Jump to content

WinterChild84 aka Nexus84

Creator
  • Posts

    48
  • Joined

  • Last visited

Everything posted by WinterChild84 aka Nexus84

  1. Changed Status from Pending to Fixed Changed Fixed In to 1.4.9
  2. just checking that you have updated to the latest version \
  3. Changed Status from Pending to Work in Progress
  4. so currently it is not in the plugin however thats a good point i and should not be difficult to add it in to autopmatacally dan playters with vac/game/server bans under x days (user defined im currrently working on a iussue with coffins as they hold a diffrent profile then regular storage containers and seem to be triggering wall loot so if you find a issue with that set hit count to 3 and whitelist the coffin i think its coffin.storage but an update will be out adressing a few major and minor things in a few days my appologies also how the risk systemn works is as a player does suspicios things the risk goes up based on activities a repeated actions raises the risk higher
  5. released the update in beta
  6. releasing a major update that adresses alot of these issues
  7. Changed Status from Pending to Closed Changed Fixed In to 1.2.3
  8. Dont worry you are the onlyone who sees it till you f7 report it or if they are reported by anbother player Then this user got reported for ESP: ESP Detection Player: King Frosty Steam64: 76561198137154128 Steam | ServerArmour | BattleMetrics ESP Probability 77% Target Atomic Distance 124.2m Suspect Pos -805.7, 65.7, 816.7 Target Pos -683.4, 48.9, 802.9 Yesterday at 07:14 But he is a good friend of mine and wouldnt cheat so im doubting the software. The i have speed hacks, many of them, for players i really would not suspect using, how accurate is that dedtcetion? The plugin works great in theroy but if we get to many false flags then we back at square one, is there paramaters i should be looking at in the plugin config ? Which af the detctions are you more confident in that are more reliable for detdtcing cheaters?
  9. also your boy king im assuming you are using another plugin that is reporting him or he has been on a server that has been reporting him/her for aimbot/ norecoil granted these reports that are now public something NCR does not currently do are to be taken as what they are suspicion (hopes it will in the future as i am working on a website for player scoring and suspicion soo it can be shared with other users ) and this is one of the main reasons i didn nmot hard code specific things into the plugin i left it configurable for the users to adjust to their server playstyle
  10. also always keep in mind no anti cheat plugin will ever replace good old spectating it will always be a this does not seem right some one should check it out type of plugin also tuning is key every server is diffrent high population servers are going to have a diffrent setting then lower population especially when there is alot of lag anti cheat plugins are not a replacement and definitly can be fooled and yes i was made aware that i uploaaded a version i was doing some things on preparing for upsdated settings during my testing i had things on that should only be on individually insted are pammiing ytour discord esp has 3 risk levels set 2 of them to false you only need one and try to keep your score above 75 probrobility also if a player is delibratly staring at you through a wall for ax amonunt of time yes its going to fire off
  11. Delete config file. Update to new version 1.2.3
  12. have me thinking i am crazy lol i lableed everthing in the config steam reports needs its own now i need to clerify the name change thing cause thats going to be the next question it wont read name change untill the user lets say is on the server and decides 1 day to change his name origionally i had it pull previously used names from the steam id but i had 1 guy that had about 25 diffrent names popup so instead it checks name on coming to the server lets say they do some shady stuff and change thir name it will aleart that they changed their name its one sign to start watching suspected cheaters frequent name changes but to answer the question the ones that dont state they are picked up by another webhook those ones you can decide where they fire off to also steam info and join logic will not show unless you input your steam api if you are not using carbon youy will see this instead in config file I also recomend check what is on and is not you may have detect admins on or something completly unneeded like esp debug but they dont haver to hacve a seprate webhook you just need to add it into that line
  13. have me thinking i am crazy lol i lableed everthing in the config steam reports needs its own now i need to clerify the name change thing cause thats going to be the next question it wont read name change untill the user lets say is on the server and decides 1 day to change his name origionally i had it pull previously used names from the steam id but i had 1 guy that had about 25 diffrent names popup so instead it checks name on coming to the server lets say they do some shady stuff and change thir name it will aleart that they changed their name its one sign to start watching suspected cheaters frequent name changes but to answer the question the ones that dont state they are picked up by another webhook those ones you can decide where they fire off to also steam info and join logic will not show unless you input your steam api if you are not using carbon youy will see this instead in config file I also recomend check what is on and is not you may have detect admins on or something completly unneeded like esp debug
  14. Changed Status from Pending to Closed
  15. all default to esp webhook if left empty nr and aimbot detection are the only ones i left that do not default to esp you dont need to make more then one channel and one webhook they call all be put into 1 channel with the same webhook it can be used over and over but all the rest default to the esp webhook if left empty i did a poll and came back 70 percent prefered being able to place them individually in sepratre channels its basically because some of the things they dont care for so they drop them into a ghost channel and if fp drops a update and it breaks part of the detection they can easily move it to silence it until a fix is made i try to stay ontop of that and have patches ready but branch isnt always accurate
  16. Changed Status from Pending to Closed
  17. lol im actuyally suprised i have not any reviews and with these types of plugins its definitly not easy fine tuning i made it my goal that if i put something out i am there to correct it in a timely manner also made a update to the plugin as for the steam api key showing error if it faults out i actually did try that toi say invalid api and have a fall back method but was not a priority im currently working on the unified half of the plugin and debating weather or not its worth to keep or replacce with a diffrent detection method i found to be of great use
  18. yes its just alot of seperating that has to be done does not take away from the plugin just doesnt give a overall score and honestly i like itemized scoring so you know what to be looking for vs ok what could it be
  19. the api key is is just so it can read it from steam but i just did this here
  20. im just confused i tested it again for accuracy and my card pulled up without a problem only thing i can think possible is if your version is diffrent from my version or you didnt put in your api key or because its a test account it is not valid to read i will let it run on my test server for the night and see what happens also i removed the dead code emds some were from cf not liking old oxide version of doing plugins
  21. can you send me a screen shot of the output from it too when you get a chance thank you
  22. i will look into this thank you for bringing it to my attention
  23. if the profile is private it can only pull what it can see
  24. it is intentional still working on a fix to have unified risk data as it was causeing issues with esp detection

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
156.1k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.