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Everything posted by WinterChild84 aka Nexus84
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Changed Status from Pending to Closed Changed Fixed In to 1.2.3
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Dont worry you are the onlyone who sees it till you f7 report it or if they are reported by anbother player Then this user got reported for ESP: ESP Detection Player: King Frosty Steam64: 76561198137154128 Steam | ServerArmour | BattleMetrics ESP Probability 77% Target Atomic Distance 124.2m Suspect Pos -805.7, 65.7, 816.7 Target Pos -683.4, 48.9, 802.9 Yesterday at 07:14 But he is a good friend of mine and wouldnt cheat so im doubting the software. The i have speed hacks, many of them, for players i really would not suspect using, how accurate is that dedtcetion? The plugin works great in theroy but if we get to many false flags then we back at square one, is there paramaters i should be looking at in the plugin config ? Which af the detctions are you more confident in that are more reliable for detdtcing cheaters?
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also your boy king im assuming you are using another plugin that is reporting him or he has been on a server that has been reporting him/her for aimbot/ norecoil granted these reports that are now public something NCR does not currently do are to be taken as what they are suspicion (hopes it will in the future as i am working on a website for player scoring and suspicion soo it can be shared with other users ) and this is one of the main reasons i didn nmot hard code specific things into the plugin i left it configurable for the users to adjust to their server playstyle
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also always keep in mind no anti cheat plugin will ever replace good old spectating it will always be a this does not seem right some one should check it out type of plugin also tuning is key every server is diffrent high population servers are going to have a diffrent setting then lower population especially when there is alot of lag anti cheat plugins are not a replacement and definitly can be fooled and yes i was made aware that i uploaaded a version i was doing some things on preparing for upsdated settings during my testing i had things on that should only be on individually insted are pammiing ytour discord esp has 3 risk levels set 2 of them to false you only need one and try to keep your score above 75 probrobility also if a player is delibratly staring at you through a wall for ax amonunt of time yes its going to fire off
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Delete config file. Update to new version 1.2.3
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Each dection needs s discord channel and web hook
WinterChild84 aka Nexus84 replied to rustybros's Support Report in Support
have me thinking i am crazy lol i lableed everthing in the config steam reports needs its own now i need to clerify the name change thing cause thats going to be the next question it wont read name change untill the user lets say is on the server and decides 1 day to change his name origionally i had it pull previously used names from the steam id but i had 1 guy that had about 25 diffrent names popup so instead it checks name on coming to the server lets say they do some shady stuff and change thir name it will aleart that they changed their name its one sign to start watching suspected cheaters frequent name changes but to answer the question the ones that dont state they are picked up by another webhook those ones you can decide where they fire off to also steam info and join logic will not show unless you input your steam api if you are not using carbon youy will see this instead in config file I also recomend check what is on and is not you may have detect admins on or something completly unneeded like esp debug but they dont haver to hacve a seprate webhook you just need to add it into that line -
Each dection needs s discord channel and web hook
WinterChild84 aka Nexus84 replied to rustybros's Support Report in Support
have me thinking i am crazy lol i lableed everthing in the config steam reports needs its own now i need to clerify the name change thing cause thats going to be the next question it wont read name change untill the user lets say is on the server and decides 1 day to change his name origionally i had it pull previously used names from the steam id but i had 1 guy that had about 25 diffrent names popup so instead it checks name on coming to the server lets say they do some shady stuff and change thir name it will aleart that they changed their name its one sign to start watching suspected cheaters frequent name changes but to answer the question the ones that dont state they are picked up by another webhook those ones you can decide where they fire off to also steam info and join logic will not show unless you input your steam api if you are not using carbon youy will see this instead in config file I also recomend check what is on and is not you may have detect admins on or something completly unneeded like esp debug -
Each dection needs s discord channel and web hook
WinterChild84 aka Nexus84 replied to rustybros's Support Report in Support
Changed Status from Pending to Closed -
Each dection needs s discord channel and web hook
WinterChild84 aka Nexus84 replied to rustybros's Support Report in Support
Changed Fixed In to 1.2.0 -
Each dection needs s discord channel and web hook
WinterChild84 aka Nexus84 replied to rustybros's Support Report in Support
all default to esp webhook if left empty nr and aimbot detection are the only ones i left that do not default to esp you dont need to make more then one channel and one webhook they call all be put into 1 channel with the same webhook it can be used over and over but all the rest default to the esp webhook if left empty i did a poll and came back 70 percent prefered being able to place them individually in sepratre channels its basically because some of the things they dont care for so they drop them into a ghost channel and if fp drops a update and it breaks part of the detection they can easily move it to silence it until a fix is made i try to stay ontop of that and have patches ready but branch isnt always accurate -
Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
Changed Status from Pending to Closed -
Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
lol im actuyally suprised i have not any reviews and with these types of plugins its definitly not easy fine tuning i made it my goal that if i put something out i am there to correct it in a timely manner also made a update to the plugin as for the steam api key showing error if it faults out i actually did try that toi say invalid api and have a fall back method but was not a priority im currently working on the unified half of the plugin and debating weather or not its worth to keep or replacce with a diffrent detection method i found to be of great use -
Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
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Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
im just confused i tested it again for accuracy and my card pulled up without a problem only thing i can think possible is if your version is diffrent from my version or you didnt put in your api key or because its a test account it is not valid to read i will let it run on my test server for the night and see what happens also i removed the dead code emds some were from cf not liking old oxide version of doing plugins -
Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
can you send me a screen shot of the output from it too when you get a chance thank you -
Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
i will look into this thank you for bringing it to my attention -
Only getting Partial Data
WinterChild84 aka Nexus84 replied to HighOnTek's Support Report in Support
if the profile is private it can only pull what it can see -
i get what you are saying and what they are trying to accomplish ,,, granted i had one of my plugins shot down because it was suspected ai generated and i was also insulted being told i had no idea what is going on being honest i cnt make up what actually happened but i can say this the person that did the review of the plugin did not even look at it they raqn it through ai to determine if it was ai i verified this by doing the same thing and 2 things that were in the plugin oout of a 108kb plugin were deemedf ai by the curator and by the ai i used to check same 2 lines same output on why on another note in the plugin anyone who even were to look in the plugin would have instantly realized its not ai that told me the cureator did not look in the plugin till i told him what was going on now while i dont agree with suggesting to take traffic away from the site hey everyone is there own person but back to their goal of ai written /generated plugins they are worried people wont maintain the plugins or that it cant be concidered origional but do i agree with the ai thing not in the least hey if it works then it works but with that said you wonder why a simple plugin cost the same as a advanced one
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NexusRestartManager
WinterChild84 aka Nexus84 commented on WinterChild84 aka Nexus84's file in Plugins
- 3 comments
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Version 1.2.3
102 downloads
NexusCheatRadar If you are updating from older versions please delete your old config file or make a copy of your working settings before updating **Keep your server clean. Catch cheaters before they ruin the wipe.** NexusCheatRadar watches your players in the background and sends you Discord alerts when something looks wrong. No setup headaches — drop it in, set your webhooks, and let it work. --- ## What It Detects - **ESP** — Flags players who keep looking at other players through walls and rocks - **No-Recoil** — Catches scripted spray patterns that are too perfect to be human - **Aimbot** — Detects unnatural snap-to-target aim movements - **Speed Hack** — Alerts when someone is moving faster than the game allows - **Strafe Hack** — Catches impossible sideways or backward movement speed - **Wall Looting** — Detects players opening containers through solid walls - **Item Spawning** — Flags sudden inventory spikes that don't match normal gameplay - **Debug Camera** — Catches unauthorized use of spectate/freecam mode - **Privilege Escalation** — Monitors for players running admin commands they shouldn't have --- ## Discord Alerts Every detection sends a clean Discord embed with: - Player name and Steam64 ID - Quick links to Steam, ServerArmour, and BattleMetrics profiles - Detection details (probability, distance, positions) - Separate webhooks for each detection type so you can organize your channels --- ## Smart About Modded Servers Built for real servers, not just vanilla: - **Server multiplier support** — Won't false-flag on 5x or 10x gather rates - **SkillTree compatible** — Adjusts speed and gather thresholds when SkillTree perks are active - **Backpacks aware** — Doesn't flag item counts when players use their backpack - **Teleport safe** — Automatically ignores position jumps from /home, /tp, and respawns --- ## Steam & ServerArmour Intel When a player joins, NCR checks their background: - Steam account age, VAC bans, game bans, profile visibility - ServerArmour dirty flags, server bans, cheater bans - Previous name history and past risk scores on your server - All sent to Discord as a join intelligence report --- ## Admin Radar Built-in world radar for admins: - See players, sleepers, tool cupboards, stashes, bags, and corpses through walls - Toggle each type on/off with a sidebar UI strip - Color-coded with configurable nameplate sizes - Facing arrows show which direction players are looking --- ## Risk Scoring Every detection adds to a player's risk score. Scores decay over time so one-off incidents fade away. Configure auto-kick or auto-ban thresholds if you want automatic enforcement. --- ## Commands | Command | What it does | |---------|-------------| | `/ncr` | Toggle admin radar on/off | | `/ncr.strip` | Toggle the radar sidebar UI | | `/ncr.lookup <name>` | Look up a player's history | | `/ncr.history <name>` | View detailed NCR history | | `/ncr.risk <name>` | Check a player's current risk scores | | `/ncr.watch <steamid>` | Add a player to the watchlist | | `/ncr.unwatch <steamid>` | Remove from watchlist | | `/ncr.watchlist` | Show all watched players | | `/ncr.reset <steamid>` | Clear a player's NCR history | | `/ncr.test <type>` | Send a test alert to Discord | --- ## Permissions - `nexuscheatradar.admin` — Required for all commands --- ## Quick Start 1. Drop `NexusCheatRadar.cs` into your `oxide/plugins` folder 2. Open the generated config and paste your Discord webhook URLs 3. That's it — detections start automatically --- ## Requirements - Oxide/uMod or Carbon - A Discord webhook URL (at minimum one for ESP alerts) ## Optional Integrations - **ServerArmour** — Enhanced player intel on join (plugin or direct API) - **SkillTree** — Automatic threshold adjustment for perk-modified players - **Backpacks** — Suppresses false item spawn alerts during backpack use ## Support When requesting support, please include: - Your configuration file - Relevant console output - The detection type involved (ESP, No-Recoil, or Aimbot) ════════════════════════════════════════════════════════════ IMPORTANT NOTES (COMMON “IT DOESN’T WORK” ISSUES) ════════════════════════════════════════════════════════════ 1) “My ESP alerts are not posting to Discord” If you enable Unified Threat AND suppression, individual ESP/NoRecoil/Aimbot webhooks can be suppressed. Config: "Risk Aggregation" • Use Unified Threat Webhook Reports = true/false • Suppress Individual Type Webhooks When Unified Is Enabled = true/false :contentReference[oaicite:12]{index=12} If suppressed, you may ONLY see reports in the Threat webhook channel (and only if the overall risk meets your minimum). :contentReference[oaicite:13]{index=13} 2) “/ncr commands do nothing” You are not a real server admin (IsAdmin/authlevel). These commands check admin status. :contentReference[oaicite:14]{index=14} 3) “ESP test works but live ESP doesn’t” That means Discord is wired correctly. Live ESP requires the scoring gates (distance/FOV/hits/cooldowns) to be met. Also check if Unified Threat suppression is enabled (see #1). :contentReference[oaicite:15]{index=15} ════════════════════════════════════════════════════════════ RECOMMENDED “FIRST-TIME SETUP” CHECKLIST ════════════════════════════════════════════════════════════ 1) Set Discord Webhooks -> Enabled = true 2) Paste at least ESP Webhook + No-Recoil Webhook + Aimbot Webhook 3) oxide.reload NexusCheatRadar 4) Run: /ncr.test esp, /ncr.test norecoil, /ncr.test aimbot 5) Run: ncr (turn on the radar) 6) avoid leaving detect sleepers on in the esp section as it can causes false positives tailor the configurations how you like but document what you change before changing it so you can always go back always check the config$19.99 -
Version 1.0.0
8 downloads
NexusRestartManager is a professional Rust server lifecycle plugin that manages restarts, wipe tracking, Discord notifications, and native decay configuration COMMANDS (ADMIN): • Restart server: /nrm restart <seconds> [reason] Example: /nrm restart 300 Server update • Cancel a scheduled restart: /nrm cancel COMMANDS (PLAYERS): • View wipe info : /nrmwipe • View wipe info: /nextwipe PERMISSIONS: Admins must have: nexusrestartmanager.admin Grant using your permissions plugin (Oxide/Carbon). oxide.grant user <playername_or_steamid> nexusrestartmanager.admin carbon.grant user <playername_or_steamid> nexusrestartmanager.admin DISCORD FEATURES (AUTOMATIC): • Server Online message (status + wipe cycle) • Restart Scheduled message (countdown + reason) • Server Offline message (uptime + wipe age + wipe cycle) • No duplicate or spam messages • No fake player counts DECAY SETTINGS (CONFIG ONLY): This plugin uses Rust’s native decay system. Example: "Decay": { "Upkeep period (minutes)": 1440 } • 1440 = normal (vanilla) decay • Higher number = slower decay • Lower number = faster decay • Applies automatically on server start and wipe • No commands required IMPORTANT NOTES: • Requires Oxide/Carbon Discord extension for Discord messages • Does NOT wipe blueprints • Does NOT force wipes (tracking only) • Lightweight and production safe This plugin uses a Discord webhook to send server status messages. STEP 1: Create a Discord webhook 1. Open Discord 2. Go to your server 3. Right-click the channel you want messages in 4. Click "Edit Channel" 5. Go to "Integrations" 6. Click "Webhooks" 7. Click "New Webhook" 8. Copy the Webhook URL STEP 2: Add webhook to the plugin config 1. Start the server once with the plugin installed 2. Stop the server 3. Open this file: oxide/config/NexusRestartManager.json or use carbon config 4. Paste your webhook URL into: "Discord": { "Webhook URL": "PASTE_URL_HERE" } STEP 3: Save the file and restart the server • Do NOT reload for first setup • Restart the server fully STEP 4: Verify it works • When the server starts, Discord should show "Server Online" • Run: /nrm restart 60 Test • You should see a restart message in Discord$7.99- 3 comments