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MON@H

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Everything posted by MON@H

  1. MON@H

    Any chance you could

    The easiest way to make Limit Entities to ignore entity spawned by a custom plugin is to spawn that entity without OwnerID set (e.g. OwnerID = 0) and set it to userid after (NextTick for example) entity was spawned. This way OnEntitySpawned hook (which Limit Entities uses to track spawned entities) will ignore this entity. If that's what you want
  2. MON@H

    Can you please ignore

    Changed Status from Pending to Closed
  3. MON@H

    Can you please ignore

    https://codefling.com/files/support/23297-any-chance-you-could/
  4. MON@H

    I found a bug

    Since I don't use Abounded Bases, I can't tell for sure. I will ask @nivex if he have some thoughts about this, but when I fixed reported errors in API (which AB calls), I tested it and it was accurate. If you really want to investigate, try to set "Log Level (Debug, Info, Warning, Error, Off)": "Debug" and do dome stuff like claim the raid, placing TC etc. I need exact scenario, so I could reproduce it on my server, then I will be able to fix it.
  5. MON@H

    I found a bug

    What I'm trying to say is that I can't reproduce it, so until then I don't know how to fix it. I need more details about how exactly you placing the TS over the limit, what exactly are you doing?
  6. MON@H

    I found a bug

    Changed Status from Pending to Cant Reproduce
  7. MON@H

    I found a bug

    I don't see any errors in the code logic and can't reproduce the problem. Please provide more information so I can reproduce the problem and fix it.
  8. MON@H

    Give Item

    @Asbo- I will add a search a bit later, since it requires more work
  9. Changed Status from Pending to Not a Bug
  10. Limit Entities has nothing to do with errors you posted.
  11. MON@H

    Hitch & Trough

    Changed Status from Pending to Cant Reproduce
  12. MON@H

    Hitch & Trough

    "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab": 2,
  13. MON@H

    Limit Entities

    @Rust Adminhttps://codefling.com/files/support/23297-any-chance-you-could/
  14. MON@H

    Any chance you could

    Firstly, the plugin in question did not provide a public API to determine its activity in any way. Secondly, it is not the task of this plugin to exclude/influence the activity of other plugins.
  15. MON@H

    Any chance you could

    Changed Status from Pending to Not a Bug
  16. MON@H

    Limit Entities

    @snapple I try not to complicate things unnecessarily. Notifications about the limit of a specific object are quite clear, and messages about the general limit are secondary. If you have a complex permission system with many limits, I think it is more logical to use a separate plugin to inform the player, like info/menu, etc.
  17. MON@H

    Rust update.

    Changed Fixed In from 2.3.1 to 2.3.2
  18. MON@H

    Rust update.

    This is because prefabs, that shouldn't be null are null. I can add checks into plugin it will not produce error, but it will not work, since prefabs are null...
  19. MON@H

    Rust update.

    While NRE is fixed, there is still an issue with some prefabs can be broken after this wipe/ update. You will get something like [Limit Entities] You have 11 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/content/props/strobe light/strobelight.prefab assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab assets/prefabs/deployable/search light/searchlight.deployed.prefab assets/prefabs/deployable/windmill/electric.windmill.small.prefab assets/prefabs/deployable/campfire/campfire.prefab assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab assets/prefabs/deployable/furnace.large/furnace.large.prefab assets/prefabs/deployable/furnace/furnace.prefab assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab This is not related to the plugin. I'm not sure what the problem is exactly, as I see it on one server and not on another. I need more time to investigate further.
  20. MON@H

    Rust update.

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.3.1
  21. MON@H

    Rust update.

    Changed Status from Pending to Work in Progress
  22. MON@H

    Limit Entities

    @Tanki no clans/friends/teams support planned
  23. MON@H

    Error Compiling...

    Changed Status from Pending to Not a Bug
  24. MON@H

    Error Compiling...

    As stated at the top of the description page, you need to download Ext.UiFramework.dll from the releases page and place into RustDedicated_Data\Managed. I can't comment on Carbon support, as I've never tried it, but according to the compatibility status on the description page, it's not supported.
  25. MON@H

    Limit Entities

    @Landon Smith yes, you can

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