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aRandumDude

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Everything posted by aRandumDude

  1. Back to it and i have screenshots First two images are showing that im looking at the admin, and theyre not showing up/ with the radar enabled. Third image is of a regular player shown in the right place. 4th and 5th images show where the admin is, and then shows theire radar title UI very far away.
  2. Must have been an issue that restart fixed, as its no longer doing that. Thanks
  3. When I get another admin on ill show you a screenshot.. But its just as i said, If i toggle radar on, regular players are shown where they are. If youre looking at an admin, even though theyre right in front of you, the UI of their name and such are very far away.
  4. Good evening, After the update, im noticing that only admin are affected by this. With radar on, every player shows up as they should accept admin, they are shown very far away. -aRD
  5. Right, I see that. Are you any time soon? I plan on running this map for July 16 wipe. If not i suppose ill add it myself.
  6. HEy there! Might we get an update with the new apartment complex please?
  7. aRandumDude

    pls update

    Failed to execute OnFrame callback (Object reference not set to an instance of an object) at float Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded(BaseOven oven, float ETA) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1987 at OvenInfo Oxide.Plugins.FurnaceUpgrades.GetOvenInfo(BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1971 at void Oxide.Plugins.FurnaceUpgrades.AutoAddFuel(BasePlayer player, PlayerInventory playerInventory, BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1664 at object Oxide.Plugins.FurnaceUpgrades.CanMoveItem(Item item, PlayerInventory playerLoot, ItemContainerId targetContainerId, int targetSlot, int amount)+() => { } in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1165 This was in normal furnace use, not apartment complexes
  8. aRandumDude

    Prefab issue

    just wanted to pass along and area that i found an issue in to fix later!
    What a fabulous map, My players have enjoyed finding unique custom monuments as well as plenty of custom building locations. The map overall is laid out very well, and enjoyable to play. I would recommend this to any server, especially for the price, its a steal! Keep it up!
  9. aRandumDude

    Changing tick

    https://steamcommunity.com/sharedfiles/filedetails/?id=3748103828
  10. aRandumDude

    Changing tick

    All is good made this skin if you wanna use it for anything, Sorry to bother ya
  11. aRandumDude

    Changing tick

    OMG Disregard, im an idiot and didnt give myself the permission
  12. aRandumDude

    Changing tick

    Well i thought anyway, "sawmill": { "Required Permission (empty, if not required)": "virtualquarries.sawmill", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 3748103828, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "SawmillTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 0.25, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 3748103828, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "wood": { "Output Item - Shortname": "wood", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 1500.0, "Maximal Output Per Tick": 5000.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 5000, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 2.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 10000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 3.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 20000, "Fuel Storage Capacity": 6, "Capacity": 12, "Gather Multiplier": 4.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } Configs i made for the "sawmill" Not being detected when "searching with survey charge"
  13. aRandumDude

    Changing tick

    Disregard i think i got it, and made my own sawmill skin ID
  14. aRandumDude

    Changing tick

    Thanks so much, Can i also ask, how some servers have like Saw Mills? Trying to find someone that may have that config or skin ID to add it to mine
  15. aRandumDude

    Changing tick

    Will changing these rate also change the virtual quarries? "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60,
  16. Failed compiling 'RadialMenu.cs': 1. There is no argument given that corresponds to the required parameter 'collection' of 'StringView.Split(char, ICollection<StringView>)' [CS7036] (RadialMenu 46 line 674) 2. A constant value of type 'StringView' is expected [CS9135] (RadialMenu 26 line 727) 3. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (RadialMenu 51 line 731) 4. Operator '?' cannot be applied to operand of type 'StringView' [CS0023] (RadialMenu 56 line 735) 5. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (RadialMenu 88 line 741)
  17. I got it to work i had to reupload the map to the hosting service for some reason. maybe a bad upload? Working fine
  18. Added plugin, running the map. here is configs No zones are populating in the default purple color? Feel like im doing something wrong Gravity.json
  19. aRandumDude

    Plugin help

    Hiya there, Im having trouble getting this to work. All permissions have been granted and nothing is allowing me to place it in the frames? I feel like an idiot. Can you help a randum dude out? Thanks
  20. aRandumDude

    Duel Arena

    Is this plugin removed??
  21. aRandumDude

    Horse not eating?

    No, I said it was an issue with the horses being spawned in first. Thanks
  22. aRandumDude

    API

    Hey there, I looked at the API section of this, is there anyway to have an API to track completed? or will one of these be okay to use? Im building a plugin that I want to track when a player wins/completes a armored train event. thanks!
  23. aRandumDude

    Horse not eating?

    Disregard, This was due to horses being spawned before loading plugin
  24. aRandumDude

    Horse not eating?

    Horses not eating from Trough?? Sorry not much else to put in this support ticket, just loaded it in and horses arent eating out of it. Thanks

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