Hi, i got the t2 or t3 package. It was working fine for last month force wipe. We have been playing a different server since start of wipe, and only just now got back on our private server.
I tried o.unload & o.reload and none of them seem to spawn on the map. I tried a map wipe and it still hasn't fixed it.
Version 3.1.3
Logs from console:
o.reload RaidableBases
[CSharp] Started Oxide.Compiler v successfully
RaidableBases was compiled successfully in 2722ms
Unloaded plugin Raidable Bases v3.1.3 by nivex
Loaded plugin Raidable Bases v3.1.3 by nivex
-
Loaded 182 items from RaidableBases/Difficulty_Loot/Easy
Loaded 197 items from RaidableBases/Difficulty_Loot/Medium
Loaded 208 items from RaidableBases/Difficulty_Loot/Hard
Loaded 190 items from RaidableBases/Difficulty_Loot/Expert
Loaded 221 items from RaidableBases/Difficulty_Loot/Nightmare
Loaded 4 items from RaidableBases/Base_Loot/Easy Bases
Loaded 4 items from RaidableBases/Base_Loot/Medium Bases
Loaded 4 items from RaidableBases/Base_Loot/Hard Bases
Loaded 4 items from RaidableBases/Base_Loot/Expert Bases
Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases
[RaidableBases] 25% loaded (132 potential points)
[RaidableBases] 50% loaded (307 potential points)
[RaidableBases] 75% loaded (503 potential points)
[RaidableBases] 100% loaded (861 potential points)
[RaidableBases] Grid initialization completed in 27 seconds and 418 milliseconds on a 3500 size map with 861 potential points.
Saved 46,959 ents, cache(0.02), write(0.02), disk(0.01).
Saving complete
Shutting down compiler because idle shutdown
Compiler shutdown completed
Saved 46,967 ents, cache(0.02), write(0.02), disk(0.01).
Saving complete