Hello,
I get the following error message when loading the map
ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <f75c9d81cd8b43d89a53a7efe989153e>:0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <f75c9d81cd8b43d89a53a7efe989153e>:0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <f75c9d81cd8b43d89a53a7efe989153e>:0
at World+<Spawn>d__79.MoveNext () [0x000f4] in <f75c9d81cd8b43d89a53a7efe989153e>:0
at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <f75c9d81cd8b43d89a53a7efe989153e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
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