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Rynki

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Everything posted by Rynki

  1. also, I had both set to true to stop players shooting them as they came down, so it had been working as intended for a while
  2. I have tried it with that off as well, must be something Facepunch have introduced and caused a bug
  3. Tested on both 1.5.0 and 1.5.1 It seems to be the parameter Chute = "True" If this is true, the bot is immune to auto-turrets
  4. Updated last night and have seen a few instances today where bots were immune to turrets. The only pattern I think I see it that these bots parachute in, and are immune whilst parachuting, so maybe it isn't releasing that setting when they land? I have rolled back to 1.5.0 to test
  5. Rynki

    Update Broke BotReSpawn

    same, latest version has done away with the invisible bots
  6. Rynki

    Update Broke BotReSpawn

    whatever the bug is, try and implement it as a thing, a Predator bot would be awesome
  7. Rynki

    Update Broke BotReSpawn

    just tested this after getting a few reports Bot set to male/lightest = visible female/darkest = visible random/random = only 2 of 4 visible
  8. Rynki

    Spam since update

    Yeah, I knew how it worked, sometimes just explaining things back and forth helps with troubleshooting I’m happy to test a debug version if you send it my way
  9. Rynki

    Spam since update

    If a monument is not available for bots to spawn at, should the profile be white (false) or green (true)? I have a bot set to spawn at Sewer Branch. There is no Sewer Branch on the map BotReSpawn knows it is missing. [BotReSpawn] Parent monument Sewer Branch 0 does not exist for custom profile TwitchDrop But is still shows as green in Custom Profiles?
  10. Rynki

    Spam since update

    Following on from what Pookins said above. I have a daily backup and restart that happens at 1am. From the logs, when the server came back up, the navmesh spam was immediate. Prior to this, I thought it was my night time mobs causing the issue, but now I'm not so sure. It has to be one of the profiles, but figuring out which one is tricky!
  11. Rynki

    Spam since update

    Okay, stopped BotReSpawn and the spam stopped. However, upon restarting the spam does not start immediately. The plugin has been running for about 10 minutes and no errors so far.
  12. Rynki

    Spam since update

    I have sent a logfile via PM. Hope it helps
  13. Rynki

    Spam since update

    yeah - that was from the file. There is nothing ahead of it. I have tried a different entry to enable verbose logging, but that won't kick in till the server reboots
  14. Rynki

    Spam since update

    I don't think it would give much away, it is just this each line. Even after 6 hours, the log file is 7MB. Unless I haven't got the correct advanced logging enabled? Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
  15. Rynki

    Spam since update

    and just a though, could it be some weird behaviour for missing monuments, for example, there is no Airfield on that map, so BotReSpawn should have disabled that as a possible spawn, but what if it thinks it is there?
  16. Rynki

    Spam since update

    it is generally okay for a while, like a good couple of hours then the console spam starts. It will be interesting if you get the same performance hit over at Junkyard, my FPS will drop to about a third of normal. I do wonder if it is a scientist stuck in a junk pile. We all know Facepunch fix one thing and break 2 more
  17. Rynki

    Spam since update

    Hi Steenamaroo, I'm noticing the same. Definitely since the last Rust update. Even with the advanced logging I just get the same error as Pookins. World Size: 3600 Server Seed: 10042025 data folder attached. Pookins, do you notice any frame rate drops at Junkyard if you have bots there? archive-2025-04-11T194749+0100.tar.gz.zip
  18. Rynki

    Bots disappear when killed

    just tested 1.3.9 and seems fine, thanks for the quick update
  19. Rynki

    Bots disappear when killed

    Just updated to version 1.3.8. When killing any bot they immediately disappear, no body, no loot bag. How to recreate: Kill any bot. Couldn't see any obvious setting that might be causing it, so rolled back to 1.3.7 for now
  20. Rynki

    bradley targetting bots.

    Added per-profile Ai_Weapon_Safe. Replaces APC_Safe/Turret_Safe.
  21. Rynki

    Rubber Banding Server

    Client and Server fix, one of the items was Server memory leak fixes (Fleck updated) Should sort lag out.
  22. Rynki

    Rubber Banding Server

    I would assume you are using Kits plugin alongside BotReSpawn to loadout your bots. If you have a kit where a bot has a homing missile launcher, that will be your issue. It is bugged and spams the server relentlessly, this will manifest as lag. Look in your server console on your host and are you seeing a stream of NullReferenceException errors? As for stopping them fighting each other, look on the Behaviour tab of each profile for "Target other NPCs" and "Factions"
  23. Rynki

    Rubber Banding Server

    What version are you on? Are you seeing any errors in your console (on the host, not in game) If you are running 1.3.6 and have any bots using homing missiles in their kits, disable them as that is a known issue.
  24. Rynki

    Console NRE errors

    The issues started again shortly after restart. This is the line repeating in the log file. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.BotReSpawn+BotData+CustomSeekerTarget.CenterPoint () [0x0000a] in <4d6254e63ac44f72b4b42ed8fabc0bf1>:0 at SeekerTarget.TryGetPosition (UnityEngine.Vector3& result) [0x0001a] in <39b66ab153744838989f4dc1f4da0fcc>:0 at SeekerTarget.GetBestForPoint (UnityEngine.Vector3 from, UnityEngine.Vector3 forward, System.Single maxCone, System.Single maxDist, SeekerTarget+SeekerStrength minStrength) [0x0004c] in <39b66ab153744838989f4dc1f4da0fcc>:0 at LockOnLauncher.UpdateLockedEntity () [0x00091] in <39b66ab153744838989f4dc1f4da0fcc>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <85640ee0e62a41e4aa7221b1ec7bb5f1>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <85640ee0e62a41e4aa7221b1ec7bb5f1>:0
  25. Rynki

    Console NRE errors

    Okay, I enabled logging and restarted the server and now I am getting no errors! Not sure if that is a win or annoying! I'll check the logs in the morning.
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