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GooberGrape

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Everything posted by GooberGrape

  1. GooberGrape

    Bug after restart

    Yes Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00041] in <b8f2b8b92c924604b1583d062cd6138e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  2. GooberGrape

    Bug after restart

    same erroring on restart Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00041] in <8acd3018e9584907b5fceed49c85fb51>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  3. Will this work with raid protection plugin?
  4. GooberGrape

    Kill Image not showing

    https://gyazo.com/bbbd54edc11c4ad06e58ffad8ea38998 everything and link are corrct.
  5. GooberGrape

    error

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Hud.ShowUIEvents (BasePlayer player) [0x00000] in <f9ac8b7b5e7b4a9382d7ba1f954eb0e9>:0 at Oxide.Plugins.Hud+<EventTouch>c__AnonStorey2.<>m__0 () [0x0014a] in <f9ac8b7b5e7b4a9382d7ba1f954eb0e9>:0
  6. Then what plugin other then yours that started right before the error spam?? :DDDD :DDDD :DDDD :DD
  7. WHat needs to be unlocked? I paid for it. can i get place anything unlocked ?
  8. GooberGrape

    Getting error on bootup

    [TugboatPirates] Generating tugboat patrol path (expect some lag) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated ocean patrol path with node count: 659 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Patrol path generated in 11.29s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Schedule next event in 30 min (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'TugboatPirates v1.2.0' took 11299ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server startup complete Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/campfire/campfire.prefab", Mesh asset path "" Mesh name "new_campfire_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/Collision", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/shelves/shelves.prefab", Mesh asset path "" Mesh name "shelves_300x150_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0)
  9. GooberGrape

    Error on startup

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BuildingPrivlidge priv) [0x0000e] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BuildingPrivlidge priv, Oxide.Plugins.RaidProtection+ProtectedCupboard existing) [0x00022] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x00011] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  10. https://gyazo.com/5ac53bb7ae9fb5d617d94dee952c8cd1 video
  11. Tugboat sinks when you use backpacks on the tug when you empty backpack it flies.
  12. Not seeing the little icon to open the buffs window.. all permissions are in place
  13. GooberGrape

    No damage

    Broken, weapons cause no damage
  14. GooberGrape

    Self heal with meds?

    Can this bot have that option?
  15. GooberGrape

    error

    Added '// Reference: 0Harmony' in plugin 'ConsoleSpamCleaner' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (-1643.3, 11.8, 313.5) on area: Walkable (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  16. yus!?! my latest map doesn't have a dish on it/......
  17. right, but I meant on new player joining its disabled by default. is there a option for that?
  18. yup, thanks for all the help
  19. I just copied the node to the skinning tree.
  20. Anyway to disable by default?
  21. Name: Durability Description: Reduces condition loss for all items that the player is using. can we still use Maintenance ? Durability ?
  22. GooberGrape

    Missing pump xp bar

    found it
  23. GooberGrape

    Missing pump xp bar

    Missing
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