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Gaming-Bavaria

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  1. Hy @nivex, I saw you first added the option "Do Not Force Items With Lower Probability To Spawn", now you removed it and in the update-log it says you rewrote probability and spawning and you added some other options for probability lower then 1. Does it work correctly now or do I have to set options? Comment regarding the option: Comment regarding why I needed this type of option: Thank you very much for your time and your good work (y)
  2. Thank you very much for this. Will this setting be difficulty-level-spedific, e.g. i can set this for easy bases only? And this seeting on true would be totally ignore this settings in the e.g. "Easy Bases.json": "Minimum Amount Of Items To Spawn (0 = Use Max Value)": xx, "Amount Of Items To Spawn:" xx I can't tell you how happy I am
  3. @nivex Yeah, thats what I figured out in the UnityDocumentation. There it says "Random.value: Returns a random float within [0.0..1.0] (range is inclusive) (Read Only)." My Problem is I want a exclusive Loot table, giving back the resources for 6 C4s if it takes 6 C4s to crack 6 Doors. If the player cracks it with Explosive-Ammo, which requires less, then the player makes profit. He also makes more profit if he raids a medium Base compared to a easy Base. On top of this, player has a chance to get TopTier Weapons, but the probability for e.g. a Bolt Action Rifle is in an Hard Base higher then in Medium or easy Bases. So if I'm understandig this right what you wrote, there's no setting which I can say: Please do the probability-roll for every weapon and then push it into my loot table and ignore the "amount of items to spawn" and "min amount of items to spawn". So there is nothing like "real probability". Can you implement smth like "ignore max min amount" and do "real probability" for people like me? Would be very kind of you, anyways, thx for your time. For now i will try to put more items in my list to work around my problem. But then, still, it would'nt be the real 0,0033 value for my weapon to drop. PS: Is it possible to put a note with a text in loot-tables?
  4. The thing is: First: I want a chance for the player to get one or more of the weapons (max 1 per type, e.g. smg.2) based on probability. So I thoungt amountMin = 0 and amount = 1 + probability will do the job. Second: Player will get a minimum amount of materials which are required to crack all obstacles to the loot-room, lets say min 1000 gunpowder up to 1500. So this will be guaranteed, I've implememted this: amount 1500 amountMin 1000 probability 1.0 But if I do this in my config-files then the weapons with the lowest probability are too often in the loot. So I think this has ro do with the Items in the Easy-Config file: "Minimum Amount Of Items To Spawn (0 = Use Max Value)": "Amount Of Items To Spawn:"
  5. I have a question regarding probability, as it seems to me that I have not configured it correctly: Easy.json [ { "shortname": "pistol.revolver", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.235, "stacksize": -1 }, { "shortname": "pistol.semiauto", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.235, "stacksize": -1 }, { "shortname": "shotgun.pump", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.1, "stacksize": -1 }, { "shortname": "shotgun.double", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.1, "stacksize": -1 }, { "shortname": "pistol.python", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.1, "stacksize": -1 }, { "shortname": "smg.2", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.0533, "stacksize": -1 }, { "shortname": "smg.thompson", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.0533, "stacksize": -1 }, { "shortname": "rifle.semiauto", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.0533, "stacksize": -1 }, { "shortname": "pistol.m92", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.03, "stacksize": -1 }, { "shortname": "pistol.prototype17", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.03, "stacksize": -1 }, { "shortname": "shotgun.spas12", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.0033, "stacksize": -1 }, { "shortname": "smg.mp5", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.0033, "stacksize": -1 }, { "shortname": "rifle.m39", "name": null, "amount": 1, "skin": 0, "amountMin": 0, "probability": 0.0033, "stacksize": -1 } ] Since in some testbases I find several weapons with the probability of 2% or less, I think I made a mistake. Does the total probability in the file have to be 100%? Do I have to pay attention to the following settings in the "Easy Bases.json"? "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0 "Amount Of Items To Spawn:: 13 I tried a lot of test, but I don't get any further. Thank you for your time
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