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Everything posted by AvG Лаймон
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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commands must be entered in the server console to enter from the game console, you need to grant yourself a permission
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Version 2.0.3
676 downloads
This plugin will add variable custom quarries and pumpjacks to your server. You can create any amount of different quarries and pumpjacks! You can get the fastest support in our Discord: Alias™ dev. Features Prefab substitution You can avoid using survey charges for installing quarries. Static quarries All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately. Toggle & Loot protection Each quarry have their own protection settings. There is also protection system by permissions for static quarries. Built-in remove You can configure different remove and refund settings per quarry. Repair It is very similar to the standard system with all the sounds and effects. It also supports custom items. Build limits Built in options to set limits for quarries and pumpjacks separately. Custom Items You can use any normal and/or skinned items (custom items) as fuel and/or resource production. Fuel system You can set up several different fuel types with different production settings per fuel type. Production system You can set up min/max amount of items and probability chances per item. Permissions You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not). Upgrade system You can upgrade from one quarry to another using different skin id. UI Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings. Langs You can translate any phrase in the plugin. Performance The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs. Optimization You can completely disable some of the plugin's functions in the main config. Configuration Main config (oxide/config/aQuarry.json) Static quarries config (oxide/data/aQuarry/StaticQuarries/) Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) Commands quarry.give «SteamID » «SkinID » => give to player the quarry with specified skin from config quarry.giveme => give all quarries from config to self Permissions: aQuarry.admin => allows to use «quarry.give » and «quarry.giveme » commands from in-game console API bool CanBuildCustomQuarry(Planner plan, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right before other built-in checks. // Returning false will cancel the construction. void OnCustomQuarryBuilded(MiningQuarry quarry, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right after player has built custom quarry or pumpjack.$24.00 -
still doesnt work)
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your IQEco api for rewards is incorrect and doesnt work there must be int value instead of double
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"Disable_Radio" fully doesnt work "Running_Speed_Boost" doesnt work but increase this value cause low server perfomance (and the plugin itself causes a very large loss of performance) Bots miss often with melee weapon even with "Bot_Accuracy_Percent": 100 Kits with chainsaw and jackhammer doesnt show in UI Kits list in UI show only limited quantity of kits (i think it needs "next page" button) Night time spawn work VERY slow.. i think i need to crate 100 night prifiles to reach some night bots population. 10 profiles dont fully spawn 20 bots each during night. And very slow despawn after night. It can take half day to despawn 200 night bots This error in console are spaming very often: [11:25:07]Failed to run a 0.20 timer in 'BotReSpawn v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at HitInfo..ctor (BaseEntity attacker, BaseEntity target, Rust.DamageType type, System.Single damageAmount) [0x00000] in <6e74495fe0dd410fa40b681d5f3aeccd>:0 at Oxide.Plugins.BotReSpawn+RoamState+<StateEnter>c__AnonStorey0.<>m__0 () [0x00189] in <25e8a4fd493c4b9da9272aa4771abc1e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 I hope this information will help you
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oh, thanks
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Nivex PLEASE please add command to wipe current top players and give out rewards Its the second time, the plugin crashes due to game updates and the plugin does not give rewards to top players
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
let's summarize the results. after reviewing all the raidbases, I found that some are completely broken and will not fully spawn, some have no doors at all, some garages will spawn open, some will spawn underground. But the most important thing that I realized is that you simply stole half of the raidbases or copied them from someone on your server and did not even spawn once, because the shoals immediately catch your eye, even a blind person would notice. I spent more than a month to rake the bases that I bought for $50!!!!!! and then I managed to fix only half, the other half just in the trash I hope you will fix at least those bases that are completely broken in the near future, and please do not put objects inside of each other, because of this bases breaking. РвÑем кто думает о покупке пакета Ñ Ð±Ð°Ð·Ð°Ð¼Ð¸: даже не думайте, они и 5 бакÑов не ÑтоÑÑ‚, Ñерьезно.. -
Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
Of course, I don't understand half of what you write, I'm not English, but not the point.. I asked before buying how much the bases on the doors/walls are balanced. you said that all the bases are fully balanced for both a raid on the doors and a raid on the walls. in fact, I see that there are really 5 out of 50 balanced bases. the payback or not payback of the bases is set up in the loot table with the help of minimum and maximum loot values as well as probabilities, but not when building bases. each raider will learn the base after the first pass and if he notices that he will spend 30 c4 raiding the doors and there is only one wall before the loot, he will always raid it on the walls later. the cost of a raid on the doors or on the walls should be the same, the boxes should be in different parts of the base and on different floors, but not all the boxes in one place behind one wall. in addition, it will greatly unbalance the top raiders in terms of points. well, no one will ever farm more expensive bases by getting loot from the same loot table and getting the same number of points if there are bases where you can blow up 1 wall and take all the loot and get points. I admit that you have a completely different (very strange) vision about raids. but I asked before buying and you lied... in the future, in order to avoid such incidents, I advise you to post information about the expenses of each base (as I showed in the screenshots) to the discription about the base package however, I am almost sure that in this case almost no one will want to buy such bases.. probably that's why this information is not there I also understand that it is completely useless to say and discuss something, there is nothing you will change anyway. so I just spoke out and will leave it here so others can see it and think about it. -
Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
AvG Лаймон commented on nivex's file in Bases
I guess you lied to me... its not look like balance... i trust u and buy bases.. but they turned out to be a big disappointment at first i'd check all easy bases and i thought its disbalance is not a big problem and rebuild it.. It didnt take much time but then i checked medium bases and i guess this will take a lot of time to rebuild it and it will be much harder i really dont understand for what is 50$ price.. i even dont want to check other difficulties, i am sure that their disballance is much stronger for now this is just garbage for 50$ which needs a lot of time to spend to rebuild bases for some balance its easier to build myself.. -
RaidOpenMessage works fine maybe this issue only with Mode translations
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i guess u wont repair langs? its only 1 thing that is realy important for me
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ok.. WHERE in YOUR default config #################### ?????????????