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bbshayne819

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Everything posted by bbshayne819

  1. I'm encountering an issue where the builder NPC just stands still and doesn't do anything. I've already tried a fresh install, deleting data and default configs, and testing across multiple procedural maps with different sizes on Carbon with a clean setup (only CopyPaste and PersonalBuilder loaded). I granted proper permissions, spawned him, and middle-clicked to select the build point; he shows the "Checking the place to build" status, but stays frozen on the spot. Additionally, the console keeps spamming the following error continuously: NullReferenceException: Object reference not set to an instance of an object at BaseNavigator.GetNearestNavmeshPosition (UnityEngine.Vector3 target, UnityEngine.Vector3& position, System.Single maxRange) [0x00019] in <a9bb9827a72943eea24beb1c3753579e>:0 at BaseNavigator.DetermineNavigationType (UnityEngine.Vector3 location, UnityEngine.Vector3& navMeshPos) [0x0004e] in <a9bb9827a72943eea24beb1c3753579e>:0 at BaseNavigator.SetDestination (UnityEngine.Vector3 pos, System.Single speedFraction, System.Single updateInterval, System.Single navmeshSampleDistance) [0x00085] in <a9bb9827a72943eea24beb1c3753579e>:0 at Oxide.Plugins.PersonalBuilder+PlayerBuilderController.Update () [0x00023] in carbon\plugins\PersonalBuilder.cs:1583
  2. 這個插件和 Personal Builder 1.1.1 有什麼區別?它們看起來像是兩個不同的插件。
  3. I'm running into an issue where the plugin spam-errors in the console and stops working properly. Here is the error stack trace: Plaintext NullReferenceException: Object reference not set to an instance of an object at BaseNavigator.GetNearestNavmeshPosition (...) at BaseNavigator.DetermineNavigationType (...) at BaseNavigator.SetDestination (...) at Oxide.Plugins.PersonalBuilder+playerBuilderController.Update ()

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