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Marte6

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Everything posted by Marte6

  1. Marte6

    Dungeon Events

    Don't worry, in the next version the features of this version will be back again.
  2. Marte6

    Dungeon Events

    Hello! I'm making good progress on the plugin. I've developed a system that automatically creates dungeons and identifies the largest and most complex ones based on their size and spawn locations. This allows me to save their seeds for use in the next version. After testing over 100 million seeds, I've compiled a list of the absolute best. This means that in the future, the dungeons you encounter will be consistently large and well-designed, without any need for manual adjustments
  3. Marte6

    Dungeon Events

    Hi, the changes are taking a little longer than expected. I'm completely redoing the most demanding parts to improve performance. I expect to finish in the next few days.
  4. Marte6

    Auto start after restart

    I'll check that today.
  5. Marte6

    Dungeon Events

    Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  6. Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  7. Marte6

    Auto start after restart

    Changed Status from Pending to Work in Progress
  8. Marte6

    Auto start after restart

    Good morning! Isn't it working that way? I'll check how it's set up because it used to start automatically when the plugin was loaded. Can you double-check on your end?
  9. Marte6

    Dungeon Events

    Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.
  10. Marte6

    Dungeon Events

    Or I could set it to only allow dungeon purchases as well, which would improve performance too.
  11. Marte6

    Dungeon Events

    I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.
  12. Marte6

    Dungeon Events

    Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.
  13. Marte6

    Dungeon Events

    Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.
  14. Marte6

    Dungeon Events

    I removed all those features to try to address the issues other users were experiencing. I plan to reintroduce them in the future—I was just trying to make the plugin more stable for everyone. Since you haven’t encountered any problems, it seems like it might be a conflict on their end. Right now, I’m not entirely sure what’s causing it.
  15. Marte6

    Dungeon Events

    I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more.
  16. I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more.
  17. It doesn't say much about the errors, but it does mention the connection. I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.
  18. Marte6

    Dungeon Events

    I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.
  19. Some possible issues I think might be happening for now: Too many NPCs, auto-turrets, and dungeons, which adds up to a lot of AI processing. I’ll release an update later today that will limit the number of dungeons to a maximum of 4 at the same time, with a cap on NPCs as well. I’ll also simplify the AI for the turrets significantly. I believe just doing this will improve things a lot. After this update, I’ll keep working to improve and eventually allow for more dungeons.
  20. Marte6

    Dungeon Events

    If you want to remove all remaining entities, load the plugin and run the command "forceremovealldungeons" to perform this cleanup.
  21. I’m leaving my server running for testing and trying to identify anything that might be causing the issue. So far, it hasn’t frozen here, but I’ll work on improving some parts of the code that might be contributing to the problem.
  22. I’m going to run a series of tests here to see if something might be causing the freezing as well, but make sure to check with the other developer too.
  23. Changed Status from Pending to Work in Progress
  24. Hello, when a Dungeon is created, by default, ScarecrowNPC/NPCDwelling are spawned within it. My plugin simply removes them and does nothing more. It seems that the other plugin, JunkpileNPC, is having issues with this. I recommend opening a support ticket with the developers of JunkpileNPC to investigate what might be happening.
  25. Marte6

    Dungeon Events

    Thank you for the feedback! It’s great to hear that so many players tested the plugin and that the overall response has been positive. More complex dungeon structures Unfortunately, I can’t change the dungeon structures themselves, as they’re generated by the game. However, I can add some elements to enhance them, like rocks, barriers, keycards, or other interactive features. These additions could make the dungeons feel more dynamic without altering their core structure. Boss NPCs with difficulty scaling Yes, I will definitely implement this in the next updates! Increased loot rates and more NPCs This is already configurable in the settings file. Dungeon timer display Yes, I can consider adding something like this.
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