I found that the event wasn't autostarting when the deep sea spawned. I reviewed the code and found that the StartEventTimer routine appears to not process correctly. If (ship != null) will always be false because the ship isn't there yet. I updated the code on my test server to be:
and that appears to have fixed my issue.
I have questions and feature requests. I like the plugin and I think it's probably a 90-95% solution for my vision to implement.
Questions: How many items can be added to the config? Will it keep creating tabs to hold infinite items or is it hard limited to 5 pages?
Feature requests: Can you make the plugin be able to hide the tokens where the player has 0 Available and 0 Used? Or make it sort the list by number of tokens available?
What’s the feasibility to using this across multiple servers? If a token is redeemed on one server can the balance be updated on a second server and vice versa?
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