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olajmuvek

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Everything posted by olajmuvek

  1. olajmuvek

    scientist loots

    the scientist loots on raid are : What i set loot and Heavy Scientist loots!
  2. olajmuvek

    scientist loots

    Dear Nivex! On the new version i set the scientist loot for example "Scientist Items Dropped On Death": [ { "shortname": "ammo.rifle", "name": null, "amount": 30, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1 } ], When i kill a scientist the loot is not only what i set. The scinetist loots are much tier 3 stuff , and m249, l96 etc. Please check it thanks
  3. Thanks! On the 2.2.7 version the upper problem was resolved. You can close this ticket. Thank you the fast reply. Have a nice day
  4. I only use scientists. On profile config set like this : "Spawn Murderers And Scientists": false, "Spawn Murderers": false, "Spawn Scientists Only": true, The 2 type of scientists are M249 and bolt action rifle The scientists who have bolt action rifle isn't shooting, only running.
  5. Dear Nivex! The scientist NPC-s damage accuracy is more less than earlier versions. 2 types of NPC-s we have use with kits. The NPCs who have M249 is very low damage take to players, but shooting to player. Another type of NPC-s have Bolt action rifle. They not shooting to players, only running. (looks like they have bolt action, but don't want to use it) Thanks
  6. olajmuvek

    Raidable Bases

    After 2.2.7 we use 2 type of kit on NPC-s. One have M249 gun , and they shooting to player. Another type of NPC-s have Bolt action rifle , and they don't shooting only running and don't attack to player.
  7. Dear Nivex! On the new version if the player deploy an auto turret, it can be aim the npc-s, but cannot take damage to scientists. Earlier version is working fine. On the profile setting is also : "Player Traps And Turrets Ignore Npcs": false, Please check this. thanks
  8. Hy Nivex, when we have the usual server restart at morning, the plugin can't recognize our RAID Islands probably from the spawn database file, and start to put raidbases on random localtions, and we need to reload the plugin one more time to get rid of this and after that, it start to spwan the raidbases on the dedicated islands as it should on the first load.. this is the error message, can you please check it? [Raidable Bases] Blocked spawn points in 13 zones. - Loaded 125 items from RaidableBases/Base_Loot/nivex1 Loaded 174 items from RaidableBases/Base_Loot/nivex2 Loaded 298 items from RaidableBases/Base_Loot/nivex3 Loaded 373 items from RaidableBases/Base_Loot/nivex4 Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.2.6' (JsonReaderException: Error reading JObject from JsonReader. Current JsonReader item is not an object: String. Path 'spawnPoints.0', line 3, position 38.) at Newtonsoft.Json.Linq.JObject.Load (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings) [0x00057] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JObject.Load (Newtonsoft.Json.JsonReader reader) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Converters.VectorConverter.PopulateVector3 (Newtonsoft.Json.JsonReader reader) [0x00012] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Converters.VectorConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x0001c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00055] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00262] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00316] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.RaidableBases+GridController.GetSpawnsLocations (System.String spawnsFile) [0x0001f] in <28b64318d0f84f23865ea3f85d66de14>:0 at Oxide.Plugins.RaidableBases+GridController.LoadSpawns () [0x00050] in <28b64318d0f84f23865ea3f85d66de14>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00042] in <28b64318d0f84f23865ea3f85d66de14>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00167] in <28b64318d0f84f23865ea3f85d66de14>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f5] in <28b64318d0f84f23865ea3f85d66de14>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  9. olajmuvek

    custom loot table

    we solved this problem. We had on the tier1.json an empty line on the blacklist. Sorry for disturbing
  10. olajmuvek

    custom loot table

    I used the newest custom loot (1.1.5) Here is my full tier1.json file https://pastebin.com/hiU9G5CT
  11. olajmuvek

    custom loot table

    Hy there! How can i set in the new BotReSpawn and new CustomLoot plugins to works the custom loot table when killed the bot ? I set like before, but the npcs ONLY drop they kits, not any loot. Not use the loot table what i set. I use this for example : "BotReSpawn-Airfield 0": { "enabled": true, "lootTable": "tier1", "maxItems": 3, "minItems": 1, "gunsWithAmmo": false, "noGuns": false, "MaxBps": 3, "WaterPreFillPercent": 20, "ClearContainerFirst": true data/CustomLoot/tier1.json file is exist and set like this : "fluid.switch": { "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "MinConditionPercent": 10, "MaxConditionPercent": 100 }, thanks
  12. olajmuvek

    Raidable Bases

    If a raidbase has been finished and raided, the base despawn, but the stashes and the dropped out loots are stays on the ground. We use spawndatabase file to the raid places. If spawn a new raidbase to this place the loots stays on the ground and can be loot by anything. Is it possible to despawn the loots and stashes from the ground if despawn the raidbase after raided? I think this feature is missing from plugin.
  13. Dear Nivex! On the 2.2.3 version of RaidableBases the loot not divide to all boxes. After of this update much boxes are empty, and only some box have the loot table loot. These some box is full of the loot. I think it cannot be divide the all loot to any box like before versions. thanks
  14. i updated to 2.2.3 and now works
  15. Hello! I gave this error after rust update : Error while compiling: RaidableBases.cs(5277,24): error CS1061: Type `SamSite' does not contain a definition for `scanRadius' and no extension method `scanRadius' of type `SamSite' could be found. Are you missing an assembly reference?
  16. thanks, i see in new verision loot table option
  17. olajmuvek

    bases not spawning

    Dear Nivex! I updated to 2.2.0 but not spawning bases. I get this message : NullReferenceException: Object reference not set to an instance of an object. Any idea? The buyable events are working fine, but the scheduled events not spawning. (15:42:30) | RaidableBases was compiled successfully in 2461ms (15:42:30) | [Raidable Bases] Loaded 12 manual spawns. (15:42:30) | [Raidable Bases] Loaded 12 scheduled spawns. (15:42:30) | [Raidable Bases] Loaded 12 maintained spawns. (15:42:30) | [Raidable Bases] Loaded 12 buyable spawns. (15:42:30) | [Raidable Bases] Blocked spawn points in 14 zones. (15:42:30) | - Loaded 125 items from RaidableBases/Base_Loot/nivex1 Loaded 174 items from RaidableBases/Base_Loot/nivex2 Loaded 298 items from RaidableBases/Base_Loot/nivex3 Loaded 373 items from RaidableBases/Base_Loot/nivex4 (15:42:30) | Calling 'OnServerInitialized' on 'RaidableBases v2.2.0' took 202ms (15:42:30) | Loaded plugin Raidable Bases v2.2.0 by nivex (15:53:13) | [Raidable Bases] Grid initialization completed in 42 seconds and 981 milliseconds on a 4000 size map. 12491 locations are on the grid. (15:53:14) | NullReferenceException: Object reference not set to an instance of an object (15:53:14) | NullReferenceException: Object reference not set to an instance of an object thanks
  18. i use stack siye controller. I want to use the server use larger stack size. No another way to split one type of the loot to split ? Some players raiding base, and have the c4 leave the base, and don't finish it. Thats what i want this feature to divide the c4-s to more box, meanwhile i use stack size controller.
  19. olajmuvek

    Raidable Bases

    I think @Ateszahun means , hw want to the scientists NPC-s run out of the Arena walls. The player destroy the arena wall, and the NPC sometimes run out of the "arena wall circle" , and surprise the player.
  20. Dear Nivex! Possible in the future, a loot allocation to more boxes? I want for example the loot table i set 100xC4. I want if it not in one box to spawns , i want for example to spawn to 5 boxes. All of 5 boxes spawn 20 pieces of C4. I tried to write in loot table more times the c4 for loot, but not working. Thanks
  21. olajmuvek

    Raidable Bases

    when about will be release the fix for the "shotgun trap not take damage to player" type bug? Some days or weeks? I thinking to use an earlier verision where working fine the shotgun trap if you need more time. Thanks
  22. thanks your fast reply
  23. Dear Nivex! On the newest release, the shotgun trap shooting the player, but not take damage to player. The flame turret , and auto turret is working fine like older versions. Thanks
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