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Everything posted by Neighigh
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- 24 comments
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- 1
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- #jungle
- #new biome
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(and 4 more)
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- 24 comments
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- #jungle
- #new biome
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(and 4 more)
Tagged with:
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- 24 comments
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- #jungle
- #new biome
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(and 4 more)
Tagged with:
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- 24 comments
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- #jungle
- #new biome
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(and 4 more)
Tagged with:
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- 24 comments
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- 1
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- #jungle
- #new biome
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(and 4 more)
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All set in the new version. Feel free to let me know if you run into any other issues
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.4
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Wanted to give you an update on this as I've had some ideas recently and may have a way to bring the water back on the rails. I'll be testing it after forced wipe - Still working on a couple other map updates first but this is coming up on my list and I will be making an effort to get this feature back on the map
- 32 comments
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- #archipelago
- #water map
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(and 7 more)
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Changed Status from Pending to Work in Progress
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Hey no worries and thank you! I have a lot of fixes for little things like this coming in the next update. Big performance improvements and a couple new monuments as well. Unfortunately I can't change how water works in game, that's entirely up to facepunch. Floating islands with water have a water culling volume underneath them that is necessecary to prevent players from swimming randomly under the islands. This same volume culls water if you look at it. I can probably nudge these around a little for the next update - It might help a bit. We'll have an update before forced wipe so if you have anything you'd like to call out in the meantime I'm happy to address more things you might find if I haven't already fixed them
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- 5 comments
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- #vehicle
- #submarine
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Really great for spawning custom vehicles especially. I've been slowly integrating vehicle spawns strategically in my server builds to increase usefulness in monument designs and rewards. There's a lot of ways to hook something like this up with other plugins but if you're looking for an easy, automated long term solution I'd go with this here
- 5 comments
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- #vehicle
- #submarine
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- 5 comments
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- #vehicle
- #submarine
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Changed Status from Pending to Not a Bug
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Yup the most recent version of this map was built on Staging Branch. You need to swap your server and Rust Edit to staging branch until tomorrow when the update goes live. There's instructions on how to do all this in the Rust Edit Discord, should help sort out all the issues you're seeing.
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Been a while! Finding that hv rockets can't be used if ammo.rocket.basic is blocked - as well as the current workbench issue. Also found that while active, plugins that use custom entities like Caravan are unable to spawn their assets that are in tiers that are locked. Hoping to get some support on these things asap if possible. We've been planning to use this in our upcoming event this month but we can't run with all the bugs. Do you plan to release that update anytime soon by chance?
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Totally get ya dude. Repetitive tasking is definitely something worth cutting out of a workflow. I would 100% do plugin thumbnails for $50 a pop myself, so I'd hope people would consider getting off the AI thumbnail needs, it's not crazy hard to get an artist to do the work properly inside a budget.
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Very appreciated. The large wash of generic off branded plugins and thumbnails creates a stale environment where viewers are unable to sift through to find product made with care. Plugins are a no brainer, need to do the work to have a product you can maintain. Thumbnails are important for the community too, lots of artists here that would love to have a job making quality depictions of your plugin. Not a sloppy representation of the source material. Seriously not that hard to consider an artist for a fraction of the sales. AI may cost nothing, but it isn't selling your product idea either.