J-sleazy182
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Everything posted by J-sleazy182
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Can't stack small generators despite having perms
J-sleazy182 replied to J-sleazy182's Support Request in Support
{ "Logging level (None, File, Console, All)": "None", "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.abyss_barrel_horizontal.use": 3, "objectstacks.abyss_barrel_horizontal.vip": 4, "objectstacks.abyss_barrel_vertical.use": 2, "objectstacks.abyss_barrel_vertical.vip": 4, "objectstacks.bamboo_barrel.use": 2, "objectstacks.bamboo_barrel.vip": 4, "objectstacks.box_wooden.use": 3, "objectstacks.box_wooden.vip": 5, "objectstacks.box_wooden_large.use": 3, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 3, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.medieval_box_wooden_large.use": 2, "objectstacks.medieval_box_wooden_large.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4, "objectstacks.wicker_barrel.use": 2, "objectstacks.wicker_barrel.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_horizontal" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "wicker_barrel" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "bamboo_barrel" }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "medieval_box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.1, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_vertical" } }, "Version": { "Major": 1, "Minor": 2, "Patch": 2 } } -
Got it! Thank you!
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It seems that when I try to use the tank mechanic vendor, it is searching for a previous npc I created and then removed that was named "tank". This pops up in the console when the chat options are clicked.
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20251110-2138-47.4194035.mp4
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I don't know what the issue is, I've tried everything except editing the CS file
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No, the first page of options are there, but when they are clicked on, nothing happens.
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That's exactly how I have it set up, yet none of the options are working. Here is my entire config. Here's my entire conversation file: { "0": { "Message": "Welcome to our mechanic shop! We mostly specialize in armoured combat vehicles.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy am armored combat vehicle.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 1, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I am just browsing.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "1": { "Message": "We just finished restoring a tank from scrap pieces that we found up near Launchsite, interested?", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy the tank.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 2, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 1, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "2": { "Message": "Alright, that'll be $100,000", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "Sounds good! Here is $100,000.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [ "spawntank" ], "Next Message (null = Close UI)": 4, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 5, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I changed my mind.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "3": { "Message": "Let me know if there's anything I can do to help!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [] }, "4": { "Message": "Go get your ride before someone steals it and please stop by again.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "See you later.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [ "spawntank" ], "Next Message (null = Close UI)": null, "Price": 100000, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "5": { "Message": "I am sorry you do not have enough money.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I will come back later.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] } }
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20251110-1758-57.2573655.mp4
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Can't stack small generators despite having perms
J-sleazy182 replied to J-sleazy182's Support Request in Support
hello, yes, I am. -
Okay, that worked, and my vendor spawned in; however, I am unable to select any options upon speaking with the NPC. The options are there and say exactly as I wrote in the config; however, when they are clicked on, nothing happens. Also, when pressing the corresponding numbers on the keyboard for the options, nothing happens.
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It states that there is an "unexpected character" in the permission and the command. I'm just trying to create an NPC to sell tanks using the TankCommander mod. "2": { "Message": "Alright, that'll be $100,000", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "Sounds good! Here is $100,000.", "Needs Permission (null = No)": talkingnpc.buytank, "Player Commands": [], "Server Commands": [spawntank], "Next Message (null = Close UI)": 6, "Price": 100000, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 7, "Cooldown": 0, "Server Wide Cooldown": false },
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As the title says, small generators are currently unstackable.
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Nothing's changed at all from my original post.
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Not sure what's wrong, everything in the config is configured correctly. I'll even walk up to a base and /ao will say the player is offline and STILL it's damageable.
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This isn't just another stack modifier; this is the definitive stack modifier in my book. Worth every penny, and the only stack size mod my servers will be running from here on out. Exceptional customer service to boot. You are doing yourself a disservice by not utilizing this plugin if you own and operate a Rust server. Just plain and simple.
- 194 comments
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- #stacks
- #rust stacks
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Interesting... I have the NPC Random Raids Mod, and the free stack size modifier that I was using prior was making it glitch to where if you split the stack, you'd lose Items. So I bought this, assuming it would fix that problem, but the exact same issue somehow persists. I just figured I would need to manually add the items or something because players are really upset that they are losing their raid spawn flares. Do you have any idea how I should go about fixing this issue? Thanks!
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How do you get the modules that attach to the barges? I can't find a concise answer anywhere. Thanks!
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I've read through the file page multiple times, the config multiple times, I've searched the support, what am I missing here? How do I add custom items from other mods into stack modifier?
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Random Raid items disappearing when split
J-sleazy182 replied to J-sleazy182's Support Request in Support
By chance, do you know of any stack size mods that would play well with it? Currently, I'm using Stack Size Modifier, but even when I revert the flare stacks to their vanilla amounts, the issue persists. Thanks! -
Random Raid items disappearing when split
J-sleazy182 replied to J-sleazy182's Support Request in Support
I do, yes. It must be that. -
Hey Razor, One of my players noticed recently that if they have stacked raid items and they go to split them, then some of them disappear each time. Do you think there is any fix for this that isn't setting flares to only a single item stack? Thanks!
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It would also be very nice if you could apply the ability to recall to any owned vehicles, if that's possible
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Thank you!
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Still doesn't work after reloading.
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Hey ya'll, So I got everything setup great and the mod is working great however one gripe from my players is that it's setup so that recalling a vehicle costs economics currency which I think is so, so cool, but the one issue is that there's no notification that money is being taken for a recall nor how much so they don't really know any of that info. I've thought about it a bit, and I'd say, at least for me, my best bet would either be to add recall prices below the vehicle prices in the GUI; however, I believe that is a little bit outside of my wheelhouse. So the next best option would be to add it onto the chat notification that says "Your (vehicle) was recalled." But I'm not sure if that is a possibility, and if it is possible as is, how could I go about achieving that? Thanks!
