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Everything posted by aRandumDude
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Right, I see that. Are you any time soon? I plan on running this map for July 16 wipe. If not i suppose ill add it myself.
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HEy there! Might we get an update with the new apartment complex please?
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Failed to execute OnFrame callback (Object reference not set to an instance of an object) at float Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded(BaseOven oven, float ETA) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1987 at OvenInfo Oxide.Plugins.FurnaceUpgrades.GetOvenInfo(BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1971 at void Oxide.Plugins.FurnaceUpgrades.AutoAddFuel(BasePlayer player, PlayerInventory playerInventory, BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1664 at object Oxide.Plugins.FurnaceUpgrades.CanMoveItem(Item item, PlayerInventory playerLoot, ItemContainerId targetContainerId, int targetSlot, int amount)+() => { } in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1165 This was in normal furnace use, not apartment complexes
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- 3 comments
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- #map
- #custom map
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(and 1 more)
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https://steamcommunity.com/sharedfiles/filedetails/?id=3748103828
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OMG Disregard, im an idiot and didnt give myself the permission
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Well i thought anyway, "sawmill": { "Required Permission (empty, if not required)": "virtualquarries.sawmill", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 3748103828, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "SawmillTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 0.25, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 3748103828, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "wood": { "Output Item - Shortname": "wood", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 1500.0, "Maximal Output Per Tick": 5000.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 5000, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 2.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 10000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 3.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 20000, "Fuel Storage Capacity": 6, "Capacity": 12, "Gather Multiplier": 4.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } Configs i made for the "sawmill" Not being detected when "searching with survey charge"
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Disregard i think i got it, and made my own sawmill skin ID
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Thanks so much, Can i also ask, how some servers have like Saw Mills? Trying to find someone that may have that config or skin ID to add it to mine
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Will changing these rate also change the virtual quarries? "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60,
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Failed compiling 'RadialMenu.cs': 1. There is no argument given that corresponds to the required parameter 'collection' of 'StringView.Split(char, ICollection<StringView>)' [CS7036] (RadialMenu 46 line 674) 2. A constant value of type 'StringView' is expected [CS9135] (RadialMenu 26 line 727) 3. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (RadialMenu 51 line 731) 4. Operator '?' cannot be applied to operand of type 'StringView' [CS0023] (RadialMenu 56 line 735) 5. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (RadialMenu 88 line 741)
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I got it to work i had to reupload the map to the hosting service for some reason. maybe a bad upload? Working fine
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Added plugin, running the map. here is configs No zones are populating in the default purple color? Feel like im doing something wrong Gravity.json
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Hiya there, Im having trouble getting this to work. All permissions have been granted and nothing is allowing me to place it in the frames? I feel like an idiot. Can you help a randum dude out? Thanks
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No, I said it was an issue with the horses being spawned in first. Thanks
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Hey there, I looked at the API section of this, is there anyway to have an API to track completed? or will one of these be okay to use? Im building a plugin that I want to track when a player wins/completes a armored train event. thanks!
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Disregard, This was due to horses being spawned before loading plugin
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Horses not eating from Trough?? Sorry not much else to put in this support ticket, just loaded it in and horses arent eating out of it. Thanks
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Hi there, Players are reporting that when having the "Blacksmith" enabled, items are not being repaired to the max. I tried this as well and also don't see the max repair. I assume max repair means 100%? Some helpful information, I am running on Carbon. Thanks
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Hey there! I live in EST timezone, i have set to -300 which is 5 hours that we are behind UTC. However, its not showing correctly in the UI. Shows 1 hour off. Im assuming it was due to daylight savings time. so i changed to -240 this changes it correctly in 24hour time but when 12 hour time is enabled, it shows AM during my current time (12:45 pm) so itll show 12:45 am I just switched to 24hr time to fix for now.
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Howdy Freezer! I do custom designs for everything you ask for there, I make custom skins, to match if needed. Heres a google drive link to some custom skins ive made. https://drive.google.com/drive/folders/1RCEF0DrHdGsA1aPdmE7FKqJzQ356qIyV?usp=drive_link
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Hiya Rustybros, The role you make in this case "Linked" you would need to configure what player who link earn. Whether it be access to additional kits, or different permissions within your server. If you are using carbon, use /cp in game to configure. You can edit what displays as a perk when players use /link in game. hope this helps