Samael777
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Everything posted by Samael777
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When players try to walk on ceilings or objects placed on the train, they are kicked. Can you do anything about this?
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I'm getting strange errors related to passengers: Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. #Passenger1818 was killed by Generic at (-104.14, 308.80, -898.71)
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Custom radios added by the admin as public are only available to users who have the same game language selected as the admin's current language. I think that if we set a radio as public, it should be accessible to all users, regardless of their language. Alternatively, there should be an option to configure this. Please fix this.
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Please add an option to keep everything on server restart or plugin reload. I know that it will be very annoying.
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I don't know why everything is removed on plugin reload despite having "Plot Clear/Despawn": false. Maybe there is some issue with one of the dicts, bc I'm getting this error on reload: KeyNotFoundException: The given key 'STEAMID' was not present in the dictionary. I've replaced my Steam ID with a placeholder.
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Thank you, so I'm stupid
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Keybind: Change Building Grade doesn't work, or I'm stupid. I bet it's the second one, but it needs to be checked. In my mind, it should work like that: - I have a stone building - In the menu, I'm selecting a new building grade - I'm holding a hammer and hitting the USE button while aiming at the structure I want to change. Removing works as expected, so I don't know why changing doesn't.
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The Auto Electricity menu is missing many items. Please add all items that can be powered.
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Jungle skin is missing, and yes, I have it.
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I'm getting an error that the building is not found in the copy-paste directory, despite it being there.
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For now, I have already changed it on my side. But you could also add it to your repo, so it will work like most people expect it
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- 80 comments
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- #trainserver
- #train
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- 141 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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AddEventSphere is called at the wrong moment; it should be called in crashSite. The issue is that the dome is created when the first player does damage to the NPC. I would love to be able to see the dome from a distance so players won't enter the battle area without knowing that. (yeah, it's more important for PVE servers)
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A few suggestions: - callcargoplane {steamID} - should also be available from the chat. - callcargoplane {steamID} - should also contain an option for username. - callcargoplane {steamID} - could be a separate event with an individual configuration, not included in the general events count. It could be used, for example, as a buyable event. - showcrashzone - need a different description on the codefling website, it sounds like the area/zone where the plane crashed or will crash, but by default, it covers almost the whole map. - while the plane is hitting the ground, MLRS or C4 sound should be played. - NPCs type config - should have an option for random generation of NPCs.
- 246 comments
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- #event
- #cargoplane
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- 247 comments
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- #auto plant
- #auto farm
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(and 5 more)
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