-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Reels
Everything posted by wGw
-
Version 1.0.0
46 downloads
You put mines in the compound. Your teammate walks the same dirt and loses both legs. FriendlyTraps stops that. If the trap sits on a cupboard, authed players do not set it off. No cupboard: only the owner is skipped. Unowned traps still kill everyone. Landmines and bear traps. Flip either off in config if you only want one. One file. Oxide or Carbon. No extra plugins. No timers. No scheduled work. Event-driven hooks only. It answers when a trap is about to fire and stays out of the way the rest of the time. Why TC auth already means they belong there. The mine does not know that. This makes it know. What it does Landmines skip players authed on the covering cupboard. Bear traps do the same. No cupboard: owner is skipped, nobody else. OwnerID 0: vanilla. Everyone can still eat it. Unauthed raiders still pop them. What it does not do It will not touch turrets, SAM, gun traps, or flame turrets. It will not skip a player who is not on that cupboard. It will not skip anyone on an unowned trap. It will not move or pick up the trap for you. Config oxide/config/FriendlyTraps.json carbon/configs/FriendlyTraps.json { "Plugin Version": "1.0.0", "Landmines skip TC-authed": true, "Bear traps skip TC-authed": true } Leave Plugin Version alone. Reload after you edit. Install Drop FriendlyTraps.cs in oxide/plugins or carbon/plugins and load it. No permissions. No commands. Small hook, no loops, no background work.Free -
Version 1.0.4
52 downloads
NoTwig You turned stability down so people can build. Someone with no auth still slaps twig on the roof and it stays up all wipe. NoTwig stops that. Your server, your rules. Building blocked: no twig. Ladders still work. Turn them off in config if you get sick of them. One file. Oxide or Carbon. No extra plugins. Event driven. No timers. It only fires when someone tries to place. WHY BOTHER Unauthed twig on a low-stability box does not fall. This makes the place fail instead. FEATURES Twig is blocked while building blocked. Auth is left alone. Ladders stay on unless you flip the switch. Chat says Hard no. Hook only. Nothing is scheduled. PERMISSIONS None. COMMANDS None. CONFIG Oxide: oxide/config/NoTwig.json Carbon: carbon/configs/NoTwig.json { "Block twig": true, "Block ladders": false } Block twig true = no twig while building blocked Block ladders true = no wooden ladders while building blocked false = ladders still work Reload after you edit. Oxide: oxide/lang/en/NoTwig.json Carbon: carbon/lang/en/NoTwig.json { "NoBuild": "Hard no." } INSTALL Drop NoTwig.cs in oxide/plugins or carbon/plugins and load it. Do not touch your stability convars.Free -
Version 1.0.1
55 downloads
SAM sites ignore players and air vehicles authorized on the Tool Cupboard that owns them. A lightweight, Oxide-compatible solution built for performance and simplicity. No unnecessary features, no heavy loops, just clean event-driven logic that does exactly what you need. Why this plugin Works on both Oxide and Carbon Pure event-driven with zero per-tick overhead Cached TC authorization for speed Simple and reliable with no bloat Monument and static SAMs stay fully aggressive Features Blocks SAM targeting on authorized players Protects Minicopter, Scrap Transport Helicopter, and Attack Helicopter when a seated player is authorized Automatically updates when players authorize, deauthorize, or clear a TC Debug mode included Easy enable/disable toggle Permissions friendlysam.admin - Allows use of the reload command Commands /friendlysam.reload or friendlysam.reload (console) - Reloads config and rebuilds the TC auth cache (requires friendlysam.admin) Clean code. Minimal footprint. Built for servers that want friendly SAM protection without the extra weight.Free -
Changed Status from Pending to Fixed Changed Fixed In to 2.0.1
-
yeah sorry i have a carbon server, oxide is strict on chat commands when carbon is not, will push an update, thanks for the heads up
-
Failed compiling 'SkillTree.cs': 1. 'Recycler' does not contain a definition for 'GetRecyclerStats' and no accessible extension method 'GetRecyclerStats' accepting a first argument of type 'Recycler' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 26 line 7794) Carbon sorry, do i have to wait till Force update for it to work proper?
- 1,655 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 12 comments
-
- #ai zombies apocalypse plugin
- #custom npc
- (and 8 more)
-
-
-
@ZarZar We tried damn near everything Oxide lets us do. We made the turrets kinematic on every rigidbody to kill the PhysX spam, we destroyed or disabled the StabilityEntity component, we forced grounded = true and cachedStability = 1f on spawn, we ran server-wide scans on load, we re-applied the fix on every kill with NextTick and timers, we tracked boats with dictionaries, we parented them perfectly, we even made collision protection ignore boat crashes and junk piles. Hours of debugging, multiple versions, loud debug prints, the works. The hard truth is turrets on boats is a big nono in Rust’s engine. Every autoturret_deployed has a StabilityEntity that checks for ground support in a radius around it. A boat has no “ground” underneath it, so when you kill one turret (especially with admin entkill), the game sees the others as suddenly floating and starts deleting them with the “due to ground missing” message in a chain reaction. The turret prefab itself has heaps of child parts (barrel, weapon mount, sensors, etc.) that all feed into this stability system, and Oxide can only patch around it so much. we did patch, short on testers so if you can get back at us with the update then maybe we can make it work a little more as expected
-
-
Version 3.0.1
223 downloads
Turn your bases into serious firepower outposts. Hold a boat cannon and simply left click on any building block near a Tool Cupboard to place it securely. The cannon deploys perfectly flat with clean alignment and is fully parented to the block so it stays rock solid through repairs upgrades and everything else. Whether you are defending your ocean compound raiding shoreline bases or just want your builds to look and feel dangerous this is the plugin that finally gives bases proper naval guns. It offers intuitive hold and left click placement professional flat mounting , Tool Cupboard limits, clean item consumption and reliable tracking. Simple to use. Professional results. Excellent player experience. If you enjoy the plugin please leave a review good or bad it really helps me keep making free stuff for the community. Fully compatible with Oxide and Carbon servers.Free -
Version 2.0.1
272 downloads
Turn your boats into true floating fortresses. Hold an AutoTurret and simply left click on any boat to mount it securely. The turret deploys perfectly flat on the deck with clean alignment and is fully parented to the boat so it moves smoothly with you across the water with no floating no clipping and no headaches. Whether you are running cargo patrolling the ocean defending against water raids or just want your vessels to look and feel dangerous this is the plugin that finally makes boats a real threat. It offers intuitive placement just hold and left click professional flat deck mounting with perfect rotation turrets that stay attached and travel naturally with the boat configurable maximum turrets per boat default 6 smart authorization for the boat owner or anyone standing or mounted on it clean item consumption and reliable entity tracking plus lightweight optimized and stable performance. Simple to use. Professional results. Excellent player experience. Give your server the naval firepower players have been asking for. Fully compatible with Oxide and Carbon servers.Free
