But the attire is spawning every time, not 1 in 11.
This is how I have it set
"Categories": {
"Ammunition": {
"probability": 10,
"allowBlueprints": false
},
"Attire": {
"probability": 1,
"allowBlueprints": false
For the Ammo
"ammo.pistol": {
"probability": 10,
"minStack": 1,
"maxStack": 10,
"blueprintChancePercent": 0
For the Attire
"metal.facemask": {
"probability": 1,
"minStack": 1,
"maxStack": 1,
"blueprintChancePercent": 0,
"skins": [],
"IncludeAllApprovedSkins": false,
"MinConditionPercent": 90,
"MaxConditionPercent": 100
Everytime the loot drops it contains the facemask