consume the items and find them in loot containers. skilltreeitems.admin - required to use the spawn commands. Command: givexpitem Type: Chat Parameters: <amount> <Skin ID> <displayName> Example: givexpitem 1500 2863540162 research notes - Generates an item that can be redeemed for 1500 experience Command: givespitem Type: Chat Parameters: <amount> <Skin ID> <displayName> Example: givespitem 2 2863540162 tome of skill points - Generates an item that can be redeemed for 2 skill points Command: givespitemto Type: Chat/Console Parameters: <target ID> <amount> <skin ID> <displayName> Example: givespitemto 76561197988695317 3 2863540162 tome of skill points - Generates an item that can be redeemed for 2 skill points and gives it to target ID. Command: givexpitemto Type: Chat/Console Parameters: <target ID> <amount> <skin ID> <displayName> Example: givexpitemto 76561197988695317 1500 2863540162 tome of skill points - Generates an item that can be redeemed for 1500 experience and gives it to target ID. Command: giverandomxpitem Type: Chat/Console Parameters: <target ID> Example: giverandomxpitem 76561197988695317 - Generates a random item from the xp items listed in the config and gives it to Target ID. Command: giverandomspitem Type: Chat/Console Parameters: <target ID> Example: giverandomspitem 76561197988695317 - Generates a random item from the skill points items listed in the config and gives it to Target ID.
    Free
  3. fermens

    Skill Rates

    Version 2.0.1

    320 downloads

    Skill system for your server Chat command /skill Console command set.lvl steamid lvl skill skill: 0 - miner, 1 - alchemist, 2 - woodcutter, 3 - hunter, 4 - marauder, 5 - technicist, 6 - jeweler, 7 - dustman Ex. set.lvl 76561198125444659 10 5 - ADD 10 levels for player skill (technicist) Screenshot Localization const bool fermensEN = true; // true - ENGLISH PLUGIN | false - РУССКИЙ ПЛАГИН // 18 line in cs file Config { "Level generation": { // Generator exp for lvls "Maximal lvl": 100, "Exp - 0 lvl": 1.0, "Magnification": 1.05 // "Exp - 0 lvl" * "Magnification" * nextlevel + level.exp [Ex. 1 lvl = 1.05; 2 lvl = 1.05 * 2 + 1.05 = 3.15] }, "Quary rates - static": 5.0, // in next updates add to skills "Additional boxes from helicopter and tank": { "Enable?": true, "Amount crates": 2 }, "Messages": { "uplevel": "The skill <color=#ccff66>{skill}</color> has been upgraded to <color=#ccff66>{level} lvl</color>\nYour new bonuses:\n{bonuses}\n\n<color=#ccff66>/skill</color> - list of available skills and their bonuses", "welcome": "Welcome to the server.\nThere is a skill leveling system on the server, command <color=#ccff66>/skill</color>.", "broadcast": "<size=11>Player <color=#ccff99>{name}</color> upgraded <color=#ccff66>{skill}</color> to <color=#ccff66>{level} lvl</color>\n<color=#ccff66>/skill</color></size>" }, "Skills - setting": { "miner": { "Name": "MINER", "Color - lvl": "0.73 0.87 0.745 1", "Color - progress, main": "0.21 0.42 0.26 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#5da86c>x{0}</color> stone mining\n<color=#5da86c>x{1}</color> iron ore mining\n<color=#5da86c>x{2}</color> mining of high quality iron ore", "Clue": "mine stone and iron ore", "Bonuses": { "STONE": { "First lvl": 10.0, // rates for 1 lvl "Last lvl": 20.0 // rates for maximal lvl }, "METAL": { "First lvl": 10.0, // rates for 1 lvl "Last lvl": 20.0 // rates for maximal lvl }, "HQM": { "First lvl": 10.0, // rates for 1 lvl "Last lvl": 20.0 // rates for maximal lvl } } }, "alchemist": { "Name": "ALCHEMIST", "Color - lvl": "0.73 0.87 0.745 1", "Color - progress, main": "0.21 0.42 0.26 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#5da86c>x{0}</color> sulfur mining\n<color=#5da86c>x{1}</color> melting speed in furnaces", "Clue": "mine sulfur ore", "Bonuses": { "SULFUR": { "First lvl": 5.0, "Last lvl": 10.0 }, "REMELTINGSPEED": { "First lvl": 5.0, "Last lvl": 20.0 } } }, "woodcutter": { "Name": "WOODCUTTER", "Color - lvl": "0.73 0.87 0.745 1", "Color - progress, main": "0.21 0.42 0.26 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#5da86c>x{0}</color> wood mining\n<color=#5da86c>{1}%</color> chance of coal from a tree", "Clue": "chop down trees", "Bonuses": { "WOOD": { "First lvl": 10.0, "Last lvl": 20.0 }, "COALSHANCE": { "First lvl": 0.75, "Last lvl": 1.0 } } }, "hunter": { "Name": "HUNTER", "Color - lvl": "0.91 0.75 0.75 1", "Color - progress, main": "0.51 0.25 0.25 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#b76c6c>x{0}</color> resource from fleshed animals\n<color=#b76c6c>{1}%</color> animal damage reduction\n<color=#b76c6c>{2}%</color> increased damage to animals", "Clue": "kill animals and fleshed them", "Bonuses": { "ANIMAL": { "First lvl": 10.0, "Last lvl": 20.0 }, "ANIMALARMOR": { "First lvl": 0.0, "Last lvl": 0.25 }, "ANIMALDAMAGE": { "First lvl": 0.0, "Last lvl": 0.5 } } }, "marauder": { "Name": "MARAUDER", "Color - lvl": "0.91 0.75 0.75 1", "Color - progress, main": "0.51 0.25 0.25 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#b76c6c>x{0}</color> loot from bots\n<color=#b76c6c>{1}%</color> bot damage reduction\n<color=#b76c6c>{2}%</color> increased damage against bots", "Clue": "kill bots and loot them", "Bonuses": { "NPC": { "First lvl": 10.0, "Last lvl": 20.0 }, "NPCARMOR": { "First lvl": 0.0, "Last lvl": 0.1 }, "NPCDAMAGE": { "First lvl": 0.0, "Last lvl": 0.25 } } }, "technicist": { "Name": "TECHNICIAN", "Color - lvl": "0.91 0.75 0.75 1", "Color - progress, main": "0.51 0.25 0.25 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#b76c6c>x{0}</color> loot from tank and helicopter\n<color=#b76c6c>{1}%</color> reduced damage from tanks and helicopters\n<color=#b76c6c>{2}%</color> increased damage to tanks and helicopters", "Clue": "destroy bradley and helicopter and loot it", "Bonuses": { "MECH": { "First lvl": 10.0, "Last lvl": 20.0 }, "MECHARMOR": { "First lvl": 0.0, "Last lvl": 0.25 }, "MECHDAMAGE": { "First lvl": 0.0, "Last lvl": 0.1 } } }, "jeweler": { "Name": "JEWELER", "Color - lvl": "0.756 0.75 0.87 1", "Color - progress, main": "0.26 0.25 0.46 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#7773b4>x{0}</color> loot from supply drops\n<color=#7773b4>x{1}</color> loot from locked boxes\n<color=#7773b4>x{2}</color> loot from elite crates", "Clue": "loot airdrops, elite and locked crates", "Bonuses": { "AIR": { "First lvl": 10.0, "Last lvl": 20.0 }, "LOCKEDCRATE": { "First lvl": 10.0, "Last lvl": 20.0 }, "ELITE": { "First lvl": 10.0, "Last lvl": 20.0 } } }, "dustman": { "Name": "SCAVENGER", "Color - lvl": "0.756 0.75 0.87 1", "Color - progress, main": "0.26 0.25 0.46 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#7773b4>x{0}</color> loot from barrels\n<color=#7773b4>x{1}</color> loot from regular crates and trash cans", "Clue": "loot barrels, trash cans and regular crates", "Bonuses": { "BARREL": { "First lvl": 10.0, "Last lvl": 20.0 }, "CRATE": { "First lvl": 10.0, "Last lvl": 20.0 } } } }, "Exp": { // experience for completed activities "Barrel": 1.5, "Regular box": 2.0, "Stone - mined": 1.5, "Metal - mined": 1.5, "Sulfur - mined": 2.0, "Tree - downed": 2.0, "Helicopter - downed": 50.0, "Stone - picked up": 0.1, "Metal - picked up": 0.1, "Sulfur - picked up": 0.1, "Wood - picked up": 0.1, "Bradley - exploded": 25.0, "Bradley - mining parts": 0.5, "Helicopter - mining parts": 0.5, "Helicopter - crate": 2.0, "Bradley - crate": 2.0, "Wolf - killed": 1.0, "Boar - killed": 0.75, "Horse - killed": 0.75, "Riding horse - killed": 0.1, "Stag - killed": 0.75, "Chicken - killed": 0.2, "Bear - killed": 1.5, "Supply crate": 2.0, "Locked crate": 10.0, "Elit crate": 3.5, "Wolf - fleshed": 1.5, "Horse - fleshed": 1.25, "Boar - fleshed": 1.25, "Stag - fleshed": 1.25, "Chicken - fleshed": 0.4, "Bear - fleshed": 3.0, "NPC - killed": 1.5, "NPC - looted": 1.0 }, "Show progress of other players in global chat": false, "Exp boosters : permissions": { // increase experience rates for player "skillrates.x3boost": 3.0, "skillrates.x2boost": 2.0 }, "Gather/loot boosters : permissions": { "skillrates.x3": 3.0, "skillrates.x2": 2.0 } }
    $39.99
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.1k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

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