Thanks for the response. I created the kits using the gui of the kits mod, which controls the formatting. As for assigning the kits and enabling them, here is what I am doing for the scientists as an example: I am setting enabled to "true" and then I am indicating which kit I want them to use. Every time I make the changes to the cfg and then reload the plugin, it wipes the changes I made and loads a default cfg back in.
"Scientist": {
"enabled": True,
"Kits": [Trooper],
"Health": 100,
"Weapon_Drop_Percent": 100,
"Min_Weapon_Drop_Condition_Percent": 100,
"Max_Weapon_Drop_Condition_Percent": 100,
"Dropped_Weapon_Has_Ammo_Percent_Chance": 100,
"Wipe_Default_Clothing": true,
"Wipe_Default_Weapons": true,
"Wipe_Main_Inventory_Percent": 100,
"Wipe_Clothing_Percent": 100,
"Wipe_Belt_Percent": 100,
"Default_Rust_Loot_Percent": 100