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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    The Jungle

    Aww thanks! Glad it worked out! I'll add a little tutorial for this in the main page of the map. I'm sure we'll bury this convo over time and I think it's worth a little explainer
  2. Neighigh

    The Jungle

    Ah yup no worries, did you also change to 'custom route'? Should be around line 30 in your config. "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 2,
  3. Neighigh

    The Jungle

    Thanks! Happy you're liking it For this I've included a data file for the custom route. In your config for Convoy you need to list the route name - "The Jungle" as well as placing that data file for Convoy in it's folder.
  4. Neighigh

    The Jungle

    This is part of the jungle runner event I built into the map. You can see the video here: The reason some connections on this cannot be seen is because they are very far apart. The door at the top of the islands opens when players run through every checkpoint in the race and climb to the top.
  5. Neighigh

    The Jungle

    Hey no worries with this one! This is a test button for the puzzle below. Not for players to use, just for us when debugging the puzzle.
  6. All set in the new version. Feel free to let me know if you run into any other issues
  7. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.4
  8. Neighigh

    The Archipelago

    Wanted to give you an update on this as I've had some ideas recently and may have a way to bring the water back on the rails. I'll be testing it after forced wipe - Still working on a couple other map updates first but this is coming up on my list and I will be making an effort to get this feature back on the map
  9. Changed Status from Pending to Work in Progress
  10. Hey no worries and thank you! I have a lot of fixes for little things like this coming in the next update. Big performance improvements and a couple new monuments as well. Unfortunately I can't change how water works in game, that's entirely up to facepunch. Floating islands with water have a water culling volume underneath them that is necessecary to prevent players from swimming randomly under the islands. This same volume culls water if you look at it. I can probably nudge these around a little for the next update - It might help a bit. We'll have an update before forced wipe so if you have anything you'd like to call out in the meantime I'm happy to address more things you might find if I haven't already fixed them
  11. There is? Awesome! Thanks, I didn't see it mentioned in the description so I just assumed it didn't exist lol
    Really great for spawning custom vehicles especially. I've been slowly integrating vehicle spawns strategically in my server builds to increase usefulness in monument designs and rewards. There's a lot of ways to hook something like this up with other plugins but if you're looking for an easy, automated long term solution I'd go with this here
  12. I've been using this a LOT lol Thank you so much for something so helpful in creating a more engaging map/server for players! Any chance we can do a 'here' argument for position in game so we can use the commands quickly? Would speed up my process, like I said been using this a lot lol
  13. Changed Status from Pending to Not a Bug
  14. Yup the most recent version of this map was built on Staging Branch. You need to swap your server and Rust Edit to staging branch until tomorrow when the update goes live. There's instructions on how to do all this in the Rust Edit Discord, should help sort out all the issues you're seeing.
    We just held a weekend event with some content creators and this was a big hit on day 3! Highly recommend using this one, everyone had a blast fighting and stealing the train back and forth. We made this a main event on day 3 and gave it a heckin sweet video to show off all the options:
  15. Neighigh

    Caravan

    Great event system to shake things up and get away from oil/cargo runs - Especially in early game. We ran a tier based event this last weekend and players/content creators LOVED hitting this on the first day, we made it our main event in T1 and even made a video to get people interested!
  16. Neighigh

    Tiers Mode

    No, it was gunpowder. I tried bread next and had the same results. Setting the workbench setting to allow all workbenches fixed it on my end. Seems to be something about the cooking workbench itself. I attempted a test with the mixing table and was totally fine.
  17. Neighigh

    Tiers Mode

  18. Neighigh

    Tiers Mode

    Thank you for the update! We have run into a new bug with the cooking workbench. Looks like when we craft gp and try to take it out of the bench it duplicates and stays in the bench and a copy enters the inventory.
  19. Neighigh

    Tiers Mode

    Been a while! Finding that hv rockets can't be used if ammo.rocket.basic is blocked - as well as the current workbench issue. Also found that while active, plugins that use custom entities like Caravan are unable to spawn their assets that are in tiers that are locked. Hoping to get some support on these things asap if possible. We've been planning to use this in our upcoming event this month but we can't run with all the bugs. Do you plan to release that update anytime soon by chance?
  20. Neighigh

    Tiers Mode

    Looks like the cooking workbench isn't placeable with this. Can we have a patch for that? I was able to add the cooking workbench deployed to the allowed list but the result is that when I place it takes my cooking workbench and deletes it entirely.
  21. Neighigh

    IQHeadReward

    I recently purchased IQHeadReward but it didn't compile for me lol Possible to get a look at this? 03/21 16:15:49 | Error while compiling IQHeadReward: The type name 'EncryptedValue<>' does not exist in the type 'BasePlayer' | Line: 65, Pos: 42
  22. Totally get ya dude. Repetitive tasking is definitely something worth cutting out of a workflow. I would 100% do plugin thumbnails for $50 a pop myself, so I'd hope people would consider getting off the AI thumbnail needs, it's not crazy hard to get an artist to do the work properly inside a budget.
  23. Very appreciated. The large wash of generic off branded plugins and thumbnails creates a stale environment where viewers are unable to sift through to find product made with care. Plugins are a no brainer, need to do the work to have a product you can maintain. Thumbnails are important for the community too, lots of artists here that would love to have a job making quality depictions of your plugin. Not a sloppy representation of the source material. Seriously not that hard to consider an artist for a fraction of the sales. AI may cost nothing, but it isn't selling your product idea either.

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