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MON@H

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Everything posted by MON@H

  1. MON@H

    found this bug

    Changed Status from Pending to Closed Changed Fixed In to 2.1.6
  2. MON@H

    Limit Entities

    @Chill Roleplay, no, if you set the same priority to more then one permission you will just confuse yourself. Only one permission will be active. They are not combined.
  3. MON@H

    Limit Entities

    @Chill Roleplay, in your terms "1 role always cancel out the other". You can copy your "Base role" 12 times and then edit each one to suit the specifics of that "role".
  4. MON@H

    Limit Entities

    @Nstahg8r it's supported in latest version PrefabID: 132493746 PrefabShortName: xmas.advanced.lights.deployed Prefab: assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab
  5. MON@H

    New TC skin

    Changed Status from Pending to Not a Bug
  6. MON@H

    New TC skin

    In fact, this is not a skin, but a different entity with a different prefab. PrefabID: 785685130 PrefabShortName: cupboard.tool.retro.deployed Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab
  7. MON@H

    found this bug

    DM me in Discord: monah_rasta
  8. MON@H

    Prefab block help

    Changed Fixed In to 2.1.5
  9. MON@H

    Limit Entities

    @ZombZ I tested and it's on the list: PrefabID: 4267988016 PrefabShortName: chippyarcademachine Prefab: assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab Works as expected
  10. MON@H

    Limit Entities

    @Ping Chun Chang It's not complicated at all, it just doesn't make sense. A player can easily bypass team/clan/friend restrictions by simply leaving the team/clan/friends and then rejoining.
  11. MON@H

    Limit Entities

    @Viktorvill tested landmine, works without issues. If you have one, create a support request with details
  12. MON@H

    Limit Entities

    @ViktorvillI will expand the supported prefabs list in the next update. I'm currently hunting for a rare NRE I encountered. Once I figure it out, I'll push the update to the public.
  13. MON@H

    Limit Entities

    @Bearsno, vanila ones used just like on screenshots
  14. MON@H

    Limit Entities

    @ZombZ it's not currently supported. Maybe I will add it later
  15. MON@H

    exploitable flaw in plugin

    Changed Status from Pending to Not a Bug
  16. MON@H

    exploitable flaw in plugin

    Prevent excessive merging of buildings (may impact performance, so enable it at your own risk)
  17. Changed Status from Pending to Not a Bug
  18. I'm not sure what "when player use clans it stacks the ent" means, but entities limit is personal. No team / friends / clans support planned at this moment.
  19. MON@H

    Limit Entities

    @Nstahg8r yes. Actually when admin call command (/limits by default) with player name it will show limits for that player. I will edit description later
  20. MON@H

    Prefab block help

    Changed Status from Pending to Not a Bug
  21. MON@H

    Prefab block help

    If you want to get a full list of all supported prefabs into log file - use limitentities.list console command I will expand list in next update
  22. MON@H

    You can't use the same prefabs

    Changed Status from Pending to Not a Bug
  23. MON@H

    You can't use the same prefabs

    If you add entity into group, you must use group name to set limit. Look at default config as an example
  24. MON@H

    Limit Entities

    @Notz What's the point of supporting this if you can get around it by simply leaving/rejoining the team/clan?
  25. MON@H

    can we please

    Changed Status from Pending to Not a Bug
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