Thank you for the fun plugin!
I have a question about the loot items of Scientists inside Raidable Bases.
Currently, Scientists’ loot includes assault rifles, miniguns, purifiers, etc., but I want to make it the same as the loot of blue Scientists.
In this case, which items in /data/RaidableBases/Profile/[difficulty].json should I modify, and how should I rewrite them to achieve this?
Thank you
I’ll make the purchase once that update is applied.
By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?
With this plugin, are only custom C4 and rockets added?
Does it not include HV rockets?
Or does the fact that the rocket launcher itself has a skin ID mean that no matter what you shoot, the damage multiplier will use the configured value?
By the way, the minigun barrel starts spinning as soon as it’s attached to the helicopter.
Would it be possible to make it spin only when the minigun is selected using Shift?
Thank you for the reply!
Yes! It would be great to be ignored by bots globally (across all profiles)!
Actually, a player on our server made a suggestion.
They thought it would be interesting to offer something via the SHOP plugin—like a command that makes zombies ignore you—and sell it.
And it would be convenient if it had a time limit…
Would something like that be possible?
Will these appear in the loot from Raidable Bases if I configure them the way you mentioned?
Just to confirm—if they do appear in the loot, I’ll buy it right away.
Compilation errors are appearing, but if you change the two SendNetworkUpdateImmediate(true); to just ();, it resolves.
And what are the permissions like copterweapon.m249 used for?
It seems that players can still shoot even without those permissions.
If possible, could you make it so that by executing a command or granting a permission, you become unrecognized by bots?
It would be nice if it had a time limit.
Hey!
With this plugin, does having permission automatically make it a burst rocket?
Or is it more like the rocket launcher itself is tiered and can be managed that way?
Thanks
By the way, yesterday’s issue was that when selecting the walkie-talkie item, this kind of thing popped up.
I don’t think it’s caused by RB or RB’s LootTableEditor, but I’ve been looking into it and it seems like it’ll take some time to figure out which plugin is messing things up…
Thanks! I’ll look into it a bit.
Also, although it’s unrelated to the subject line, I’ve set the Nightmare loot to 160, but when I enter the circle it shows as 158.
I’ve placed about 30 large chests.
How many large chests would I need to prepare loot for 160?
Items that are not specified as loot in RaidableBases (a “transceiver”) are appearing.
It looks like a mobile phone, and when a player holds it and possibly performs some action (details unclear—this is based on another player’s report), a red error message shows in the top-right of the screen and an NPC normally found at Fishing Village or Bandit Camp (MissionProvider_test) spawns directly under the player.
I’m managing loot using Loot Table Editor.
Items that are not specified as loot in RaidableBases (a “transceiver”) are appearing.
It looks like a mobile phone, and when a player holds it and possibly performs some action (details unclear—this is based on another player’s report), a red error message shows in the top-left of the screen and an NPC normally found at Fishing Village or Bandit Camp (MissionProvider_test) spawns directly under the player.
Hello!
After today’s update, I’m seeing red error messages on the screen.
What should I do?
From the looks of it, the errors are related to audio files such as asset/prefab/Murderder/Breathing.
Hello!
Every few hours (though not every time), a warning appears when the server performs an auto-save, saying:
“NullReferenceException: Object reference not set to an instance of an object”
I looked into the oxide logs and found the following error:
[Error] Failed to call hook 'CmdConsoleShop' on plugin 'Shop v2.3.1' (NullReferenceException: Object reference not set to an instance of an object)
I’ve attached Default.json and config/Shop.json.
Could you please take a look at them?
Default.json
Shop.json
By the way, this has nothing to do with this thread,
but I want to spawn a very strong NPC, like a boss.
I’d like to have it roam around the map, so on a map with a size of 4500,
would it be possible if I set the roaming range to 4500??
Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.