-
Posts
991 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by GooberGrape
-
Yes Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00041] in <b8f2b8b92c924604b1583d062cd6138e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
same erroring on restart Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00041] in <8acd3018e9584907b5fceed49c85fb51>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
- 599 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
https://gyazo.com/bbbd54edc11c4ad06e58ffad8ea38998 everything and link are corrct.
-
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Hud.ShowUIEvents (BasePlayer player) [0x00000] in <f9ac8b7b5e7b4a9382d7ba1f954eb0e9>:0 at Oxide.Plugins.Hud+<EventTouch>c__AnonStorey2.<>m__0 () [0x0014a] in <f9ac8b7b5e7b4a9382d7ba1f954eb0e9>:0
-
Then what plugin other then yours that started right before the error spam?? :DDDD :DDDD :DDDD :DD
-
WHat needs to be unlocked? I paid for it. can i get place anything unlocked ?
-
[TugboatPirates] Generating tugboat patrol path (expect some lag) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated ocean patrol path with node count: 659 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Patrol path generated in 11.29s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Schedule next event in 30 min (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'TugboatPirates v1.2.0' took 11299ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server startup complete Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/campfire/campfire.prefab", Mesh asset path "" Mesh name "new_campfire_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/Collision", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/shelves/shelves.prefab", Mesh asset path "" Mesh name "shelves_300x150_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0)
-
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BuildingPrivlidge priv) [0x0000e] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BuildingPrivlidge priv, Oxide.Plugins.RaidProtection+ProtectedCupboard existing) [0x00022] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x00011] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
-
Tugboat sinks when you use backpacks on the tug
GooberGrape replied to GooberGrape's Support Request in Support
https://gyazo.com/5ac53bb7ae9fb5d617d94dee952c8cd1 video -
-
- 3 comments
-
- #mini map
- #small map
- (and 19 more)
-
not seeing the little icon to open the buffs window..
GooberGrape posted A Support Request in Support
Not seeing the little icon to open the buffs window.. all permissions are in place -
Can this bot have that option?
-
Added '// Reference: 0Harmony' in plugin 'ConsoleSpamCleaner' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (-1643.3, 11.8, 313.5) on area: Walkable (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
-
NPCs shooting at npc in building at payphone
GooberGrape replied to GooberGrape's Support Request in Support
yus!?! my latest map doesn't have a dish on it/...... -
right, but I meant on new player joining its disabled by default. is there a option for that?
-
Disabled combat tree but need Durability
GooberGrape replied to GooberGrape's Support Request in Support
yup, thanks for all the help -
Disabled combat tree but need Durability
GooberGrape replied to GooberGrape's Support Request in Support
I just copied the node to the skinning tree. -
Anyway to disable by default?
-
Name: Durability Description: Reduces condition loss for all items that the player is using. can we still use Maintenance ? Durability ?
-
found it