Ok no worries, I didn't use the wipe command, but it did wipe overnight due to the server wipe etc. I'll give it a reload and see what happens. Not a big deal as it definitely still seems to be working.
This just started happening after todays Rust update. Bit weird as it all seems to be working fine, and it does report SQL has saved (and I've verified it is saving). Always says it can't connect though.
08/04/2022 17:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:52:23 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 17:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 17:52:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
08/04/2022 17:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 17:22:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:22:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 17:22:23 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 17:22:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 17:22:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
08/04/2022 17:22:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:52:26 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:52:23 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 16:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:52:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
08/04/2022 16:52:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:22:27 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:22:27 | [PlayerRanks] SQL saving is complete.
08/04/2022 16:22:24 | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message.
08/04/2022 16:22:22 | [PlayerRanks] PlayerRanks local database was saved.
08/04/2022 16:22:22 | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.
Curious if it's just me
I think that'd be pretty handy if you don't mind? Right now the pvp stats are a bit skewed because people have like 0.04 k/d due to natural deaths, where it'd be more like 1.5 if it were just based on combat
Would it be possible to have (an option maybe) the k/d stat only take into account pvp? Right now it seems to use pvp kills, but *any* death, so most people have like 10 kills and 60 deaths or whatever due to bears, heli, falling etc etc
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