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jonnymiskatonic

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Everything posted by jonnymiskatonic

  1. Social Links/Ranks/Wipe Cycles are all 1.3.0 in the zip not 1.3.0.1
  2. jonnymiskatonic

    Twitch Icon?

    For the social addons I'm not seeing anything for Twitch. I can configure one of the spots for twitch but I'm wondering if there's an icon for when it delivers the note, like how there's one for discord/twitter/youtube
  3. Thanks one last question, is there a limit on the probability number? I'm just still trying to wrap my head around it. For instance if I wanted the ammo to regularly drop could I set it to 100 and then have the face mask be 1 and have various other items sprinkled at other numbers or is it a 1-10 scale?
  4. So far it's just these two items. I'm adding them slowly so I can get an understanding of how this works, but so far I'm failing with the numbers. My goal is to have it drop ammo all the time. Sometimes drop food and very rarely drop the metal facemask.
  5. But the attire is spawning every time, not 1 in 11. This is how I have it set "Categories": { "Ammunition": { "probability": 10, "allowBlueprints": false }, "Attire": { "probability": 1, "allowBlueprints": false For the Ammo "ammo.pistol": { "probability": 10, "minStack": 1, "maxStack": 10, "blueprintChancePercent": 0 For the Attire "metal.facemask": { "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [], "IncludeAllApprovedSkins": false, "MinConditionPercent": 90, "MaxConditionPercent": 100 Everytime the loot drops it contains the facemask
  6. jonnymiskatonic

    Probabilities

    I have Ammunition set to 10 and Attire set to 1 The specific attire I have set to spawn 1 I'd like the Ammunition to spawn 100% of the time, and the Attire to spawn 1% of the time. The Attire spawns 100% of the time. Is there a way that these can be entered where it works more like a percentage? I don't understand what it means by "relative"

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