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Martian

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Everything posted by Martian

  1. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
  2. Martian

    upgrades

    Changed Status from Pending to Not a Bug
  3. Martian

    upgrades

    Hello, the item is arcade.machine.chippy. In the next update, I will set it to accept skins as you requested.
  4. Martian

    Speed Recycler

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.0
  5. Martian

    Speed Recycler

    Done. 1.6.0 - What's New Added support for the Recycler Speed plugin (https://umod.org/plugins/recycler-speed).
  6. Martian

    Speed Recycler

    Changed Status from Pending to Work in Progress
  7. Martian

    Weapons Turbo

    You just need to disable the fast reload for the other weapons.
  8. Martian

    Weapons Turbo

    Hello, in a future update I can look into that, but I don’t have an estimated time yet.
  9. Martian

    Weapons Turbo

    Hello! For now, only those 3 permissions are available.
  10. Changed Status from Pending to Work in Progress
  11. Hello! On Monday, I'll start looking into all of this. I was on my end-of-year vacation, but once I'm back, I'll make more updates and check this out!
  12. Martian

    Auto start after restart

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.1
  13. Martian

    Dungeon Events

    We already have bosses and much more in the latest updates!
  14. Martian

    Weapons Turbo

    2.0.0 - What's New VIP Levels: Added three separate VIP permissions (turboweapons.vip1, turboweapons.vip2, and turboweapons.vip3), each with its own customizable magazine capacity setting. Magazine Capacity UI: The old "1x, 1.5x, 2x” buttons have been removed from the interface. In their place, three new buttons (VIP1, VIP2, and VIP3) allow administrators to switch between editing capacities for each VIP level directly. Configuration Changes: Each firearm now has three capacity fields (MagazineCapacityVip1, MagazineCapacityVip2, MagazineCapacityVip3) in the config. Migration: When upgrading from an older version, all weapons are updated to the new config format. By default, if an older config is detected, each VIP capacity is set to Rust’s built-in magazine size. Enjoy the new 1.2.0 features! If you run into any issues, please let us know.
  15. Martian

    Weapons Turbo

    I apologize for the delay; I'll put this next on my list!
  16. Martian

    Dungeon Events

    2.1.0 - What's New Added Boss: A new boss entity has been introduced for more challenging encounters. New Removal Configuration: Remove dungeon only if all NPCs are dead Remove dungeon only if all boxes are destroyed Remove dungeon only if all turrets are destroyed Removal Timer after all entities are destroyed: 300 seconds AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality. Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability. Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.
  17. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0
  18. My favorite thing about Christmas is eating, like cookies, roasted turkey, mashed potatoes, Christmas pudding, and gingerbread!
  19. Martian

    Auto start after restart

    I'll check that today.
  20. Martian

    Dungeon Events

    Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  21. Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  22. Martian

    Auto start after restart

    Changed Status from Pending to Work in Progress
  23. Martian

    Auto start after restart

    Good morning! Isn't it working that way? I'll check how it's set up because it used to start automatically when the plugin was loaded. Can you double-check on your end?
  24. Martian

    Dungeon Events

    Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.
  25. Martian

    Dungeon Events

    Or I could set it to only allow dungeon purchases as well, which would improve performance too.
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