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Rynki

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Everything posted by Rynki

  1. Rynki

    bradley targetting bots.

    Added per-profile Ai_Weapon_Safe. Replaces APC_Safe/Turret_Safe.
  2. Rynki

    Rubber Banding Server

    Client and Server fix, one of the items was Server memory leak fixes (Fleck updated) Should sort lag out.
  3. Rynki

    Rubber Banding Server

    I would assume you are using Kits plugin alongside BotReSpawn to loadout your bots. If you have a kit where a bot has a homing missile launcher, that will be your issue. It is bugged and spams the server relentlessly, this will manifest as lag. Look in your server console on your host and are you seeing a stream of NullReferenceException errors? As for stopping them fighting each other, look on the Behaviour tab of each profile for "Target other NPCs" and "Factions"
  4. Rynki

    Rubber Banding Server

    What version are you on? Are you seeing any errors in your console (on the host, not in game) If you are running 1.3.6 and have any bots using homing missiles in their kits, disable them as that is a known issue.
  5. Rynki

    Console NRE errors

    The issues started again shortly after restart. This is the line repeating in the log file. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.BotReSpawn+BotData+CustomSeekerTarget.CenterPoint () [0x0000a] in <4d6254e63ac44f72b4b42ed8fabc0bf1>:0 at SeekerTarget.TryGetPosition (UnityEngine.Vector3& result) [0x0001a] in <39b66ab153744838989f4dc1f4da0fcc>:0 at SeekerTarget.GetBestForPoint (UnityEngine.Vector3 from, UnityEngine.Vector3 forward, System.Single maxCone, System.Single maxDist, SeekerTarget+SeekerStrength minStrength) [0x0004c] in <39b66ab153744838989f4dc1f4da0fcc>:0 at LockOnLauncher.UpdateLockedEntity () [0x00091] in <39b66ab153744838989f4dc1f4da0fcc>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <85640ee0e62a41e4aa7221b1ec7bb5f1>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <85640ee0e62a41e4aa7221b1ec7bb5f1>:0
  6. Rynki

    Console NRE errors

    Okay, I enabled logging and restarted the server and now I am getting no errors! Not sure if that is a win or annoying! I'll check the logs in the morning.
  7. Rynki

    Console NRE errors

    1.3.6 Not sure about the logging, will check
  8. Rynki

    Console NRE errors

    I seem to be getting a lot of NullReferenceException errors flooding the console. Stops it I unload the plugin, and starts about 30 seconds after starting it.
  9. Tested 1.3.3 and all seems good, no console error and players can see where they died
  10. Since the November update I have noticed that when killed by a bot you don't get a death marker on the map or compass. Tested by doing the following: F1 kill - death marker Death to wildlife - death marker Death to standard roadside scientist - death marker Death to bot, default or custom - no death marker but the map is centred on your body on the death screen. I wonder if it has something to do with the map pin updates this wipe?
  11. Rynki

    Bot names not working

    Can confirm, announcement text is working fine.
  12. Rynki

    Bot names not working

    thanks
  13. Rynki

    Bot names not working

    When killing (or being klilled) by a bot, the names aren't appearing. Whether that it the random name for a biome, a prefix name for a monument or a named bot. Everything is just reporting as "Scientist"
  14. Rynki

    Bots and turrets

    At the moment, it is all or nothing for autoturrets. Is it possible that Turret Safe could be added per bot type? That way we can have a least one bot that players have to fight rather than hiding behind turrets
  15. any update on this one? Love the recent changes btw
  16. Rynki

    Mountable Turrets

    Can the AA turret target the patrol heli? If so whst shortname does it need? Thanks
  17. Rynki

    Npc Random Raids

    This looks really good, just one question - Does the NPC Trigger work with the BotReSpawn plugin?
  18. Rynki

    Possible weapon tweaks?

    just an update on this, bows seem odd, the first couple of shots seem to hit really fast, then as the bot retreats it "feels" better with more time between shots.
  19. Rynki

    Possible weapon tweaks?

    Hi there, Brilliant update, loving the changes so far. I do have a couple of observations. Bow. They fire like Legolas! Maybe an increased delay between shots? Rocket launcher. Using a regular rocket the trajectory is spot on, but if you equip them with high velocity then they use the same trajectory and 90% of shots go high, unless you happen to be uphill from them, then you get hit sometimes. Cheers, Rynki
  20. hiya, Bit of a suggestion/wish list item Would it be possible to set a custom spawn to trigger when a certain number of another spawn type had been killed? As it is, I can spawn a "boss" bot at a monument on a timer. But it would be great if I could set it to certain number of kills. eg: kill 100 of Airfield profile and Custom Profile loads in? Thanks, Rynki
  21. hmm, still seeing the occasional missing bots on a regualr supply drop?
  22. Rynki

    Send to player not working

    When using the UI option "Send to Player" and selecting a player you receive the following error message: BotReSpawn: There is no profile by that name in default or custom profiles jsons. Thanks, R
  23. Hi Steenamaroo, TL;DR at the top I had the sucide timer set to 0, which I may have incorrectly assumed meant they wouldn't suicide at all. I set it to 12 and tested a few times and they are working as expected. Troubleshooting below as it may help others. I am running the following plugin Nav Mesh Error Fix I unloaded the plugin and called in a airdrop. No bots spawned. I then renamed the plugin so I was 100% sure it wasn't loaded. Called in another airdrop. Nothing. Called in a third airdrop and this one had bots, but their chutes failed after a couple of seconds and they died. Realised that they might be counting as suicides. Thanks, Rynki
  24. Rynki

    Hackable Crate?

    Assuming that CH47 is the hackable crate event. Mine doesn't spawn a bot on unlocking? Config below: "CH47": { "type": 3, "Spawn": { "AutoSpawn": true, "Radius": 30, "BotNames": [ "Evil Cudak" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "EvilCudak" ], "Day_Time_Spawn_Amount": 1, "Night_Time_Spawn_Amount": 1, "Announce_Spawn": true, "Announcement_Text": "That's my loot!", "BotHealth": 150 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 2, "Weapon_Drop_Percent": 5, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 80, "Wipe_Clothing_Percent": 70, "Allow_Rust_Loot_Percent": 100, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } }
  25. Two issues with the airdop. First, sometimes the associated bots don't spawn. Second, if they do, they parachute for a few seconds then fall to their death. config below "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": true, "Radius": 30, "BotNames": [], "BotNamePrefix": "Dropper", "Keep_Default_Loadout": false, "Kit": [ "Pilot" ], "Day_Time_Spawn_Amount": 3, "Night_Time_Spawn_Amount": 3, "Announce_Spawn": true, "Announcement_Text": "Reinforcements at the Air Drop", "BotHealth": 120 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 3, "Weapon_Drop_Percent": 10, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 85, "Wipe_Clothing_Percent": 85, "Allow_Rust_Loot_Percent": 100, "RustRewardsValue": 0.0 }, "Other": { "Chute": true, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } Thanks for looking
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