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IMR Games

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Everything posted by IMR Games

  1. This plugin is no longer for sale
  2. We're not going to add new features in the near future. However we are going to continue maintaining the plugins in the sense of fixing them if they break after facepunch updates.
  3. Hiya, is this error persisting? Can you recall what you were doing when it occurred?
  4. A new update has been released to fix this. However there seems to be some problems with codefling regonizing the update properly. You can use this link to download it directly until codefling update it: https://codefling.com/plugins/anti-terrain-death?do=download&version=9539
  5. Ohh ok. Yeah that is possible
  6. @Autocucumber Please refer to https://codefling.com/tools/imr-tools-package?do=findComment&comment=24985&_rid=37
  7. New version released for new facepunch update. However unfortunately it seems codefling currently have an issue with the files "Download" button on the main page not refering to the newest version. Please download it directly from the direct link: https://codefling.com/tools/imr-tools-package?do=download&version=9254&csrfKey=09772a1dada29384caf9f600b5124388 Hopefully this doesn't happen to the newest version of advanced combat logging, if so please let us know. We have never seen this issue with codefling before, hopefully they get it fixed.
  8. Hey @RustLover, @XeryaX, @Rust Admina new update has been released which should fix it.
  9. @RustLover 1 and 2. Yup, using the "oxide.reload IMRGAdvancedCombatLogging" command. 3. Yup, logs are generated within the "oxide\logs\IMRGAdvancedCombatLogging" folder
  10. If you want the combatlog to work on all enemy types we recommend leaving the whitelist config empty (which disables the whitelist feature) But if you do want to limit combatlog to a specific enemies you must add them to the whitelist individually, the enemy names you need to add is the same as those that shows up in the "target" and "attacker" column. The easiest way though, to allow all enemies that contain "scientist" for instance, is utilizing the fact that facepunch's build in "spawn" f1 menu command list available options when inputing an ambiguous input. So: Is here listing the enemy types you would add for all "scientist"'s except perhaps "scientist_corpse" and "sentry.scientist.static" unless you would like scientist corpses and outpost sentry's to be included too. You would do the same for "dweller"'s which is the npcs that live in the underwater labs and subway tunnels to add them too if you want. The reason why inputing "scientist" in the list wouldn't just automatically do this is that we feared it would be too limiting since you then wouldn't be able to filter sentry's out for instance.
  11. The "Line Delay Seconds" option won't effect performance even if set to zero
  12. Hello, Line Delay Seconds means: How many seconds must pass after a combat interaction has occurred before it will show up with the command. So if you put it to 1 the command will display any combat interactions that took place 1 or more seconds ago. If you look here at the bottom of the page, the config is fully explained in the Config section:
  13. Hiya currently there is not, we will consider adding Discord integration in a future feature update.
  14. Because of how https://codefling.com/plugins/personal-farm is coded it doesn't ask other plugins if it should allow building large furnaces (or other items that are usually not place able on foundations like large oil refineries and so on). This means our plugin won't be able to block it either, like the one from umod. However editing PersonalFarm such that it does ask our plugin before allowing players to place is possible. If the author of PersonalFarm is active, you could try to link them to this comment and ask if they can consider fixing it them self. IMR could do it for you, but since that would require editing a plugin specifically for you and since we can't by default guarantee third party plugin support we would likely want extra for doing so.
  15. Plugins not made by us should be able to exist alongside the IMR Tools Package just fine. Some individual plugins we offer may conflict with some plugins, but to know if they do, we need a little more information about what you are referring to @Kobani. This product you are commenting on though, being the IMR Tools Package, is only used by our plugins which is what our reply from yesterday was referring to.
  16. Hiya, not sure what you're referring to - this tools package specifically only works with plugins made by us
  17. Hey RICK, as mentioned a new update of NPC Building Block has been released which allows configuring which prefabs to block.
  18. We currently won't be incorporating team limits as it's too easy to get around by simply leaving the team and placing entities that bypass the limits then rejoining the team. We found our current setup works best since it's universally applicable and impossible to bypass/exploit by any means. Adding additional functionality for teams/etc would require server-wide enforcement checks which would be bad for performance and require a significant plugin rewrite, so with all that said we don't have plans to go in that direction as of this moment.
  19. Heya! Currently the plugin only effects foundations, but I'll look into adding compatibility with deployables, and walls, etc soon. I will tag you once we update it.
  20. This is a status update from the IMR Games Package. Generally meant for performance logging purposes. It should only show up right after the server saves. Usually about the same time other plugins report their tasks after a server save too
  21. Hey Craft, if you are not using the zone features then you don't need to take notice of this error. It's just a warning about the ZoneManager plugin being missing, but that plugin is only required when using zone features. It only shows up a couple seconds after loading or reloading the plugin.
  22. No problem at all, always feel free to let us know if you have any issues!
  23. Reloading the plugin will also apply config changes just as any other plugin. Don't mind the plugin technically being in a ".dll" format. As mentioned above it works the exact same way ".cs" plugins does. Our ".dll" formatted plugins can be reloaded, added and even removed even though the server is running unlike dll files located in the managed folder
  24. Heya! The config file is in oxide/config as normal. It's simply called the plugin name: IMRGEntityControl.json The plugin is a dll file but it works 100% exactly like a normal plugin file, so no difference there, it's just a dll for various technical reasons. There is no lang generated for this plugin because all the feedback messages are directly in the config, this is explained at the bottom of the main description page, here's the excerpt: Lang All messages players receive related to prefab blocks or allowances are in the config file per group. They can be customized for the exact purpose you need them. Please let us know if you have any other questions!
  25. Version 2.0.1B

    105 downloads

    IMRG plugins are currently not for sale. Additionally the "IMR Tools Package" are (or soon to be) unlisted. Those who've already bought our plugins are welcome to still submit support request if necessary. Once we've more time to allocate to Codefling plugins will be relisted again as well as more added. Advanced Combat Logging is a plugin that improves upon the combatlog feature in Rust for both players and admins in a number of key ways. For reference, combatlog is a command players use regularly to see the "combat logs" of their fights, and this plugin takes that many steps further by upgrading the information shown to display the actual steamID and player name of the players involved in the fight (which the normal combat log doesn't show), in addition to allowing customization of the log with such things like the amount of combat interactions or how long ago the combat happened, who it is or isn't shown to, and which type of interactions to log (players, animals, scientists, etc). For admins, it also creates fully customizable persistent server log files with no performance impact with records of combat logs of fights that took place on the server so they can be reviewed later for balance, hacker/scripter investigation, seeing what you missed, and much more! Features • Improves upon the existing combatlog feature for both players and admins • Takes the guesswork out of the logs to include actual steamID and player name for complete accuracy rather than vanilla combatlog which shows neither • Creates customizable log files for server owners so they can conveniently review all combat logs on their server even when they're not actively around and using the command • Through review of the generated log files, allows admins to compare and contrast logs at their own pace to look for patterns of potential hackers, scripters, other foul play, or other things • VIP Ready to allow specific players or groups of players to see better combat logs than normal players and many other options • Lets admins choose which type of combatlogs will be recorded per permission group by specifying the short prefab names (for example, players, specific animals, specific scientists, etc) as well as other possibilities • Can block all or specific players from using the combatlog feature as well if so desired • Great performance • Highly customizable Depends On IMR Tools Package: https://codefling.com/tools/imr-tools-package Always make sure you have the IMR Tools Package installed first when running any plugins by IMR Games. Installation - Make sure you have the IMR Tools Package installed, as explained above. - Put this plugin in your oxide plugins folder. - It will generate a config and lang file. - When in use, will also generate log files in the standard oxide logs directory. - Customize and enjoy! Console Commands combatlog - Brings up the custom combat log in the console combatlog steamid - Brings up the custom combat log in the console for that specific player (admin only) Permissions All permissions in this plugin are completely customizable in the config file. There can be as little or as many permission groups as you like depending on what you want to do. The only requirement is that the beginning of the permission use the plugin name which is imrgadvancedcombatlogging. Permission groups also follow a "priority" system, with the permissions listed first taking higher priority if a player happens to have multiple. Included in the default config are the following permission group examples just to demonstrate a few things you can do: - Example 1: Players with this permission cannot use the combatlog command. Useful if you want to block specific players or even all non-VIP players from using it - Example 2: Permission for admins that unlocks all features of the plugin - Example 3: VIP permission for players with upgraded combatlog features plus the ability to use combatlog - Example 4: Permission that lets players use the command with basic features - Example 5: Permission that lets players only see combatlogs related to animals These are just examples, but the plugin can be used in many ways! Config { "File Log Settings": { "Only Log If Player Has Been Hurt By Another Player Recently": false, //Limits combat logs to only situations where players were hurt by other players. "Max Combat Lines": 60, //Maximum line entries of combat interactions per log to show. "Max Combat Time Lines Seconds": 600.0, //Maximum time in seconds to show a combat interaction, ending in the death of a player and going back that many seconds of combat interactions. "Show Improved Identifiers": true, //Upgrade the standard vanilla combat log with steamID and actual player names. This makes it possible to identify each target involved in combat specifically for a much clearer picture of who was doing what. "Prefab Short Name Whitelist": [ //Short prefab names for which types of combat interactions to log. For example, if including only player, then only PVP interactions will be logged. If adding animal shortnames, then PVP and animal combat interactions will be logged. If this is left empty, then every combat interaction will be logged, including players, animals, scientists, etc. "player" ] }, "Console / RCON Settings": { "Block Combat Log Command": false, //Prevent anyone from using the combatlog command via Console/RCON. "Line Delay Seconds": 0.0, //How many seconds must pass after a combat interaction has occurred before it will show up with the command. "Max Combat Lines": 9999999, //Example of pretty much unlimited combat interactions being visible per combat log. "Max Combat Time Lines Seconds": 9999999.0, //Example of pretty much any length of combat interactions being visible per combat log. "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "Settings (By Permission)": { "imrgadvancedcombatlogging.blocked": { //Permissions that do different things based on the configuration settings in each permission group. Server owners can make as many permission groups as they like with whatever custom settings they prefer. "Block Combat Log Command": true, "Line Delay Seconds": 0.0, "Max Combat Lines": 0, "Max Combat Time Lines Seconds": 0.0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.admin": { "Block Combat Log Command": false, "Line Delay Seconds": 0.0, "Max Combat Lines": 999999, "Max Combat Time Lines Seconds": 9999999.0, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.vip": { "Block Combat Log Command": false, "Line Delay Seconds": 0.0, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600.0, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.normal": { "Block Combat Log Command": false, "Line Delay Seconds": 10.0, "Max Combat Lines": 30, "Max Combat Time Lines Seconds": 120.0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [ "player" ] }, "imrgadvancedcombatlogging.animals": { "Block Combat Log Command": false, "Line Delay Seconds": 10.0, "Max Combat Lines": 50, "Max Combat Time Lines Seconds": 120.0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [ "chicken", "stag", "boar", "wolf", "bear", "polarbear", "simpleshark" ] } } } Lang { "Blocked": "You don't have permission to use combatlog" //Message players will receive if they try to use the combatlog command and they're either specifically blocked from using it or they don't have permission to use it. }
    $4.99
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

152.7k

Files Sold

Total number of files sold.

3.3m

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