Hi Steenamaroo,
I'm noticing the same. Definitely since the last Rust update. Even with the advanced logging I just get the same error as Pookins.
World Size: 3600
Server Seed: 10042025
data folder attached.
Pookins, do you notice any frame rate drops at Junkyard if you have bots there?
archive-2025-04-11T194749+0100.tar.gz.zip
Just updated to version 1.3.8.
When killing any bot they immediately disappear, no body, no loot bag.
How to recreate: Kill any bot.
Couldn't see any obvious setting that might be causing it, so rolled back to 1.3.7 for now
I would assume you are using Kits plugin alongside BotReSpawn to loadout your bots.
If you have a kit where a bot has a homing missile launcher, that will be your issue. It is bugged and spams the server relentlessly, this will manifest as lag.
Look in your server console on your host and are you seeing a stream of
NullReferenceException
errors?
As for stopping them fighting each other, look on the Behaviour tab of each profile for "Target other NPCs" and "Factions"
What version are you on?
Are you seeing any errors in your console (on the host, not in game)
If you are running 1.3.6 and have any bots using homing missiles in their kits, disable them as that is a known issue.
The issues started again shortly after restart.
This is the line repeating in the log file.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.BotReSpawn+BotData+CustomSeekerTarget.CenterPoint () [0x0000a] in <4d6254e63ac44f72b4b42ed8fabc0bf1>:0
at SeekerTarget.TryGetPosition (UnityEngine.Vector3& result) [0x0001a] in <39b66ab153744838989f4dc1f4da0fcc>:0
at SeekerTarget.GetBestForPoint (UnityEngine.Vector3 from, UnityEngine.Vector3 forward, System.Single maxCone, System.Single maxDist, SeekerTarget+SeekerStrength minStrength) [0x0004c] in <39b66ab153744838989f4dc1f4da0fcc>:0
at LockOnLauncher.UpdateLockedEntity () [0x00091] in <39b66ab153744838989f4dc1f4da0fcc>:0
at InvokeHandlerBase`1[T].DoTick () [0x00138] in <85640ee0e62a41e4aa7221b1ec7bb5f1>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <85640ee0e62a41e4aa7221b1ec7bb5f1>:0
Okay, I enabled logging and restarted the server and now I am getting no errors!
Not sure if that is a win or annoying! I'll check the logs in the morning.
I seem to be getting a lot of
NullReferenceException
errors flooding the console.
Stops it I unload the plugin, and starts about 30 seconds after starting it.
Since the November update I have noticed that when killed by a bot you don't get a death marker on the map or compass.
Tested by doing the following:
F1 kill - death marker
Death to wildlife - death marker
Death to standard roadside scientist - death marker
Death to bot, default or custom - no death marker but the map is centred on your body on the death screen.
I wonder if it has something to do with the map pin updates this wipe?
When killing (or being klilled) by a bot, the names aren't appearing. Whether that it the random name for a biome, a prefix name for a monument or a named bot.
Everything is just reporting as "Scientist"
At the moment, it is all or nothing for autoturrets.
Is it possible that Turret Safe could be added per bot type? That way we can have a least one bot that players have to fight rather than hiding behind turrets
just an update on this, bows seem odd, the first couple of shots seem to hit really fast, then as the bot retreats it "feels" better with more time between shots.
Hi there,
Brilliant update, loving the changes so far. I do have a couple of observations.
Bow. They fire like Legolas! Maybe an increased delay between shots?
Rocket launcher. Using a regular rocket the trajectory is spot on, but if you equip them with high velocity then they use the same trajectory and 90% of shots go high, unless you happen to be uphill from them, then you get hit sometimes.
Cheers,
Rynki
hiya,
Bit of a suggestion/wish list item
Would it be possible to set a custom spawn to trigger when a certain number of another spawn type had been killed?
As it is, I can spawn a "boss" bot at a monument on a timer. But it would be great if I could set it to certain number of kills. eg: kill 100 of Airfield profile and Custom Profile loads in?
Thanks,
Rynki
When using the UI option "Send to Player" and selecting a player you receive the following error message:
BotReSpawn: There is no profile by that name in default or custom profiles jsons.
Thanks,
R
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