dfgas
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Everything posted by dfgas
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here it is on video. this is about 2 minutes long. you can see chinook come in and drop off what ever it needs to dropt off and then flies off and then stops.
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helicopter from events does not clear.
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- 255 comments
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we use the gui for raidable bases on a server that also runs warmode. anytime someone buys from the gui, it is automatically pve. is there a way to have it that if a user is on pve group, it automatically buys pve and if they are in the pvp group, when they buy from the gui that it is automatically pvp?
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Hello, we found that if you have free upgrades on, people can upgrade to high quality and then destroy the high quality and get HQM back instead of wood. is there a way to block it from giving anything back after it has been upgraded if you have free upgrades on or something?
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Hi, i have been working on a few problems we came across with realpve and one was that if have an option enabled to not allow people to take plants in a tc zone, it works but also does not allow us to pick up nodes too. this is not your problem however the problem we found is that when you try to pick up nodes, you don't get it of course but XPerience gives you xp as if you did. this is what he said about it I actually got the quoted post below is there a way you can fix this?
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Yeah, we do use this program, I will mention this to them. once they get it in i can then turn it back on. thank you.
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it already was { "Settings for the PatrolHelicopter events": { "IsEnabled": false, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": false, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } also, we found out that if you enable "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, you can not pick up nodes, wood, or plants which is fine. but it is more than plants and Xperience will give you xp for trying to collect the stuff. we had an admin and someone go from level 90 to l70 . until i changed that setting to false.
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"Disable Heli gibs": false, "Gibs too hot to mine time (Seconds)": 600.0, "Health of gibs (more health = more resources)": 500.0, "Lock mining gibs to owner": false, "Unlock mining gibs to others after time in seconds (0 = Never)": 300.0, "Disable fire on crates": true, "Crate fire duration (seconds)": 300.0, "Lock looting crates to owner": false, "Unlock looting crates to others after time in seconds (0 = Never)": 300.0, I already have it set to that. I am thinking that realpve is the one locking them. HeliSignals.json
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no, the crates you get from shooting down helicopters. we usually have multiple people shooting them down at the same time and since we started using realpve, we noticed that only the person or team that threw it down can loot the crates. we would like it to have anyone that did damage to the helicopter to loot crates. we are using heli signals and we do have that settings on that plugin to where if you are over a certain threshold, that you share with others. I am sure it is bradleys too, but we have not tried them yet. if this can either be a setting if it is not already, that would be perfect.
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our server runs carbon with realpve, we have noticed that no matter what, if my buddy throws down a helisignal, i can not loot them unless we are on the same team. any ideas?
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our server runs carbon with realpve, we have noticed that no matter what, if my buddy throws down a helisignal, i can not loot it unless we are on the same team. any ideas?
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/realpve team ff fixed it, however how do we default that instead?
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this fixed my problem. mine was everywhere though. "/realpve team ff" fixed it question is though, how do we get this as default.
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Hi, so no matter where you are on the map, you can kill your teammate. i have tried to disable ff but i don't get any output to show it is even working and the config file does not change. I am team leader. if i leave team, then we can't kill each other. we first noticed this on raidable bases but then noticed it was everywhere. we are on carbon as well.
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are you using oxide or carbon?
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i have notice, none of my plants temps are 100% even though the plugin is set to be that.
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- 255 comments
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Hello, i use a mod called death modifier. when we die and revive, i noticed that we get what we set in realpve for the newbie loadout after a respawn. is there a hook that he can added to death modifier so that when we revive, that it does not trigger the loadout?
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the rewrite is working good. 2 issues, and the second one may not be an issue and might be intended. 1. when using a mod like realpve, when you revive, it will overwrite the first X spots on your belt with what you have set to spawn with on realpve. i am not sure if there is a way to bypass that or not. 2. when you die and spawn, your guns that were empty are now loaded. if this was intentional, then i would ask for a config option to disable that.
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Hello, i do kits for VIP and i would like a way that at midnight, or whatever time, that the kit would then be able to be claimed, not just 86400 seconds from when you last claimed it. Could you please add this option?
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ability to not need sun light and so on. basically temps and everything can be set.
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it was working and then it just stopped on its own with no one changing it